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https://github.com/DanielnetoDotCom/YouPHPTube
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4563 changed files with 1246712 additions and 17558 deletions
158
node_modules/three/examples/js/effects/AnaglyphEffect.js
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node_modules/three/examples/js/effects/AnaglyphEffect.js
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THREE.AnaglyphEffect = function ( renderer, width, height ) {
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// Matrices generated with angler.js https://github.com/tschw/angler.js/
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// (in column-major element order, as accepted by WebGL)
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this.colorMatrixLeft = new THREE.Matrix3().fromArray( [
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1.0671679973602295, - 0.0016435992438346148, 0.0001777536963345483, // r out
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- 0.028107794001698494, - 0.00019593400065787137, - 0.0002875397040043026, // g out
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- 0.04279090091586113, 0.000015809757314855233, - 0.00024287120322696865 // b out
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] );
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// red green blue in
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this.colorMatrixRight = new THREE.Matrix3().fromArray( [
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- 0.0355340838432312, - 0.06440307199954987, 0.018319187685847282, // r out
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- 0.10269022732973099, 0.8079727292060852, - 0.04835830628871918, // g out
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0.0001224992738571018, - 0.009558862075209618, 0.567823588848114 // b out
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] );
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var _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
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var _scene = new THREE.Scene();
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var _stereo = new THREE.StereoCamera();
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var _params = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat };
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if ( width === undefined ) width = 512;
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if ( height === undefined ) height = 512;
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var _renderTargetL = new THREE.WebGLRenderTarget( width, height, _params );
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var _renderTargetR = new THREE.WebGLRenderTarget( width, height, _params );
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var _material = new THREE.ShaderMaterial( {
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uniforms: {
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'mapLeft': { value: _renderTargetL.texture },
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'mapRight': { value: _renderTargetR.texture },
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'colorMatrixLeft': { value: this.colorMatrixLeft },
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'colorMatrixRight': { value: this.colorMatrixRight }
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},
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vertexShader: [
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'varying vec2 vUv;',
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'void main() {',
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' vUv = vec2( uv.x, uv.y );',
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' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
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'}'
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].join( '\n' ),
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fragmentShader: [
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'uniform sampler2D mapLeft;',
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'uniform sampler2D mapRight;',
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'varying vec2 vUv;',
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'uniform mat3 colorMatrixLeft;',
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'uniform mat3 colorMatrixRight;',
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// These functions implement sRGB linearization and gamma correction
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'float lin( float c ) {',
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' return c <= 0.04045 ? c * 0.0773993808 :',
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' pow( c * 0.9478672986 + 0.0521327014, 2.4 );',
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'}',
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'vec4 lin( vec4 c ) {',
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' return vec4( lin( c.r ), lin( c.g ), lin( c.b ), c.a );',
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'}',
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'float dev( float c ) {',
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' return c <= 0.0031308 ? c * 12.92',
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' : pow( c, 0.41666 ) * 1.055 - 0.055;',
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'}',
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'void main() {',
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' vec2 uv = vUv;',
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' vec4 colorL = lin( texture2D( mapLeft, uv ) );',
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' vec4 colorR = lin( texture2D( mapRight, uv ) );',
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' vec3 color = clamp(',
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' colorMatrixLeft * colorL.rgb +',
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' colorMatrixRight * colorR.rgb, 0., 1. );',
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' gl_FragColor = vec4(',
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' dev( color.r ), dev( color.g ), dev( color.b ),',
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' max( colorL.a, colorR.a ) );',
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'}'
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].join( '\n' )
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} );
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var _mesh = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), _material );
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_scene.add( _mesh );
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this.setSize = function ( width, height ) {
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renderer.setSize( width, height );
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var pixelRatio = renderer.getPixelRatio();
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_renderTargetL.setSize( width * pixelRatio, height * pixelRatio );
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_renderTargetR.setSize( width * pixelRatio, height * pixelRatio );
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};
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this.render = function ( scene, camera ) {
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var currentRenderTarget = renderer.getRenderTarget();
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scene.updateMatrixWorld();
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if ( camera.parent === null ) camera.updateMatrixWorld();
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_stereo.update( camera );
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renderer.setRenderTarget( _renderTargetL );
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renderer.clear();
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renderer.render( scene, _stereo.cameraL );
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renderer.setRenderTarget( _renderTargetR );
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renderer.clear();
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renderer.render( scene, _stereo.cameraR );
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renderer.setRenderTarget( null );
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renderer.render( _scene, _camera );
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renderer.setRenderTarget( currentRenderTarget );
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};
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this.dispose = function () {
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if ( _renderTargetL ) _renderTargetL.dispose();
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if ( _renderTargetR ) _renderTargetR.dispose();
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if ( _mesh ) _mesh.geometry.dispose();
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if ( _material ) _material.dispose();
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};
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};
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