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Add js-circle-progress libs
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141
node_modules/js-circle-progress/src/animator.js
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141
node_modules/js-circle-progress/src/animator.js
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'use strict';
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/**
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* Change any value using an animation easing function.
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* @param {string} Easing function.
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* @param {number} The initial value
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* @param {number} Change in value
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* @param {number} Animation duration
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* @param {Function} Callback to be called on each iteration. The callback is passed one argument: current value.
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*/
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const animator = function(easing, startValue, valueChange, dur, cb) {
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const easeFunc = typeof easing === 'string' ? animator.easings[easing] : easing;
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let tStart;
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const frame = function(t) {
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if(!tStart) tStart = t;
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t -= tStart;
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t = Math.min(t, dur);
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const curVal = easeFunc(t, startValue, valueChange, dur);
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cb(curVal);
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if(t < dur) requestAnimationFrame(frame);
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else cb(startValue + valueChange);
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};
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requestAnimationFrame(frame);
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};
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/**
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* Map of easings' strings to functions
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* Easing functions from http://gizma.com/easing/
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* @type {Object}
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*/
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animator.easings = {
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linear: function (t, b, c, d) {
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return c*t/d + b;
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},
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easeInQuad: function (t, b, c, d) {
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t /= d;
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return c*t*t + b;
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},
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easeOutQuad: function (t, b, c, d) {
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t /= d;
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return -c * t*(t-2) + b;
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},
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easeInOutQuad: function (t, b, c, d) {
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t /= d/2;
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if (t < 1) return c/2*t*t + b;
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t--;
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return -c/2 * (t*(t-2) - 1) + b;
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},
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easeInCubic: function (t, b, c, d) {
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t /= d;
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return c*t*t*t + b;
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},
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easeOutCubic: function (t, b, c, d) {
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t /= d;
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t--;
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return c*(t*t*t + 1) + b;
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},
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easeInOutCubic: function (t, b, c, d) {
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t /= d/2;
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if (t < 1) return c/2*t*t*t + b;
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t -= 2;
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return c/2*(t*t*t + 2) + b;
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},
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easeInQuart: function (t, b, c, d) {
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t /= d;
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return c*t*t*t*t + b;
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},
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easeOutQuart: function (t, b, c, d) {
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t /= d;
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t--;
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return -c * (t*t*t*t - 1) + b;
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},
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easeInOutQuart: function (t, b, c, d) {
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t /= d/2;
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if (t < 1) return c/2*t*t*t*t + b;
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t -= 2;
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return -c/2 * (t*t*t*t - 2) + b;
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},
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easeInQuint: function (t, b, c, d) {
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t /= d;
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return c*t*t*t*t*t + b;
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},
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easeOutQuint: function (t, b, c, d) {
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t /= d;
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t--;
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return c*(t*t*t*t*t + 1) + b;
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},
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easeInOutQuint: function (t, b, c, d) {
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t /= d/2;
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if (t < 1) return c/2*t*t*t*t*t + b;
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t -= 2;
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return c/2*(t*t*t*t*t + 2) + b;
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},
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easeInSine: function (t, b, c, d) {
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return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
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},
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easeOutSine: function (t, b, c, d) {
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return c * Math.sin(t/d * (Math.PI/2)) + b;
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},
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easeInOutSine: function (t, b, c, d) {
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return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
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},
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easeInExpo: function (t, b, c, d) {
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return c * Math.pow( 2, 10 * (t/d - 1) ) + b;
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},
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easeOutExpo: function (t, b, c, d) {
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return c * ( -Math.pow( 2, -10 * t/d ) + 1 ) + b;
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},
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easeInOutExpo: function (t, b, c, d) {
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t /= d/2;
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if (t < 1) return c/2 * Math.pow( 2, 10 * (t - 1) ) + b;
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t--;
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return c/2 * ( -Math.pow( 2, -10 * t) + 2 ) + b;
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},
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easeInCirc: function (t, b, c, d) {
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t /= d;
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return -c * (Math.sqrt(1 - t*t) - 1) + b;
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},
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easeOutCirc: function (t, b, c, d) {
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t /= d;
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t--;
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return c * Math.sqrt(1 - t*t) + b;
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},
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easeInOutCirc: function (t, b, c, d) {
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t /= d/2;
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if (t < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
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t -= 2;
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return c/2 * (Math.sqrt(1 - t*t) + 1) + b;
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},
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};
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