mirror of
https://github.com/DanielnetoDotCom/YouPHPTube
synced 2025-10-05 02:39:46 +02:00
226 lines
4.3 KiB
JavaScript
226 lines
4.3 KiB
JavaScript
import { zipSync, strToU8 } from '../libs/fflate.module.min.js';
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class USDZExporter {
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parse( scene ) {
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let output = buildHeader();
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const materials = {};
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scene.traverse( ( object ) => {
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if ( object.isMesh ) {
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materials[ object.material.uuid ] = object.material;
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output += buildXform( object, buildMesh( object.geometry, object.material ) );
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}
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} );
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output += buildMaterials( materials );
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return zipSync( { 'model.usda': strToU8( output ) }, { level: 0 } );
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}
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}
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//
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function buildHeader() {
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return `#usda 1.0
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(
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doc = "Three.js"
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metersPerUnit = 1
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upAxis = "Y"
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)
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`;
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}
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// Xform
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function buildXform( object, define ) {
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const name = object.name || 'Xform1';
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const transform = buildMatrix( object.matrixWorld );
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return `def Xform "${ name }"
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{
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matrix4d xformOp:transform = ${ transform }
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uniform token[] xformOpOrder = ["xformOp:transform"]
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${ define }
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}
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`;
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}
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function buildMatrix( matrix ) {
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const array = matrix.elements;
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return `( ${ buildMatrixRow( array, 0 ) }, ${ buildMatrixRow( array, 4 ) }, ${ buildMatrixRow( array, 8 ) }, ${ buildMatrixRow( array, 12 ) } )`;
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}
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function buildMatrixRow( array, offset ) {
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return `(${ array[ offset + 0 ] }, ${ array[ offset + 1 ] }, ${ array[ offset + 2 ] }, ${ array[ offset + 3 ] })`;
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}
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// Mesh
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function buildMesh( geometry, material ) {
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const name = geometry.name || 'Mesh1';
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const attributes = geometry.attributes;
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const count = attributes.position.count;
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return `def Mesh "${ name }"
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{
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int[] faceVertexCounts = [${ buildMeshVertexCount( geometry ) }]
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int[] faceVertexIndices = [${ buildMeshVertexIndices( geometry ) }]
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rel material:binding = </_materials/Material_${ material.id }>
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normal3f[] normals = [${ buildVector3Array( attributes.normal, count )}] (
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interpolation = "faceVarying"
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)
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point3f[] points = [${ buildVector3Array( attributes.position, count )}]
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texCoord2f[] primvars:UVMap = [${ buildVector2Array( attributes.uv, count )}] (
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interpolation = "faceVarying"
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)
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uniform token subdivisionScheme = "none"
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}
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`;
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}
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function buildMeshVertexCount( geometry ) {
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const count = geometry.index !== null ? geometry.index.array.length : geometry.attributes.position.count;
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return Array( count / 3 ).fill( 3 ).join( ', ' );
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}
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function buildMeshVertexIndices( geometry ) {
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if ( geometry.index !== null ) {
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return geometry.index.array.join( ', ' );
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}
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const array = [];
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const length = geometry.attributes.position.count;
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for ( let i = 0; i < length; i ++ ) {
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array.push( i );
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}
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return array.join( ', ' );
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}
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function buildVector3Array( attribute, count ) {
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if ( attribute === undefined ) {
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console.warn( 'USDZExporter: Normals missing.' );
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return Array( count ).fill( '(0, 0, 0)' ).join( ', ' );
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}
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const array = [];
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const data = attribute.array;
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for ( let i = 0; i < data.length; i += 3 ) {
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array.push( `(${ data[ i + 0 ] }, ${ data[ i + 1 ] }, ${ data[ i + 2 ] })` );
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}
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return array.join( ', ' );
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}
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function buildVector2Array( attribute, count ) {
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if ( attribute === undefined ) {
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console.warn( 'USDZExporter: UVs missing.' );
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return Array( count ).fill( '(0, 0)' ).join( ', ' );
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}
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const array = [];
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const data = attribute.array;
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for ( let i = 0; i < data.length; i += 2 ) {
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array.push( `(${ data[ i + 0 ] }, ${ data[ i + 1 ] })` );
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}
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return array.join( ', ' );
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}
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// Materials
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function buildMaterials( materials ) {
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const array = [];
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for ( const uuid in materials ) {
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const material = materials[ uuid ];
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array.push( buildMaterial( material ) );
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}
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return `def "_materials"
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{
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${ array.join( '' ) }
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}
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`;
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}
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function buildMaterial( material ) {
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return `
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def Material "Material_${ material.id }"
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{
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token outputs:surface.connect = </_materials/Material_${ material.id }/previewShader.outputs:surface>
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def Shader "previewShader"
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{
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uniform token info:id = "UsdPreviewSurface"
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color3f inputs:diffuseColor = ${ buildColor( material.color ) }
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float inputs:metallic = ${ material.metalness }
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float inputs:roughness = ${ material.roughness }
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token outputs:surface
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}
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}
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`;
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}
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function buildColor( color ) {
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return `(${ color.r }, ${ color.g }, ${ color.b })`;
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}
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export { USDZExporter };
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