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Daniel Neto 2023-12-11 11:59:56 -03:00
parent f0f62670c5
commit 7e26256cac
4563 changed files with 1246712 additions and 17558 deletions

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/**
* Luminosity
* http://en.wikipedia.org/wiki/Luminosity
*/
var LuminosityShader = {
uniforms: {
'tDiffuse': { value: null }
},
vertexShader: [
'varying vec2 vUv;',
'void main() {',
' vUv = uv;',
' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
'}'
].join( '\n' ),
fragmentShader: [
'#include <common>',
'uniform sampler2D tDiffuse;',
'varying vec2 vUv;',
'void main() {',
' vec4 texel = texture2D( tDiffuse, vUv );',
' float l = linearToRelativeLuminance( texel.rgb );',
' gl_FragColor = vec4( l, l, l, texel.w );',
'}'
].join( '\n' )
};
export { LuminosityShader };