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node_modules/three/examples/jsm/postprocessing/UnrealBloomPass.d.ts
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node_modules/three/examples/jsm/postprocessing/UnrealBloomPass.d.ts
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import {
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Color,
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MeshBasicMaterial,
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ShaderMaterial,
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Vector2,
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Vector3,
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WebGLRenderTarget
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} from '../../../src/Three';
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import { Pass } from './Pass';
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export class UnrealBloomPass extends Pass {
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constructor( resolution: Vector2, strength: number, radius: number, threshold: number );
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resolution: Vector2;
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strength: number;
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radius: number;
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threshold: number;
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clearColor: Color;
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renderTargetsHorizontal: WebGLRenderTarget[];
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renderTargetsVertical: WebGLRenderTarget[];
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nMips: number;
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renderTargetBright: WebGLRenderTarget;
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highPassUniforms: object;
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materialHighPassFilter: ShaderMaterial;
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separableBlurMaterials: ShaderMaterial[];
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compositeMaterial: ShaderMaterial;
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bloomTintColors: Vector3[];
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copyUniforms: object;
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materialCopy: ShaderMaterial;
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oldClearColor: Color;
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oldClearAlpha: number;
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basic: MeshBasicMaterial;
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fsQuad: object;
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dispose(): void;
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getSeperableBlurMaterial(): ShaderMaterial;
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getCompositeMaterial(): ShaderMaterial;
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}
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