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59 lines
1.2 KiB
JavaScript
59 lines
1.2 KiB
JavaScript
THREE.SceneUtils = {
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createMeshesFromInstancedMesh: function ( instancedMesh ) {
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var group = new THREE.Group();
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var count = instancedMesh.count;
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var geometry = instancedMesh.geometry;
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var material = instancedMesh.material;
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for ( var i = 0; i < count; i ++ ) {
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var mesh = new THREE.Mesh( geometry, material );
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instancedMesh.getMatrixAt( i, mesh.matrix );
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mesh.matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
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group.add( mesh );
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}
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group.copy( instancedMesh );
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group.updateMatrixWorld(); // ensure correct world matrices of meshes
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return group;
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},
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createMultiMaterialObject: function ( geometry, materials ) {
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var group = new THREE.Group();
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for ( var i = 0, l = materials.length; i < l; i ++ ) {
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group.add( new THREE.Mesh( geometry, materials[ i ] ) );
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}
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return group;
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},
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detach: function ( child, parent, scene ) {
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console.warn( 'THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead.' );
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scene.attach( child );
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},
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attach: function ( child, scene, parent ) {
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console.warn( 'THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead.' );
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parent.attach( child );
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}
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};
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