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Oinktube/node_modules/three/examples/jsm/loaders/3DMLoader.js
2023-12-11 11:59:56 -03:00

1421 lines
29 KiB
JavaScript

import {
BufferGeometryLoader,
FileLoader,
Loader,
Object3D,
MeshStandardMaterial,
Mesh,
Color,
Points,
PointsMaterial,
Line,
LineBasicMaterial,
Matrix4,
DirectionalLight,
PointLight,
SpotLight,
RectAreaLight,
Vector3,
Sprite,
SpriteMaterial,
CanvasTexture,
LinearFilter,
ClampToEdgeWrapping,
TextureLoader
} from '../../../build/three.module.js';
var Rhino3dmLoader = function ( manager ) {
Loader.call( this, manager );
this.libraryPath = '';
this.libraryPending = null;
this.libraryBinary = null;
this.libraryConfig = {};
this.workerLimit = 4;
this.workerPool = [];
this.workerNextTaskID = 1;
this.workerSourceURL = '';
this.workerConfig = {};
this.materials = [];
};
Rhino3dmLoader.taskCache = new WeakMap();
Rhino3dmLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
constructor: Rhino3dmLoader,
setLibraryPath: function ( path ) {
this.libraryPath = path;
return this;
},
setWorkerLimit: function ( workerLimit ) {
this.workerLimit = workerLimit;
return this;
},
load: function ( url, onLoad, onProgress, onError ) {
var loader = new FileLoader( this.manager );
loader.setPath( this.path );
loader.setResponseType( 'arraybuffer' );
loader.setRequestHeader( this.requestHeader );
loader.load( url, ( buffer ) => {
// Check for an existing task using this buffer. A transferred buffer cannot be transferred
// again from this thread.
if ( Rhino3dmLoader.taskCache.has( buffer ) ) {
var cachedTask = Rhino3dmLoader.taskCache.get( buffer );
return cachedTask.promise.then( onLoad ).catch( onError );
}
this.decodeObjects( buffer, url )
.then( onLoad )
.catch( onError );
}, onProgress, onError );
},
debug: function () {
console.log( 'Task load: ', this.workerPool.map( ( worker ) => worker._taskLoad ) );
},
decodeObjects: function ( buffer, url ) {
var worker;
var taskID;
var taskCost = buffer.byteLength;
var objectPending = this._getWorker( taskCost )
.then( ( _worker ) => {
worker = _worker;
taskID = this.workerNextTaskID ++; //hmmm
return new Promise( ( resolve, reject ) => {
worker._callbacks[ taskID ] = { resolve, reject };
worker.postMessage( { type: 'decode', id: taskID, buffer }, [ buffer ] );
//this.debug();
} );
} )
.then( ( message ) => this._createGeometry( message.data ) );
// Remove task from the task list.
// Note: replaced '.finally()' with '.catch().then()' block - iOS 11 support (#19416)
objectPending
.catch( () => true )
.then( () => {
if ( worker && taskID ) {
this._releaseTask( worker, taskID );
//this.debug();
}
} );
// Cache the task result.
Rhino3dmLoader.taskCache.set( buffer, {
url: url,
promise: objectPending
} );
return objectPending;
},
parse: function ( data, onLoad, onError ) {
this.decodeObjects( data, '' )
.then( onLoad )
.catch( onError );
},
_compareMaterials: function ( material ) {
var mat = {};
mat.name = material.name;
mat.color = {};
mat.color.r = material.color.r;
mat.color.g = material.color.g;
mat.color.b = material.color.b;
mat.type = material.type;
for ( var i = 0; i < this.materials.length; i ++ ) {
var m = this.materials[ i ];
var _mat = {};
_mat.name = m.name;
_mat.color = {};
_mat.color.r = m.color.r;
_mat.color.g = m.color.g;
_mat.color.b = m.color.b;
_mat.type = m.type;
if ( JSON.stringify( mat ) === JSON.stringify( _mat ) ) {
return m;
}
}
this.materials.push( material );
return material;
},
_createMaterial: function ( material ) {
if ( material === undefined ) {
return new MeshStandardMaterial( {
color: new Color( 1, 1, 1 ),
metalness: 0.8,
name: 'default',
side: 2
} );
}
var _diffuseColor = material.diffuseColor;
var diffusecolor = new Color( _diffuseColor.r / 255.0, _diffuseColor.g / 255.0, _diffuseColor.b / 255.0 );
if ( _diffuseColor.r === 0 && _diffuseColor.g === 0 && _diffuseColor.b === 0 ) {
diffusecolor.r = 1;
diffusecolor.g = 1;
diffusecolor.b = 1;
}
// console.log( material );
var mat = new MeshStandardMaterial( {
color: diffusecolor,
name: material.name,
side: 2,
transparent: material.transparency > 0 ? true : false,
opacity: 1.0 - material.transparency
} );
var textureLoader = new TextureLoader();
for ( var i = 0; i < material.textures.length; i ++ ) {
var texture = material.textures[ i ];
if ( texture.image !== null ) {
var map = textureLoader.load( texture.image );
switch ( texture.type ) {
case 'Diffuse':
mat.map = map;
break;
case 'Bump':
mat.bumpMap = map;
break;
case 'Transparency':
mat.alphaMap = map;
mat.transparent = true;
break;
case 'Emap':
mat.envMap = map;
break;
}
}
}
return mat;
},
_createGeometry: function ( data ) {
// console.log(data);
var object = new Object3D();
var instanceDefinitionObjects = [];
var instanceDefinitions = [];
var instanceReferences = [];
object.userData[ 'layers' ] = data.layers;
object.userData[ 'groups' ] = data.groups;
object.userData[ 'settings' ] = data.settings;
var objects = data.objects;
var materials = data.materials;
for ( var i = 0; i < objects.length; i ++ ) {
var obj = objects[ i ];
var attributes = obj.attributes;
switch ( obj.objectType ) {
case 'InstanceDefinition':
instanceDefinitions.push( obj );
break;
case 'InstanceReference':
instanceReferences.push( obj );
break;
default:
if ( attributes.hasOwnProperty( 'materialUUID' ) ) {
var rMaterial = materials.find( m => m.id === attributes.materialUUID );
var material = this._createMaterial( rMaterial );
material = this._compareMaterials( material );
var _object = this._createObject( obj, material );
} else {
var material = this._createMaterial( );
var _object = this._createObject( obj, material );
}
if ( _object === undefined ) {
continue;
}
var layer = data.layers[ attributes.layerIndex ];
_object.visible = layer ? data.layers[ attributes.layerIndex ].visible : true;
if ( attributes.isInstanceDefinitionObject ) {
instanceDefinitionObjects.push( _object );
} else {
object.add( _object );
}
break;
}
}
for ( var i = 0; i < instanceDefinitions.length; i ++ ) {
var iDef = instanceDefinitions[ i ];
var objects = [];
for ( var j = 0; j < iDef.attributes.objectIds.length; j ++ ) {
var objId = iDef.attributes.objectIds[ j ];
for ( var p = 0; p < instanceDefinitionObjects.length; p ++ ) {
var idoId = instanceDefinitionObjects[ p ].userData.attributes.id;
if ( objId === idoId ) {
objects.push( instanceDefinitionObjects[ p ] );
}
}
}
// Currently clones geometry and does not take advantage of instancing
for ( var j = 0; j < instanceReferences.length; j ++ ) {
var iRef = instanceReferences[ j ];
if ( iRef.geometry.parentIdefId === iDef.attributes.id ) {
var iRefObject = new Object3D();
var xf = iRef.geometry.xform.array;
var matrix = new Matrix4();
matrix.set( xf[ 0 ], xf[ 1 ], xf[ 2 ], xf[ 3 ], xf[ 4 ], xf[ 5 ], xf[ 6 ], xf[ 7 ], xf[ 8 ], xf[ 9 ], xf[ 10 ], xf[ 11 ], xf[ 12 ], xf[ 13 ], xf[ 14 ], xf[ 15 ] );
iRefObject.applyMatrix4( matrix );
for ( var p = 0; p < objects.length; p ++ ) {
iRefObject.add( objects[ p ].clone( true ) );
}
object.add( iRefObject );
}
}
}
this.materials = [];
return object;
},
_createObject: function ( obj, mat ) {
var loader = new BufferGeometryLoader();
var attributes = obj.attributes;
switch ( obj.objectType ) {
case 'Point':
case 'PointSet':
var geometry = loader.parse( obj.geometry );
var material = null;
if ( geometry.attributes.hasOwnProperty( 'color' ) ) {
material = new PointsMaterial( { vertexColors: true, sizeAttenuation: false, size: 2 } );
} else {
var _color = attributes.drawColor;
var color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
material = new PointsMaterial( { color: color, sizeAttenuation: false, size: 2 } );
}
material = this._compareMaterials( material );
var points = new Points( geometry, material );
points.userData[ 'attributes' ] = attributes;
points.userData[ 'objectType' ] = obj.objectType;
if ( attributes.name ) {
points.name = attributes.name;
}
return points;
case 'Mesh':
case 'Extrusion':
case 'SubD':
var geometry = loader.parse( obj.geometry );
if ( geometry.attributes.hasOwnProperty( 'color' ) ) {
mat.vertexColors = true;
}
if ( mat === null ) {
mat = this._createMaterial();
mat = this._compareMaterials( mat );
}
var mesh = new Mesh( geometry, mat );
mesh.castShadow = attributes.castsShadows;
mesh.receiveShadow = attributes.receivesShadows;
mesh.userData[ 'attributes' ] = attributes;
mesh.userData[ 'objectType' ] = obj.objectType;
if ( attributes.name ) {
mesh.name = attributes.name;
}
return mesh;
case 'Brep':
var brepObject = new Object3D();
for ( var j = 0; j < obj.geometry.length; j ++ ) {
geometry = loader.parse( obj.geometry[ j ] );
var mesh = new Mesh( geometry, mat );
mesh.castShadow = attributes.castsShadows;
mesh.receiveShadow = attributes.receivesShadows;
brepObject.add( mesh );
}
brepObject.userData[ 'attributes' ] = attributes;
brepObject.userData[ 'objectType' ] = obj.objectType;
if ( attributes.name ) {
brepObject.name = attributes.name;
}
return brepObject;
case 'Curve':
geometry = loader.parse( obj.geometry );
var _color = attributes.drawColor;
var color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
var material = new LineBasicMaterial( { color: color } );
material = this._compareMaterials( material );
var lines = new Line( geometry, material );
lines.userData[ 'attributes' ] = attributes;
lines.userData[ 'objectType' ] = obj.objectType;
if ( attributes.name ) {
lines.name = attributes.name;
}
return lines;
case 'TextDot':
geometry = obj.geometry;
var ctx = document.createElement( 'canvas' ).getContext( '2d' );
var font = `${geometry.fontHeight}px ${geometry.fontFace}`;
ctx.font = font;
var width = ctx.measureText( geometry.text ).width + 10;
var height = geometry.fontHeight + 10;
var r = window.devicePixelRatio;
ctx.canvas.width = width * r;
ctx.canvas.height = height * r;
ctx.canvas.style.width = width + 'px';
ctx.canvas.style.height = height + 'px';
ctx.setTransform( r, 0, 0, r, 0, 0 );
ctx.font = font;
ctx.textBaseline = 'middle';
ctx.textAlign = 'center';
var color = attributes.drawColor;
ctx.fillStyle = `rgba(${color.r},${color.g},${color.b},${color.a})`;
ctx.fillRect( 0, 0, width, height );
ctx.fillStyle = 'white';
ctx.fillText( geometry.text, width / 2, height / 2 );
var texture = new CanvasTexture( ctx.canvas );
texture.minFilter = LinearFilter;
texture.wrapS = ClampToEdgeWrapping;
texture.wrapT = ClampToEdgeWrapping;
var material = new SpriteMaterial( { map: texture, depthTest: false } );
var sprite = new Sprite( material );
sprite.position.set( geometry.point[ 0 ], geometry.point[ 1 ], geometry.point[ 2 ] );
sprite.scale.set( width / 10, height / 10, 1.0 );
sprite.userData[ 'attributes' ] = attributes;
sprite.userData[ 'objectType' ] = obj.objectType;
if ( attributes.name ) {
sprite.name = attributes.name;
}
return sprite;
case 'Light':
geometry = obj.geometry;
var light;
if ( geometry.isDirectionalLight ) {
light = new DirectionalLight();
light.castShadow = attributes.castsShadows;
light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );
light.shadow.normalBias = 0.1;
} else if ( geometry.isPointLight ) {
light = new PointLight();
light.castShadow = attributes.castsShadows;
light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
light.shadow.normalBias = 0.1;
} else if ( geometry.isRectangularLight ) {
light = new RectAreaLight();
var width = Math.abs( geometry.width[ 2 ] );
var height = Math.abs( geometry.length[ 0 ] );
light.position.set( geometry.location[ 0 ] - ( height / 2 ), geometry.location[ 1 ], geometry.location[ 2 ] - ( width / 2 ) );
light.height = height;
light.width = width;
light.lookAt( new Vector3( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] ) );
} else if ( geometry.isSpotLight ) {
light = new SpotLight();
light.castShadow = attributes.castsShadows;
light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );
light.angle = geometry.spotAngleRadians;
light.shadow.normalBias = 0.1;
} else if ( geometry.isLinearLight ) {
console.warn( 'THREE.3DMLoader: No conversion exists for linear lights.' );
return;
}
if ( light ) {
light.intensity = geometry.intensity;
var _color = geometry.diffuse;
var color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
light.color = color;
light.userData[ 'attributes' ] = attributes;
light.userData[ 'objectType' ] = obj.objectType;
}
return light;
}
},
_initLibrary: function () {
if ( ! this.libraryPending ) {
// Load rhino3dm wrapper.
var jsLoader = new FileLoader( this.manager );
jsLoader.setPath( this.libraryPath );
var jsContent = new Promise( ( resolve, reject ) => {
jsLoader.load( 'rhino3dm.js', resolve, undefined, reject );
} );
// Load rhino3dm WASM binary.
var binaryLoader = new FileLoader( this.manager );
binaryLoader.setPath( this.libraryPath );
binaryLoader.setResponseType( 'arraybuffer' );
var binaryContent = new Promise( ( resolve, reject ) => {
binaryLoader.load( 'rhino3dm.wasm', resolve, undefined, reject );
} );
this.libraryPending = Promise.all( [ jsContent, binaryContent ] )
.then( ( [ jsContent, binaryContent ] ) => {
//this.libraryBinary = binaryContent;
this.libraryConfig.wasmBinary = binaryContent;
var fn = Rhino3dmLoader.Rhino3dmWorker.toString();
var body = [
'/* rhino3dm.js */',
jsContent,
'/* worker */',
fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) )
].join( '\n' );
this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) );
} );
}
return this.libraryPending;
},
_getWorker: function ( taskCost ) {
return this._initLibrary().then( () => {
if ( this.workerPool.length < this.workerLimit ) {
var worker = new Worker( this.workerSourceURL );
worker._callbacks = {};
worker._taskCosts = {};
worker._taskLoad = 0;
worker.postMessage( {
type: 'init',
libraryConfig: this.libraryConfig
} );
worker.onmessage = function ( e ) {
var message = e.data;
switch ( message.type ) {
case 'decode':
worker._callbacks[ message.id ].resolve( message );
break;
case 'error':
worker._callbacks[ message.id ].reject( message );
break;
default:
console.error( 'THREE.Rhino3dmLoader: Unexpected message, "' + message.type + '"' );
}
};
this.workerPool.push( worker );
} else {
this.workerPool.sort( function ( a, b ) {
return a._taskLoad > b._taskLoad ? - 1 : 1;
} );
}
var worker = this.workerPool[ this.workerPool.length - 1 ];
worker._taskLoad += taskCost;
return worker;
} );
},
_releaseTask: function ( worker, taskID ) {
worker._taskLoad -= worker._taskCosts[ taskID ];
delete worker._callbacks[ taskID ];
delete worker._taskCosts[ taskID ];
},
dispose: function () {
for ( var i = 0; i < this.workerPool.length; ++ i ) {
this.workerPool[ i ].terminate();
}
this.workerPool.length = 0;
return this;
}
} );
/* WEB WORKER */
Rhino3dmLoader.Rhino3dmWorker = function () {
var libraryPending;
var libraryConfig;
var rhino;
onmessage = function ( e ) {
var message = e.data;
switch ( message.type ) {
case 'init':
libraryConfig = message.libraryConfig;
var wasmBinary = libraryConfig.wasmBinary;
var RhinoModule;
libraryPending = new Promise( function ( resolve ) {
/* Like Basis Loader */
RhinoModule = { wasmBinary, onRuntimeInitialized: resolve };
rhino3dm( RhinoModule ); // eslint-disable-line no-undef
} ).then( () => {
rhino = RhinoModule;
} );
break;
case 'decode':
var buffer = message.buffer;
libraryPending.then( () => {
var data = decodeObjects( rhino, buffer );
self.postMessage( { type: 'decode', id: message.id, data } );
} );
break;
}
};
function decodeObjects( rhino, buffer ) {
var arr = new Uint8Array( buffer );
var doc = rhino.File3dm.fromByteArray( arr );
var objects = [];
var materials = [];
var layers = [];
var views = [];
var namedViews = [];
var groups = [];
//Handle objects
var objs = doc.objects();
var cnt = objs.count;
for ( var i = 0; i < cnt; i ++ ) {
var _object = objs.get( i );
var object = extractObjectData( _object, doc );
_object.delete();
if ( object !== undefined ) {
if ( object.attributes.materialIndex >= 0 ) {
var mId = doc.materials().findIndex( object.attributes.materialIndex ).id;
object.attributes.materialUUID = mId;
}
objects.push( object );
}
}
// Handle instance definitions
// console.log( `Instance Definitions Count: ${doc.instanceDefinitions().count()}` );
for ( var i = 0; i < doc.instanceDefinitions().count(); i ++ ) {
var idef = doc.instanceDefinitions().get( i );
var idefAttributes = extractProperties( idef );
idefAttributes.objectIds = idef.getObjectIds();
objects.push( { geometry: null, attributes: idefAttributes, objectType: 'InstanceDefinition' } );
}
// Handle materials
var textureTypes = [
// rhino.TextureType.Bitmap,
rhino.TextureType.Diffuse,
rhino.TextureType.Bump,
rhino.TextureType.Transparency,
rhino.TextureType.Opacity,
rhino.TextureType.Emap
];
var pbrTextureTypes = [
rhino.TextureType.PBR_BaseColor,
rhino.TextureType.PBR_Subsurface,
rhino.TextureType.PBR_SubsurfaceScattering,
rhino.TextureType.PBR_SubsurfaceScatteringRadius,
rhino.TextureType.PBR_Metallic,
rhino.TextureType.PBR_Specular,
rhino.TextureType.PBR_SpecularTint,
rhino.TextureType.PBR_Roughness,
rhino.TextureType.PBR_Anisotropic,
rhino.TextureType.PBR_Anisotropic_Rotation,
rhino.TextureType.PBR_Sheen,
rhino.TextureType.PBR_SheenTint,
rhino.TextureType.PBR_Clearcoat,
rhino.TextureType.PBR_ClearcoatBump,
rhino.TextureType.PBR_ClearcoatRoughness,
rhino.TextureType.PBR_OpacityIor,
rhino.TextureType.PBR_OpacityRoughness,
rhino.TextureType.PBR_Emission,
rhino.TextureType.PBR_AmbientOcclusion,
rhino.TextureType.PBR_Displacement
];
for ( var i = 0; i < doc.materials().count(); i ++ ) {
var _material = doc.materials().get( i );
var _pbrMaterial = _material.physicallyBased();
var material = extractProperties( _material );
var textures = [];
for ( var j = 0; j < textureTypes.length; j ++ ) {
var _texture = _material.getTexture( textureTypes[ j ] );
if ( _texture ) {
var textureType = textureTypes[ j ].constructor.name;
textureType = textureType.substring( 12, textureType.length );
var texture = { type: textureType };
var image = doc.getEmbeddedFileAsBase64( _texture.fileName );
if ( image ) {
texture.image = 'data:image/png;base64,' + image;
} else {
console.warn( `THREE.3DMLoader: Image for ${textureType} texture not embedded in file.` );
texture.image = null;
}
textures.push( texture );
_texture.delete();
}
}
material.textures = textures;
if ( _pbrMaterial.supported ) {
console.log( 'pbr true' );
for ( var j = 0; j < pbrTextureTypes.length; j ++ ) {
var _texture = _material.getTexture( textureTypes[ j ] );
if ( _texture ) {
var image = doc.getEmbeddedFileAsBase64( _texture.fileName );
var textureType = textureTypes[ j ].constructor.name;
textureType = textureType.substring( 12, textureType.length );
var texture = { type: textureType, image: 'data:image/png;base64,' + image };
textures.push( texture );
_texture.delete();
}
}
var pbMaterialProperties = extractProperties( _material.physicallyBased() );
material = Object.assign( pbMaterialProperties, material );
}
materials.push( material );
_material.delete();
_pbrMaterial.delete();
}
// Handle layers
for ( var i = 0; i < doc.layers().count(); i ++ ) {
var _layer = doc.layers().get( i );
var layer = extractProperties( _layer );
layers.push( layer );
_layer.delete();
}
// Handle views
for ( var i = 0; i < doc.views().count(); i ++ ) {
var _view = doc.views().get( i );
var view = extractProperties( _view );
views.push( view );
_view.delete();
}
// Handle named views
for ( var i = 0; i < doc.namedViews().count(); i ++ ) {
var _namedView = doc.namedViews().get( i );
var namedView = extractProperties( _namedView );
namedViews.push( namedView );
_namedView.delete();
}
// Handle groups
for ( var i = 0; i < doc.groups().count(); i ++ ) {
var _group = doc.groups().get( i );
var group = extractProperties( _group );
groups.push( group );
_group.delete();
}
// Handle settings
var settings = extractProperties( doc.settings() );
//TODO: Handle other document stuff like dimstyles, instance definitions, bitmaps etc.
// Handle dimstyles
// console.log( `Dimstyle Count: ${doc.dimstyles().count()}` );
// Handle bitmaps
// console.log( `Bitmap Count: ${doc.bitmaps().count()}` );
// Handle strings -- this seems to be broken at the moment in rhino3dm
// console.log( `Document Strings Count: ${doc.strings().count()}` );
/*
for( var i = 0; i < doc.strings().count(); i++ ){
var _string= doc.strings().get( i );
console.log(_string);
var string = extractProperties( _group );
strings.push( string );
_string.delete();
}
*/
doc.delete();
return { objects, materials, layers, views, namedViews, groups, settings };
}
function extractObjectData( object, doc ) {
var _geometry = object.geometry();
var _attributes = object.attributes();
var objectType = _geometry.objectType;
var geometry = null;
var attributes = null;
// skip instance definition objects
//if( _attributes.isInstanceDefinitionObject ) { continue; }
// TODO: handle other geometry types
switch ( objectType ) {
case rhino.ObjectType.Curve:
var pts = curveToPoints( _geometry, 100 );
var position = {};
var attributes = {};
var data = {};
position.itemSize = 3;
position.type = 'Float32Array';
position.array = [];
for ( var j = 0; j < pts.length; j ++ ) {
position.array.push( pts[ j ][ 0 ] );
position.array.push( pts[ j ][ 1 ] );
position.array.push( pts[ j ][ 2 ] );
}
attributes.position = position;
data.attributes = attributes;
geometry = { data };
break;
case rhino.ObjectType.Point:
var pt = _geometry.location;
var position = {};
var color = {};
var attributes = {};
var data = {};
position.itemSize = 3;
position.type = 'Float32Array';
position.array = [ pt[ 0 ], pt[ 1 ], pt[ 2 ] ];
var _color = _attributes.drawColor( doc );
color.itemSize = 3;
color.type = 'Float32Array';
color.array = [ _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 ];
attributes.position = position;
attributes.color = color;
data.attributes = attributes;
geometry = { data };
break;
case rhino.ObjectType.PointSet:
case rhino.ObjectType.Mesh:
geometry = _geometry.toThreejsJSON();
break;
case rhino.ObjectType.Brep:
var faces = _geometry.faces();
geometry = [];
for ( var faceIndex = 0; faceIndex < faces.count; faceIndex ++ ) {
var face = faces.get( faceIndex );
var mesh = face.getMesh( rhino.MeshType.Any );
if ( mesh ) {
geometry.push( mesh.toThreejsJSON() );
mesh.delete();
}
face.delete();
}
faces.delete();
break;
case rhino.ObjectType.Extrusion:
var mesh = _geometry.getMesh( rhino.MeshType.Any );
if ( mesh ) {
geometry = mesh.toThreejsJSON();
mesh.delete();
}
break;
case rhino.ObjectType.TextDot:
geometry = extractProperties( _geometry );
break;
case rhino.ObjectType.Light:
geometry = extractProperties( _geometry );
break;
case rhino.ObjectType.InstanceReference:
geometry = extractProperties( _geometry );
geometry.xform = extractProperties( _geometry.xform );
geometry.xform.array = _geometry.xform.toFloatArray( true );
break;
case rhino.ObjectType.SubD:
// TODO: precalculate resulting vertices and faces and warn on excessive results
_geometry.subdivide( 3 );
var mesh = rhino.Mesh.createFromSubDControlNet( _geometry );
if ( mesh ) {
geometry = mesh.toThreejsJSON();
mesh.delete();
}
break;
/*
case rhino.ObjectType.Annotation:
case rhino.ObjectType.Hatch:
case rhino.ObjectType.ClipPlane:
*/
default:
console.warn( `THREE.3DMLoader: TODO: Implement ${objectType.constructor.name}` );
break;
}
if ( Array.isArray( geometry ) === false || geometry.length > 0 ) {
var attributes = extractProperties( _attributes );
attributes.geometry = extractProperties( _geometry );
if ( _attributes.groupCount > 0 ) {
attributes.groupIds = _attributes.getGroupList();
}
if ( _attributes.userStringCount > 0 ) {
attributes.userStrings = _attributes.getUserStrings();
}
attributes.drawColor = _attributes.drawColor( doc );
objectType = objectType.constructor.name;
objectType = objectType.substring( 11, objectType.length );
attributes.geometry.objectType = objectType;
return { geometry, attributes, objectType };
} else {
console.warn( 'THREE.3DMLoader: Object has no mesh geometry. Consider opening this in Rhino, using a shaded display mode, and exporting again.' );
}
}
function extractProperties( object ) {
var result = {};
for ( var property in object ) {
if ( typeof object[ property ] !== 'function' ) {
result[ property ] = object[ property ];
} else {
// console.log( `${property}: ${object[ property ]}` );
}
}
return result;
}
function curveToPoints( curve, pointLimit ) {
var pointCount = pointLimit;
var rc = [];
var ts = [];
if ( curve instanceof rhino.LineCurve ) {
return [ curve.pointAtStart, curve.pointAtEnd ];
}
if ( curve instanceof rhino.PolylineCurve ) {
pointCount = curve.pointCount;
for ( var i = 0; i < pointCount; i ++ ) {
rc.push( curve.point( i ) );
}
return rc;
}
if ( curve instanceof rhino.PolyCurve ) {
var segmentCount = curve.segmentCount;
for ( var i = 0; i < segmentCount; i ++ ) {
var segment = curve.segmentCurve( i );
var segmentArray = curveToPoints( segment, pointCount );
rc = rc.concat( segmentArray );
segment.delete();
}
return rc;
}
if ( curve instanceof rhino.ArcCurve ) {
pointCount = Math.floor( curve.angleDegrees / 5 );
pointCount = pointCount < 2 ? 2 : pointCount;
// alternative to this hardcoded version: https://stackoverflow.com/a/18499923/2179399
}
if ( curve instanceof rhino.NurbsCurve && curve.degree === 1 ) {
const pLine = curve.tryGetPolyline();
for ( var i = 0; i < pLine.count; i ++ ) {
rc.push( pLine.get( i ) );
}
pLine.delete();
return rc;
}
var domain = curve.domain;
var divisions = pointCount - 1.0;
for ( var j = 0; j < pointCount; j ++ ) {
var t = domain[ 0 ] + ( j / divisions ) * ( domain[ 1 ] - domain[ 0 ] );
if ( t === domain[ 0 ] || t === domain[ 1 ] ) {
ts.push( t );
continue;
}
var tan = curve.tangentAt( t );
var prevTan = curve.tangentAt( ts.slice( - 1 )[ 0 ] );
// Duplicaated from THREE.Vector3
// How to pass imports to worker?
var tS = tan[ 0 ] * tan[ 0 ] + tan[ 1 ] * tan[ 1 ] + tan[ 2 ] * tan[ 2 ];
var ptS = prevTan[ 0 ] * prevTan[ 0 ] + prevTan[ 1 ] * prevTan[ 1 ] + prevTan[ 2 ] * prevTan[ 2 ];
var denominator = Math.sqrt( tS * ptS );
var angle;
if ( denominator === 0 ) {
angle = Math.PI / 2;
} else {
var theta = ( tan.x * prevTan.x + tan.y * prevTan.y + tan.z * prevTan.z ) / denominator;
angle = Math.acos( Math.max( - 1, Math.min( 1, theta ) ) );
}
if ( angle < 0.1 ) continue;
ts.push( t );
}
rc = ts.map( t => curve.pointAt( t ) );
return rc;
}
};
export { Rhino3dmLoader };