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73
node_modules/three/examples/jsm/shaders/OceanShaders.d.ts
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node_modules/three/examples/jsm/shaders/OceanShaders.d.ts
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import {
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Uniform,
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} from '../../../src/Three';
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export const OceanShaders: {
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ocean_sim_vertex: {
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vertexShader: string;
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}
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ocean_subtransform: {
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uniforms: {
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u_input: Uniform,
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u_transformSize: Uniform,
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u_subtransformSize: Uniform,
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},
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fragmentShader: string;
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}
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ocean_initial_spectrum: {
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uniforms: {
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u_wind: Uniform,
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u_resolution: Uniform,
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u_size: Uniform,
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},
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vertexShader: string;
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fragmentShader: string;
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}
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ocean_phase: {
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uniforms: {
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u_phases: Uniform,
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u_deltaTime: Uniform,
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u_resolution: Uniform,
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u_size: Uniform,
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},
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vertexShader: string;
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fragmentShader: string;
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}
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ocean_spectrum: {
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uniforms: {
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u_size: Uniform,
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u_resolution: Uniform,
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u_choppiness: Uniform,
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u_phases: Uniform,
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u_initialSpectrum: Uniform,
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},
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fragmentShader: string;
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}
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ocean_normals: {
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uniforms: {
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u_displacementMap: Uniform,
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u_resolution: Uniform,
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u_size: Uniform,
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},
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fragmentShader: string;
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}
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ocean_main: {
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uniforms: {
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u_displacementMap: Uniform,
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u_normalMap: Uniform,
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u_geometrySize: Uniform,
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u_size: Uniform,
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u_projectionMatrix: Uniform,
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u_viewMatrix: Uniform,
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u_cameraPosition: Uniform,
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u_skyColor: Uniform,
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u_oceanColor: Uniform,
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u_sunDirection: Uniform,
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u_exposure: Uniform,
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},
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vertexShader: string;
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fragmentShader: string;
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}
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};
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