mirror of
https://github.com/DanielnetoDotCom/YouPHPTube
synced 2025-10-05 02:39:46 +02:00
This commit is contained in:
parent
f0f62670c5
commit
7e26256cac
4563 changed files with 1246712 additions and 17558 deletions
78
node_modules/three/examples/jsm/postprocessing/HalftonePass.js
generated
vendored
Normal file
78
node_modules/three/examples/jsm/postprocessing/HalftonePass.js
generated
vendored
Normal file
|
@ -0,0 +1,78 @@
|
|||
import {
|
||||
ShaderMaterial,
|
||||
UniformsUtils
|
||||
} from '../../../build/three.module.js';
|
||||
import { Pass } from '../postprocessing/Pass.js';
|
||||
import { HalftoneShader } from '../shaders/HalftoneShader.js';
|
||||
|
||||
/**
|
||||
* RGB Halftone pass for three.js effects composer. Requires HalftoneShader.
|
||||
*/
|
||||
|
||||
var HalftonePass = function ( width, height, params ) {
|
||||
|
||||
Pass.call( this );
|
||||
|
||||
if ( HalftoneShader === undefined ) {
|
||||
|
||||
console.error( 'THREE.HalftonePass requires HalftoneShader' );
|
||||
|
||||
}
|
||||
|
||||
this.uniforms = UniformsUtils.clone( HalftoneShader.uniforms );
|
||||
this.material = new ShaderMaterial( {
|
||||
uniforms: this.uniforms,
|
||||
fragmentShader: HalftoneShader.fragmentShader,
|
||||
vertexShader: HalftoneShader.vertexShader
|
||||
} );
|
||||
|
||||
// set params
|
||||
this.uniforms.width.value = width;
|
||||
this.uniforms.height.value = height;
|
||||
|
||||
for ( var key in params ) {
|
||||
|
||||
if ( params.hasOwnProperty( key ) && this.uniforms.hasOwnProperty( key ) ) {
|
||||
|
||||
this.uniforms[ key ].value = params[ key ];
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
this.fsQuad = new Pass.FullScreenQuad( this.material );
|
||||
|
||||
};
|
||||
|
||||
HalftonePass.prototype = Object.assign( Object.create( Pass.prototype ), {
|
||||
|
||||
constructor: HalftonePass,
|
||||
|
||||
render: function ( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
|
||||
|
||||
this.material.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
|
||||
|
||||
if ( this.renderToScreen ) {
|
||||
|
||||
renderer.setRenderTarget( null );
|
||||
this.fsQuad.render( renderer );
|
||||
|
||||
} else {
|
||||
|
||||
renderer.setRenderTarget( writeBuffer );
|
||||
if ( this.clear ) renderer.clear();
|
||||
this.fsQuad.render( renderer );
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
setSize: function ( width, height ) {
|
||||
|
||||
this.uniforms.width.value = width;
|
||||
this.uniforms.height.value = height;
|
||||
|
||||
}
|
||||
} );
|
||||
|
||||
export { HalftonePass };
|
Loading…
Add table
Add a link
Reference in a new issue