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Daniel Neto 2023-12-11 11:59:56 -03:00
parent f0f62670c5
commit 7e26256cac
4563 changed files with 1246712 additions and 17558 deletions

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import { ShaderPass } from '../../postprocessing/ShaderPass';
import { ScreenNode } from '../inputs/ScreenNode';
export class NodePass extends ShaderPass {
constructor();
name: string;
uuid: string;
userData: object;
input: ScreenNode;
needsUpdate: boolean;
copy( source: NodePass ): this;
toJSON( meta?: object | string ): object;
}

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import { MathUtils } from '../../../../build/three.module.js';
import { ShaderPass } from '../../postprocessing/ShaderPass.js';
import { NodeMaterial } from '../materials/NodeMaterial.js';
import { ScreenNode } from '../inputs/ScreenNode.js';
function NodePass() {
ShaderPass.call( this );
this.name = '';
this.uuid = MathUtils.generateUUID();
this.userData = {};
this.textureID = 'renderTexture';
this.input = new ScreenNode();
this.material = new NodeMaterial();
this.needsUpdate = true;
}
NodePass.prototype = Object.create( ShaderPass.prototype );
NodePass.prototype.constructor = NodePass;
NodePass.prototype.render = function () {
if ( this.needsUpdate ) {
this.material.dispose();
this.material.fragment.value = this.input;
this.needsUpdate = false;
}
this.uniforms = this.material.uniforms;
ShaderPass.prototype.render.apply( this, arguments );
};
NodePass.prototype.copy = function ( source ) {
this.input = source.input;
return this;
};
NodePass.prototype.toJSON = function ( meta ) {
var isRootObject = ( meta === undefined || typeof meta === 'string' );
if ( isRootObject ) {
meta = {
nodes: {}
};
}
if ( meta && ! meta.passes ) meta.passes = {};
if ( ! meta.passes[ this.uuid ] ) {
var data = {};
data.uuid = this.uuid;
data.type = 'NodePass';
meta.passes[ this.uuid ] = data;
if ( this.name !== '' ) data.name = this.name;
if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;
data.input = this.input.toJSON( meta ).uuid;
}
meta.pass = this.uuid;
return meta;
};
export { NodePass };

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import {
Camera,
Mesh,
OrthographicCamera,
Scene,
WebGLRenderer,
WebGLRenderTarget,
} from '../../../../src/Three';
import { ScreenNode } from '../inputs/ScreenNode';
import { NodeMaterial } from '../materials/NodeMaterial';
import { NodeFrame } from '../core/NodeFrame';
export class NodePostProcessing {
constructor( renderer: WebGLRenderer, renderTarget?: WebGLRenderTarget );
renderer: WebGLRenderer;
renderTarget: WebGLRenderTarget;
output: ScreenNode;
material: NodeMaterial
camera: OrthographicCamera;
scene: Scene;
quad: Mesh;
needsUpdate: boolean;
render( scene: Scene, camera: Camera, frame: NodeFrame ): void;
setSize( width: number, height: number ): void;
copy( source: NodePostProcessing ): this;
toJSON( meta?: object | string ): object;
}

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import {
LinearFilter,
Mesh,
OrthographicCamera,
PlaneGeometry,
RGBAFormat,
Scene,
Vector2,
WebGLRenderTarget
} from '../../../../build/three.module.js';
import { NodeMaterial } from '../materials/NodeMaterial.js';
import { ScreenNode } from '../inputs/ScreenNode.js';
function NodePostProcessing( renderer, renderTarget ) {
if ( renderTarget === undefined ) {
var parameters = {
minFilter: LinearFilter,
magFilter: LinearFilter,
format: RGBAFormat
};
var size = renderer.getDrawingBufferSize( new Vector2() );
renderTarget = new WebGLRenderTarget( size.width, size.height, parameters );
}
this.renderer = renderer;
this.renderTarget = renderTarget;
this.output = new ScreenNode();
this.material = new NodeMaterial();
this.camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
this.scene = new Scene();
this.quad = new Mesh( new PlaneGeometry( 2, 2 ), this.material );
this.quad.frustumCulled = false; // Avoid getting clipped
this.scene.add( this.quad );
this.needsUpdate = true;
}
NodePostProcessing.prototype = {
constructor: NodePostProcessing,
render: function ( scene, camera, frame ) {
if ( this.needsUpdate ) {
this.material.dispose();
this.material.fragment.value = this.output;
this.material.build();
if ( this.material.uniforms.renderTexture ) {
this.material.uniforms.renderTexture.value = this.renderTarget.texture;
}
this.needsUpdate = false;
}
frame.setRenderer( this.renderer )
.setRenderTexture( this.renderTarget.texture );
this.renderer.setRenderTarget( this.renderTarget );
this.renderer.render( scene, camera );
frame.updateNode( this.material );
this.renderer.setRenderTarget( null );
this.renderer.render( this.scene, this.camera );
},
setPixelRatio: function ( value ) {
this.renderer.setPixelRatio( value );
var size = this.renderer.getSize( new Vector2() );
this.setSize( size.width, size.height );
},
setSize: function ( width, height ) {
var pixelRatio = this.renderer.getPixelRatio();
this.renderTarget.setSize( width * pixelRatio, height * pixelRatio );
this.renderer.setSize( width, height );
},
copy: function ( source ) {
this.output = source.output;
return this;
},
toJSON: function ( meta ) {
var isRootObject = ( meta === undefined || typeof meta === 'string' );
if ( isRootObject ) {
meta = {
nodes: {}
};
}
if ( meta && ! meta.post ) meta.post = {};
if ( ! meta.post[ this.uuid ] ) {
var data = {};
data.uuid = this.uuid;
data.type = 'NodePostProcessing';
meta.post[ this.uuid ] = data;
if ( this.name !== '' ) data.name = this.name;
if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;
data.output = this.output.toJSON( meta ).uuid;
}
meta.post = this.uuid;
return meta;
}
};
export { NodePostProcessing };