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60 lines
1.3 KiB
JavaScript
60 lines
1.3 KiB
JavaScript
import {
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BufferGeometry,
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Float32BufferAttribute
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} from '../../../build/three.module.js';
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import { ConvexHull } from '../math/ConvexHull.js';
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// ConvexGeometry
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var ConvexGeometry = function ( points ) {
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BufferGeometry.call( this );
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// buffers
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var vertices = [];
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var normals = [];
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if ( ConvexHull === undefined ) {
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console.error( 'THREE.ConvexBufferGeometry: ConvexBufferGeometry relies on ConvexHull' );
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}
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var convexHull = new ConvexHull().setFromPoints( points );
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// generate vertices and normals
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var faces = convexHull.faces;
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for ( var i = 0; i < faces.length; i ++ ) {
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var face = faces[ i ];
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var edge = face.edge;
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// we move along a doubly-connected edge list to access all face points (see HalfEdge docs)
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do {
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var point = edge.head().point;
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vertices.push( point.x, point.y, point.z );
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normals.push( face.normal.x, face.normal.y, face.normal.z );
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edge = edge.next;
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} while ( edge !== face.edge );
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}
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// build geometry
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this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
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this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
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};
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ConvexGeometry.prototype = Object.create( BufferGeometry.prototype );
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ConvexGeometry.prototype.constructor = ConvexGeometry;
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export { ConvexGeometry };
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