mirror of
https://github.com/DanielnetoDotCom/YouPHPTube
synced 2025-10-04 10:19:24 +02:00
This commit is contained in:
parent
f0f62670c5
commit
7e26256cac
4563 changed files with 1246712 additions and 17558 deletions
45
node_modules/three/examples/js/shaders/PixelShader.js
generated
vendored
Normal file
45
node_modules/three/examples/js/shaders/PixelShader.js
generated
vendored
Normal file
|
@ -0,0 +1,45 @@
|
|||
/**
|
||||
* Pixelation shader
|
||||
*/
|
||||
|
||||
THREE.PixelShader = {
|
||||
|
||||
uniforms: {
|
||||
|
||||
'tDiffuse': { value: null },
|
||||
'resolution': { value: null },
|
||||
'pixelSize': { value: 1. },
|
||||
|
||||
},
|
||||
|
||||
vertexShader: [
|
||||
|
||||
'varying highp vec2 vUv;',
|
||||
|
||||
'void main() {',
|
||||
|
||||
'vUv = uv;',
|
||||
'gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
|
||||
|
||||
'}'
|
||||
|
||||
].join( '\n' ),
|
||||
|
||||
fragmentShader: [
|
||||
|
||||
'uniform sampler2D tDiffuse;',
|
||||
'uniform float pixelSize;',
|
||||
'uniform vec2 resolution;',
|
||||
|
||||
'varying highp vec2 vUv;',
|
||||
|
||||
'void main(){',
|
||||
|
||||
'vec2 dxy = pixelSize / resolution;',
|
||||
'vec2 coord = dxy * floor( vUv / dxy );',
|
||||
'gl_FragColor = texture2D(tDiffuse, coord);',
|
||||
|
||||
'}'
|
||||
|
||||
].join( '\n' )
|
||||
};
|
Loading…
Add table
Add a link
Reference in a new issue