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4563 changed files with 1246712 additions and 17558 deletions
49
node_modules/three/examples/js/shaders/BlendShader.js
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node_modules/three/examples/js/shaders/BlendShader.js
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/**
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* Blend two textures
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*/
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THREE.BlendShader = {
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uniforms: {
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'tDiffuse1': { value: null },
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'tDiffuse2': { value: null },
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'mixRatio': { value: 0.5 },
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'opacity': { value: 1.0 }
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},
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vertexShader: [
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'varying vec2 vUv;',
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'void main() {',
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' vUv = uv;',
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' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
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'}'
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].join( '\n' ),
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fragmentShader: [
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'uniform float opacity;',
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'uniform float mixRatio;',
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'uniform sampler2D tDiffuse1;',
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'uniform sampler2D tDiffuse2;',
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'varying vec2 vUv;',
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'void main() {',
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' vec4 texel1 = texture2D( tDiffuse1, vUv );',
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' vec4 texel2 = texture2D( tDiffuse2, vUv );',
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' gl_FragColor = opacity * mix( texel1, texel2, mixRatio );',
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'}'
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].join( '\n' )
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};
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