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4563 changed files with 1246712 additions and 17558 deletions
89
node_modules/three/examples/js/postprocessing/AfterimagePass.js
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node_modules/three/examples/js/postprocessing/AfterimagePass.js
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THREE.AfterimagePass = function ( damp ) {
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THREE.Pass.call( this );
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if ( THREE.AfterimageShader === undefined )
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console.error( 'THREE.AfterimagePass relies on THREE.AfterimageShader' );
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this.shader = THREE.AfterimageShader;
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this.uniforms = THREE.UniformsUtils.clone( this.shader.uniforms );
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this.uniforms[ 'damp' ].value = damp !== undefined ? damp : 0.96;
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this.textureComp = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, {
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minFilter: THREE.LinearFilter,
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magFilter: THREE.NearestFilter,
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format: THREE.RGBAFormat
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} );
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this.textureOld = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, {
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minFilter: THREE.LinearFilter,
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magFilter: THREE.NearestFilter,
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format: THREE.RGBAFormat
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} );
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this.shaderMaterial = new THREE.ShaderMaterial( {
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uniforms: this.uniforms,
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vertexShader: this.shader.vertexShader,
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fragmentShader: this.shader.fragmentShader
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} );
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this.compFsQuad = new THREE.Pass.FullScreenQuad( this.shaderMaterial );
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var material = new THREE.MeshBasicMaterial();
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this.copyFsQuad = new THREE.Pass.FullScreenQuad( material );
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};
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THREE.AfterimagePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
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constructor: THREE.AfterimagePass,
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render: function ( renderer, writeBuffer, readBuffer ) {
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this.uniforms[ 'tOld' ].value = this.textureOld.texture;
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this.uniforms[ 'tNew' ].value = readBuffer.texture;
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renderer.setRenderTarget( this.textureComp );
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this.compFsQuad.render( renderer );
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this.copyFsQuad.material.map = this.textureComp.texture;
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if ( this.renderToScreen ) {
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renderer.setRenderTarget( null );
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this.copyFsQuad.render( renderer );
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} else {
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renderer.setRenderTarget( writeBuffer );
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if ( this.clear ) renderer.clear();
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this.copyFsQuad.render( renderer );
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}
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// Swap buffers.
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var temp = this.textureOld;
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this.textureOld = this.textureComp;
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this.textureComp = temp;
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// Now textureOld contains the latest image, ready for the next frame.
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},
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setSize: function ( width, height ) {
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this.textureComp.setSize( width, height );
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this.textureOld.setSize( width, height );
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}
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} );
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