mirror of
https://github.com/DanielnetoDotCom/YouPHPTube
synced 2025-10-05 10:49:36 +02:00
This commit is contained in:
parent
f0f62670c5
commit
7e26256cac
4563 changed files with 1246712 additions and 17558 deletions
64
node_modules/three/examples/jsm/shaders/BleachBypassShader.js
generated
vendored
Normal file
64
node_modules/three/examples/jsm/shaders/BleachBypassShader.js
generated
vendored
Normal file
|
@ -0,0 +1,64 @@
|
|||
/**
|
||||
* Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]
|
||||
* - based on Nvidia example
|
||||
* http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass
|
||||
*/
|
||||
|
||||
var BleachBypassShader = {
|
||||
|
||||
uniforms: {
|
||||
|
||||
'tDiffuse': { value: null },
|
||||
'opacity': { value: 1.0 }
|
||||
|
||||
},
|
||||
|
||||
vertexShader: [
|
||||
|
||||
'varying vec2 vUv;',
|
||||
|
||||
'void main() {',
|
||||
|
||||
' vUv = uv;',
|
||||
' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
|
||||
|
||||
'}'
|
||||
|
||||
].join( '\n' ),
|
||||
|
||||
fragmentShader: [
|
||||
|
||||
'uniform float opacity;',
|
||||
|
||||
'uniform sampler2D tDiffuse;',
|
||||
|
||||
'varying vec2 vUv;',
|
||||
|
||||
'void main() {',
|
||||
|
||||
' vec4 base = texture2D( tDiffuse, vUv );',
|
||||
|
||||
' vec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );',
|
||||
' float lum = dot( lumCoeff, base.rgb );',
|
||||
' vec3 blend = vec3( lum );',
|
||||
|
||||
' float L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );',
|
||||
|
||||
' vec3 result1 = 2.0 * base.rgb * blend;',
|
||||
' vec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );',
|
||||
|
||||
' vec3 newColor = mix( result1, result2, L );',
|
||||
|
||||
' float A2 = opacity * base.a;',
|
||||
' vec3 mixRGB = A2 * newColor.rgb;',
|
||||
' mixRGB += ( ( 1.0 - A2 ) * base.rgb );',
|
||||
|
||||
' gl_FragColor = vec4( mixRGB, base.a );',
|
||||
|
||||
'}'
|
||||
|
||||
].join( '\n' )
|
||||
|
||||
};
|
||||
|
||||
export { BleachBypassShader };
|
Loading…
Add table
Add a link
Reference in a new issue