mirror of
https://github.com/DanielnetoDotCom/YouPHPTube
synced 2025-10-04 10:19:24 +02:00
This commit is contained in:
parent
f0f62670c5
commit
7e26256cac
4563 changed files with 1246712 additions and 17558 deletions
58
node_modules/three/examples/js/shaders/AfterimageShader.js
generated
vendored
Normal file
58
node_modules/three/examples/js/shaders/AfterimageShader.js
generated
vendored
Normal file
|
@ -0,0 +1,58 @@
|
|||
/**
|
||||
* Afterimage shader
|
||||
* I created this effect inspired by a demo on codepen:
|
||||
* https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
|
||||
*/
|
||||
|
||||
THREE.AfterimageShader = {
|
||||
|
||||
uniforms: {
|
||||
|
||||
'damp': { value: 0.96 },
|
||||
'tOld': { value: null },
|
||||
'tNew': { value: null }
|
||||
|
||||
},
|
||||
|
||||
vertexShader: [
|
||||
|
||||
'varying vec2 vUv;',
|
||||
|
||||
'void main() {',
|
||||
|
||||
' vUv = uv;',
|
||||
' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
|
||||
|
||||
'}'
|
||||
|
||||
].join( '\n' ),
|
||||
|
||||
fragmentShader: [
|
||||
|
||||
'uniform float damp;',
|
||||
|
||||
'uniform sampler2D tOld;',
|
||||
'uniform sampler2D tNew;',
|
||||
|
||||
'varying vec2 vUv;',
|
||||
|
||||
'vec4 when_gt( vec4 x, float y ) {',
|
||||
|
||||
' return max( sign( x - y ), 0.0 );',
|
||||
|
||||
'}',
|
||||
|
||||
'void main() {',
|
||||
|
||||
' vec4 texelOld = texture2D( tOld, vUv );',
|
||||
' vec4 texelNew = texture2D( tNew, vUv );',
|
||||
|
||||
' texelOld *= damp * when_gt( texelOld, 0.1 );',
|
||||
|
||||
' gl_FragColor = max(texelNew, texelOld);',
|
||||
|
||||
'}'
|
||||
|
||||
].join( '\n' )
|
||||
|
||||
};
|
Loading…
Add table
Add a link
Reference in a new issue