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node_modules/three/examples/jsm/postprocessing/SSAOPass.d.ts
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node_modules/three/examples/jsm/postprocessing/SSAOPass.d.ts
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import {
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Camera,
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Color,
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DataTexture,
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Material,
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MeshNormalMaterial,
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Scene,
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ShaderMaterial,
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Vector3,
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WebGLRenderer,
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WebGLRenderTarget
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} from '../../../src/Three';
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import { Pass } from './Pass';
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export enum OUTPUT {
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Default,
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SSAO,
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Blur,
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Beauty,
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Depth,
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Normal
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}
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export class SSAOPass extends Pass {
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constructor( scene: Scene, camera: Camera, width?: number, height?: number );
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scene: Scene;
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camera: Camera;
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width: number;
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height: boolean;
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clear: boolean;
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kernelRadius: number;
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kernelSize: number;
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kernel: Vector3[];
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noiseTexture: DataTexture;
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output: OUTPUT;
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minDistance: number;
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maxDistance: number;
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beautyRenderTarget: WebGLRenderTarget;
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normalRenderTarget: WebGLRenderTarget;
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ssaoRenderTarget: WebGLRenderTarget;
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blurRenderTarget: WebGLRenderTarget;
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ssaoMaterial: ShaderMaterial;
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normalMaterial: MeshNormalMaterial;
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blurMaterial: ShaderMaterial;
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depthRenderMaterial: ShaderMaterial;
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copyMaterial: ShaderMaterial;
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fsQuad: object;
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originalClearColor: Color;
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static OUTPUT: OUTPUT;
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dipose(): void;
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generateSampleKernel(): Vector3[];
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generateRandomKernelRotations(): void;
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renderPass( renderer: WebGLRenderer, passMaterial: Material, renderTarget: WebGLRenderTarget, clearColor?: Color | string | number, clearAlpha?: number ): void;
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renderOverride( renderer: WebGLRenderer, overrideMaterial: Material, renderTarget: WebGLRenderTarget, clearColor?: Color | string | number, clearAlpha?: number ): void;
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}
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