mirror of
https://github.com/DanielnetoDotCom/YouPHPTube
synced 2025-10-03 17:59:55 +02:00
1663 lines
44 KiB
JavaScript
1663 lines
44 KiB
JavaScript
THREE.TransformControls = function ( camera, domElement ) {
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if ( domElement === undefined ) {
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console.warn( 'THREE.TransformControls: The second parameter "domElement" is now mandatory.' );
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domElement = document;
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}
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THREE.Object3D.call( this );
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this.visible = false;
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this.domElement = domElement;
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var _gizmo = new THREE.TransformControlsGizmo();
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this.add( _gizmo );
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var _plane = new THREE.TransformControlsPlane();
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this.add( _plane );
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var scope = this;
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// Define properties with getters/setter
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// Setting the defined property will automatically trigger change event
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// Defined properties are passed down to gizmo and plane
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defineProperty( 'camera', camera );
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defineProperty( 'object', undefined );
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defineProperty( 'enabled', true );
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defineProperty( 'axis', null );
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defineProperty( 'mode', 'translate' );
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defineProperty( 'translationSnap', null );
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defineProperty( 'rotationSnap', null );
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defineProperty( 'scaleSnap', null );
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defineProperty( 'space', 'world' );
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defineProperty( 'size', 1 );
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defineProperty( 'dragging', false );
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defineProperty( 'showX', true );
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defineProperty( 'showY', true );
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defineProperty( 'showZ', true );
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var changeEvent = { type: 'change' };
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var mouseDownEvent = { type: 'mouseDown' };
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var mouseUpEvent = { type: 'mouseUp', mode: scope.mode };
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var objectChangeEvent = { type: 'objectChange' };
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// Reusable utility variables
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var raycaster = new THREE.Raycaster();
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function intersectObjectWithRay( object, raycaster, includeInvisible ) {
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var allIntersections = raycaster.intersectObject( object, true );
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for ( var i = 0; i < allIntersections.length; i ++ ) {
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if ( allIntersections[ i ].object.visible || includeInvisible ) {
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return allIntersections[ i ];
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}
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}
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return false;
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}
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var _tempVector = new THREE.Vector3();
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var _tempVector2 = new THREE.Vector3();
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var _tempQuaternion = new THREE.Quaternion();
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var _unit = {
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X: new THREE.Vector3( 1, 0, 0 ),
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Y: new THREE.Vector3( 0, 1, 0 ),
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Z: new THREE.Vector3( 0, 0, 1 )
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};
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var pointStart = new THREE.Vector3();
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var pointEnd = new THREE.Vector3();
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var offset = new THREE.Vector3();
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var rotationAxis = new THREE.Vector3();
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var startNorm = new THREE.Vector3();
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var endNorm = new THREE.Vector3();
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var rotationAngle = 0;
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var cameraPosition = new THREE.Vector3();
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var cameraQuaternion = new THREE.Quaternion();
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var cameraScale = new THREE.Vector3();
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var parentPosition = new THREE.Vector3();
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var parentQuaternion = new THREE.Quaternion();
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var parentQuaternionInv = new THREE.Quaternion();
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var parentScale = new THREE.Vector3();
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var worldPositionStart = new THREE.Vector3();
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var worldQuaternionStart = new THREE.Quaternion();
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var worldScaleStart = new THREE.Vector3();
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var worldPosition = new THREE.Vector3();
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var worldQuaternion = new THREE.Quaternion();
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var worldQuaternionInv = new THREE.Quaternion();
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var worldScale = new THREE.Vector3();
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var eye = new THREE.Vector3();
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var positionStart = new THREE.Vector3();
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var quaternionStart = new THREE.Quaternion();
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var scaleStart = new THREE.Vector3();
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// TODO: remove properties unused in plane and gizmo
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defineProperty( 'worldPosition', worldPosition );
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defineProperty( 'worldPositionStart', worldPositionStart );
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defineProperty( 'worldQuaternion', worldQuaternion );
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defineProperty( 'worldQuaternionStart', worldQuaternionStart );
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defineProperty( 'cameraPosition', cameraPosition );
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defineProperty( 'cameraQuaternion', cameraQuaternion );
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defineProperty( 'pointStart', pointStart );
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defineProperty( 'pointEnd', pointEnd );
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defineProperty( 'rotationAxis', rotationAxis );
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defineProperty( 'rotationAngle', rotationAngle );
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defineProperty( 'eye', eye );
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{
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domElement.addEventListener( 'pointerdown', onPointerDown );
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domElement.addEventListener( 'pointermove', onPointerHover );
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scope.domElement.ownerDocument.addEventListener( 'pointerup', onPointerUp );
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}
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this.dispose = function () {
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domElement.removeEventListener( 'pointerdown', onPointerDown );
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domElement.removeEventListener( 'pointermove', onPointerHover );
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scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove );
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scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp );
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this.traverse( function ( child ) {
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if ( child.geometry ) child.geometry.dispose();
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if ( child.material ) child.material.dispose();
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} );
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};
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// Set current object
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this.attach = function ( object ) {
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this.object = object;
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this.visible = true;
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return this;
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};
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// Detatch from object
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this.detach = function () {
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this.object = undefined;
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this.visible = false;
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this.axis = null;
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return this;
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};
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// Defined getter, setter and store for a property
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function defineProperty( propName, defaultValue ) {
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var propValue = defaultValue;
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Object.defineProperty( scope, propName, {
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get: function () {
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return propValue !== undefined ? propValue : defaultValue;
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},
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set: function ( value ) {
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if ( propValue !== value ) {
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propValue = value;
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_plane[ propName ] = value;
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_gizmo[ propName ] = value;
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scope.dispatchEvent( { type: propName + '-changed', value: value } );
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scope.dispatchEvent( changeEvent );
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}
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}
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} );
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scope[ propName ] = defaultValue;
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_plane[ propName ] = defaultValue;
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_gizmo[ propName ] = defaultValue;
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}
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// updateMatrixWorld updates key transformation variables
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this.updateMatrixWorld = function () {
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if ( this.object !== undefined ) {
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this.object.updateMatrixWorld();
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if ( this.object.parent === null ) {
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console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' );
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} else {
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this.object.parent.matrixWorld.decompose( parentPosition, parentQuaternion, parentScale );
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}
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this.object.matrixWorld.decompose( worldPosition, worldQuaternion, worldScale );
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parentQuaternionInv.copy( parentQuaternion ).invert();
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worldQuaternionInv.copy( worldQuaternion ).invert();
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}
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this.camera.updateMatrixWorld();
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this.camera.matrixWorld.decompose( cameraPosition, cameraQuaternion, cameraScale );
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eye.copy( cameraPosition ).sub( worldPosition ).normalize();
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THREE.Object3D.prototype.updateMatrixWorld.call( this );
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};
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this.pointerHover = function ( pointer ) {
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if ( this.object === undefined || this.dragging === true ) return;
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raycaster.setFromCamera( pointer, this.camera );
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var intersect = intersectObjectWithRay( _gizmo.picker[ this.mode ], raycaster );
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if ( intersect ) {
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this.axis = intersect.object.name;
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} else {
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this.axis = null;
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}
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};
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this.pointerDown = function ( pointer ) {
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if ( this.object === undefined || this.dragging === true || pointer.button !== 0 ) return;
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if ( this.axis !== null ) {
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raycaster.setFromCamera( pointer, this.camera );
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var planeIntersect = intersectObjectWithRay( _plane, raycaster, true );
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if ( planeIntersect ) {
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var space = this.space;
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if ( this.mode === 'scale' ) {
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space = 'local';
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} else if ( this.axis === 'E' || this.axis === 'XYZE' || this.axis === 'XYZ' ) {
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space = 'world';
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}
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if ( space === 'local' && this.mode === 'rotate' ) {
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var snap = this.rotationSnap;
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if ( this.axis === 'X' && snap ) this.object.rotation.x = Math.round( this.object.rotation.x / snap ) * snap;
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if ( this.axis === 'Y' && snap ) this.object.rotation.y = Math.round( this.object.rotation.y / snap ) * snap;
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if ( this.axis === 'Z' && snap ) this.object.rotation.z = Math.round( this.object.rotation.z / snap ) * snap;
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}
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this.object.updateMatrixWorld();
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this.object.parent.updateMatrixWorld();
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positionStart.copy( this.object.position );
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quaternionStart.copy( this.object.quaternion );
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scaleStart.copy( this.object.scale );
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this.object.matrixWorld.decompose( worldPositionStart, worldQuaternionStart, worldScaleStart );
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pointStart.copy( planeIntersect.point ).sub( worldPositionStart );
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}
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this.dragging = true;
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mouseDownEvent.mode = this.mode;
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this.dispatchEvent( mouseDownEvent );
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}
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};
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this.pointerMove = function ( pointer ) {
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var axis = this.axis;
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var mode = this.mode;
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var object = this.object;
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var space = this.space;
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if ( mode === 'scale' ) {
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space = 'local';
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} else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {
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space = 'world';
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}
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if ( object === undefined || axis === null || this.dragging === false || pointer.button !== - 1 ) return;
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raycaster.setFromCamera( pointer, this.camera );
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var planeIntersect = intersectObjectWithRay( _plane, raycaster, true );
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if ( ! planeIntersect ) return;
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pointEnd.copy( planeIntersect.point ).sub( worldPositionStart );
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if ( mode === 'translate' ) {
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// Apply translate
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offset.copy( pointEnd ).sub( pointStart );
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if ( space === 'local' && axis !== 'XYZ' ) {
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offset.applyQuaternion( worldQuaternionInv );
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}
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if ( axis.indexOf( 'X' ) === - 1 ) offset.x = 0;
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if ( axis.indexOf( 'Y' ) === - 1 ) offset.y = 0;
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if ( axis.indexOf( 'Z' ) === - 1 ) offset.z = 0;
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if ( space === 'local' && axis !== 'XYZ' ) {
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offset.applyQuaternion( quaternionStart ).divide( parentScale );
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} else {
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offset.applyQuaternion( parentQuaternionInv ).divide( parentScale );
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}
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object.position.copy( offset ).add( positionStart );
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// Apply translation snap
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if ( this.translationSnap ) {
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if ( space === 'local' ) {
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object.position.applyQuaternion( _tempQuaternion.copy( quaternionStart ).invert() );
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if ( axis.search( 'X' ) !== - 1 ) {
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object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
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}
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if ( axis.search( 'Y' ) !== - 1 ) {
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object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
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}
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if ( axis.search( 'Z' ) !== - 1 ) {
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object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
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}
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object.position.applyQuaternion( quaternionStart );
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}
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if ( space === 'world' ) {
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if ( object.parent ) {
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object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
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}
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if ( axis.search( 'X' ) !== - 1 ) {
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object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
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}
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if ( axis.search( 'Y' ) !== - 1 ) {
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object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
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}
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if ( axis.search( 'Z' ) !== - 1 ) {
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object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
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}
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if ( object.parent ) {
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object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
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}
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}
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}
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} else if ( mode === 'scale' ) {
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if ( axis.search( 'XYZ' ) !== - 1 ) {
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var d = pointEnd.length() / pointStart.length();
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if ( pointEnd.dot( pointStart ) < 0 ) d *= - 1;
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_tempVector2.set( d, d, d );
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} else {
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_tempVector.copy( pointStart );
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_tempVector2.copy( pointEnd );
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_tempVector.applyQuaternion( worldQuaternionInv );
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_tempVector2.applyQuaternion( worldQuaternionInv );
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_tempVector2.divide( _tempVector );
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if ( axis.search( 'X' ) === - 1 ) {
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_tempVector2.x = 1;
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}
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if ( axis.search( 'Y' ) === - 1 ) {
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_tempVector2.y = 1;
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}
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if ( axis.search( 'Z' ) === - 1 ) {
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_tempVector2.z = 1;
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}
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}
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// Apply scale
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object.scale.copy( scaleStart ).multiply( _tempVector2 );
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if ( this.scaleSnap ) {
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if ( axis.search( 'X' ) !== - 1 ) {
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object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
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}
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if ( axis.search( 'Y' ) !== - 1 ) {
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object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
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}
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if ( axis.search( 'Z' ) !== - 1 ) {
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object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
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}
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}
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} else if ( mode === 'rotate' ) {
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offset.copy( pointEnd ).sub( pointStart );
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var ROTATION_SPEED = 20 / worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );
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if ( axis === 'E' ) {
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rotationAxis.copy( eye );
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rotationAngle = pointEnd.angleTo( pointStart );
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startNorm.copy( pointStart ).normalize();
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endNorm.copy( pointEnd ).normalize();
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rotationAngle *= ( endNorm.cross( startNorm ).dot( eye ) < 0 ? 1 : - 1 );
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} else if ( axis === 'XYZE' ) {
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rotationAxis.copy( offset ).cross( eye ).normalize();
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rotationAngle = offset.dot( _tempVector.copy( rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;
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} else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {
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rotationAxis.copy( _unit[ axis ] );
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_tempVector.copy( _unit[ axis ] );
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if ( space === 'local' ) {
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_tempVector.applyQuaternion( worldQuaternion );
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}
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rotationAngle = offset.dot( _tempVector.cross( eye ).normalize() ) * ROTATION_SPEED;
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}
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// Apply rotation snap
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if ( this.rotationSnap ) rotationAngle = Math.round( rotationAngle / this.rotationSnap ) * this.rotationSnap;
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this.rotationAngle = rotationAngle;
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// Apply rotate
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if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {
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object.quaternion.copy( quaternionStart );
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object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( rotationAxis, rotationAngle ) ).normalize();
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} else {
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rotationAxis.applyQuaternion( parentQuaternionInv );
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object.quaternion.copy( _tempQuaternion.setFromAxisAngle( rotationAxis, rotationAngle ) );
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object.quaternion.multiply( quaternionStart ).normalize();
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}
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}
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this.dispatchEvent( changeEvent );
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this.dispatchEvent( objectChangeEvent );
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};
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this.pointerUp = function ( pointer ) {
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if ( pointer.button !== 0 ) return;
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if ( this.dragging && ( this.axis !== null ) ) {
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mouseUpEvent.mode = this.mode;
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this.dispatchEvent( mouseUpEvent );
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}
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this.dragging = false;
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this.axis = null;
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};
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// normalize mouse / touch pointer and remap {x,y} to view space.
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function getPointer( event ) {
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if ( scope.domElement.ownerDocument.pointerLockElement ) {
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return {
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x: 0,
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y: 0,
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button: event.button
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};
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} else {
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var pointer = event.changedTouches ? event.changedTouches[ 0 ] : event;
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var rect = domElement.getBoundingClientRect();
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return {
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x: ( pointer.clientX - rect.left ) / rect.width * 2 - 1,
|
|
y: - ( pointer.clientY - rect.top ) / rect.height * 2 + 1,
|
|
button: event.button
|
|
};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// mouse / touch event handlers
|
|
|
|
function onPointerHover( event ) {
|
|
|
|
if ( ! scope.enabled ) return;
|
|
|
|
switch ( event.pointerType ) {
|
|
|
|
case 'mouse':
|
|
case 'pen':
|
|
scope.pointerHover( getPointer( event ) );
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function onPointerDown( event ) {
|
|
|
|
if ( ! scope.enabled ) return;
|
|
|
|
scope.domElement.style.touchAction = 'none'; // disable touch scroll
|
|
scope.domElement.ownerDocument.addEventListener( 'pointermove', onPointerMove );
|
|
|
|
scope.pointerHover( getPointer( event ) );
|
|
scope.pointerDown( getPointer( event ) );
|
|
|
|
}
|
|
|
|
function onPointerMove( event ) {
|
|
|
|
if ( ! scope.enabled ) return;
|
|
|
|
scope.pointerMove( getPointer( event ) );
|
|
|
|
}
|
|
|
|
function onPointerUp( event ) {
|
|
|
|
if ( ! scope.enabled ) return;
|
|
|
|
scope.domElement.style.touchAction = '';
|
|
scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove );
|
|
|
|
scope.pointerUp( getPointer( event ) );
|
|
|
|
}
|
|
|
|
// TODO: deprecate
|
|
|
|
this.getMode = function () {
|
|
|
|
return scope.mode;
|
|
|
|
};
|
|
|
|
this.setMode = function ( mode ) {
|
|
|
|
scope.mode = mode;
|
|
|
|
};
|
|
|
|
this.setTranslationSnap = function ( translationSnap ) {
|
|
|
|
scope.translationSnap = translationSnap;
|
|
|
|
};
|
|
|
|
this.setRotationSnap = function ( rotationSnap ) {
|
|
|
|
scope.rotationSnap = rotationSnap;
|
|
|
|
};
|
|
|
|
this.setScaleSnap = function ( scaleSnap ) {
|
|
|
|
scope.scaleSnap = scaleSnap;
|
|
|
|
};
|
|
|
|
this.setSize = function ( size ) {
|
|
|
|
scope.size = size;
|
|
|
|
};
|
|
|
|
this.setSpace = function ( space ) {
|
|
|
|
scope.space = space;
|
|
|
|
};
|
|
|
|
this.update = function () {
|
|
|
|
console.warn( 'THREE.TransformControls: update function has no more functionality and therefore has been deprecated.' );
|
|
|
|
};
|
|
|
|
};
|
|
|
|
THREE.TransformControls.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), {
|
|
|
|
constructor: THREE.TransformControls,
|
|
|
|
isTransformControls: true
|
|
|
|
} );
|
|
|
|
|
|
THREE.TransformControlsGizmo = function () {
|
|
|
|
'use strict';
|
|
|
|
THREE.Object3D.call( this );
|
|
|
|
this.type = 'TransformControlsGizmo';
|
|
|
|
// shared materials
|
|
|
|
var gizmoMaterial = new THREE.MeshBasicMaterial( {
|
|
depthTest: false,
|
|
depthWrite: false,
|
|
transparent: true,
|
|
side: THREE.DoubleSide,
|
|
fog: false,
|
|
toneMapped: false
|
|
} );
|
|
|
|
var gizmoLineMaterial = new THREE.LineBasicMaterial( {
|
|
depthTest: false,
|
|
depthWrite: false,
|
|
transparent: true,
|
|
linewidth: 1,
|
|
fog: false,
|
|
toneMapped: false
|
|
} );
|
|
|
|
// Make unique material for each axis/color
|
|
|
|
var matInvisible = gizmoMaterial.clone();
|
|
matInvisible.opacity = 0.15;
|
|
|
|
var matHelper = gizmoMaterial.clone();
|
|
matHelper.opacity = 0.33;
|
|
|
|
var matRed = gizmoMaterial.clone();
|
|
matRed.color.set( 0xff0000 );
|
|
|
|
var matGreen = gizmoMaterial.clone();
|
|
matGreen.color.set( 0x00ff00 );
|
|
|
|
var matBlue = gizmoMaterial.clone();
|
|
matBlue.color.set( 0x0000ff );
|
|
|
|
var matWhiteTransparent = gizmoMaterial.clone();
|
|
matWhiteTransparent.opacity = 0.25;
|
|
|
|
var matYellowTransparent = matWhiteTransparent.clone();
|
|
matYellowTransparent.color.set( 0xffff00 );
|
|
|
|
var matCyanTransparent = matWhiteTransparent.clone();
|
|
matCyanTransparent.color.set( 0x00ffff );
|
|
|
|
var matMagentaTransparent = matWhiteTransparent.clone();
|
|
matMagentaTransparent.color.set( 0xff00ff );
|
|
|
|
var matYellow = gizmoMaterial.clone();
|
|
matYellow.color.set( 0xffff00 );
|
|
|
|
var matLineRed = gizmoLineMaterial.clone();
|
|
matLineRed.color.set( 0xff0000 );
|
|
|
|
var matLineGreen = gizmoLineMaterial.clone();
|
|
matLineGreen.color.set( 0x00ff00 );
|
|
|
|
var matLineBlue = gizmoLineMaterial.clone();
|
|
matLineBlue.color.set( 0x0000ff );
|
|
|
|
var matLineCyan = gizmoLineMaterial.clone();
|
|
matLineCyan.color.set( 0x00ffff );
|
|
|
|
var matLineMagenta = gizmoLineMaterial.clone();
|
|
matLineMagenta.color.set( 0xff00ff );
|
|
|
|
var matLineYellow = gizmoLineMaterial.clone();
|
|
matLineYellow.color.set( 0xffff00 );
|
|
|
|
var matLineGray = gizmoLineMaterial.clone();
|
|
matLineGray.color.set( 0x787878 );
|
|
|
|
var matLineYellowTransparent = matLineYellow.clone();
|
|
matLineYellowTransparent.opacity = 0.25;
|
|
|
|
// reusable geometry
|
|
|
|
var arrowGeometry = new THREE.CylinderGeometry( 0, 0.05, 0.2, 12, 1, false );
|
|
|
|
var scaleHandleGeometry = new THREE.BoxGeometry( 0.125, 0.125, 0.125 );
|
|
|
|
var lineGeometry = new THREE.BufferGeometry();
|
|
lineGeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
|
|
|
|
var CircleGeometry = function ( radius, arc ) {
|
|
|
|
var geometry = new THREE.BufferGeometry( );
|
|
var vertices = [];
|
|
|
|
for ( var i = 0; i <= 64 * arc; ++ i ) {
|
|
|
|
vertices.push( 0, Math.cos( i / 32 * Math.PI ) * radius, Math.sin( i / 32 * Math.PI ) * radius );
|
|
|
|
}
|
|
|
|
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
|
|
|
|
return geometry;
|
|
|
|
};
|
|
|
|
// Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
|
|
|
|
var TranslateHelperGeometry = function () {
|
|
|
|
var geometry = new THREE.BufferGeometry();
|
|
|
|
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );
|
|
|
|
return geometry;
|
|
|
|
};
|
|
|
|
// Gizmo definitions - custom hierarchy definitions for setupGizmo() function
|
|
|
|
var gizmoTranslate = {
|
|
X: [
|
|
[ new THREE.Mesh( arrowGeometry, matRed ), [ 1, 0, 0 ], [ 0, 0, - Math.PI / 2 ], null, 'fwd' ],
|
|
[ new THREE.Mesh( arrowGeometry, matRed ), [ 1, 0, 0 ], [ 0, 0, Math.PI / 2 ], null, 'bwd' ],
|
|
[ new THREE.Line( lineGeometry, matLineRed ) ]
|
|
],
|
|
Y: [
|
|
[ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, 1, 0 ], null, null, 'fwd' ],
|
|
[ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, 1, 0 ], [ Math.PI, 0, 0 ], null, 'bwd' ],
|
|
[ new THREE.Line( lineGeometry, matLineGreen ), null, [ 0, 0, Math.PI / 2 ]]
|
|
],
|
|
Z: [
|
|
[ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, 1 ], [ Math.PI / 2, 0, 0 ], null, 'fwd' ],
|
|
[ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, 1 ], [ - Math.PI / 2, 0, 0 ], null, 'bwd' ],
|
|
[ new THREE.Line( lineGeometry, matLineBlue ), null, [ 0, - Math.PI / 2, 0 ]]
|
|
],
|
|
XYZ: [
|
|
[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.1, 0 ), matWhiteTransparent.clone() ), [ 0, 0, 0 ], [ 0, 0, 0 ]]
|
|
],
|
|
XY: [
|
|
[ new THREE.Mesh( new THREE.PlaneGeometry( 0.295, 0.295 ), matYellowTransparent.clone() ), [ 0.15, 0.15, 0 ]],
|
|
[ new THREE.Line( lineGeometry, matLineYellow ), [ 0.18, 0.3, 0 ], null, [ 0.125, 1, 1 ]],
|
|
[ new THREE.Line( lineGeometry, matLineYellow ), [ 0.3, 0.18, 0 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ]]
|
|
],
|
|
YZ: [
|
|
[ new THREE.Mesh( new THREE.PlaneGeometry( 0.295, 0.295 ), matCyanTransparent.clone() ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]],
|
|
[ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.18, 0.3 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ]],
|
|
[ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.3, 0.18 ], [ 0, - Math.PI / 2, 0 ], [ 0.125, 1, 1 ]]
|
|
],
|
|
XZ: [
|
|
[ new THREE.Mesh( new THREE.PlaneGeometry( 0.295, 0.295 ), matMagentaTransparent.clone() ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]],
|
|
[ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.18, 0, 0.3 ], null, [ 0.125, 1, 1 ]],
|
|
[ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.3, 0, 0.18 ], [ 0, - Math.PI / 2, 0 ], [ 0.125, 1, 1 ]]
|
|
]
|
|
};
|
|
|
|
var pickerTranslate = {
|
|
X: [
|
|
[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0.6, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]
|
|
],
|
|
Y: [
|
|
[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0, 0.6, 0 ]]
|
|
],
|
|
Z: [
|
|
[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0, 0, 0.6 ], [ Math.PI / 2, 0, 0 ]]
|
|
],
|
|
XYZ: [
|
|
[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.2, 0 ), matInvisible ) ]
|
|
],
|
|
XY: [
|
|
[ new THREE.Mesh( new THREE.PlaneGeometry( 0.4, 0.4 ), matInvisible ), [ 0.2, 0.2, 0 ]]
|
|
],
|
|
YZ: [
|
|
[ new THREE.Mesh( new THREE.PlaneGeometry( 0.4, 0.4 ), matInvisible ), [ 0, 0.2, 0.2 ], [ 0, Math.PI / 2, 0 ]]
|
|
],
|
|
XZ: [
|
|
[ new THREE.Mesh( new THREE.PlaneGeometry( 0.4, 0.4 ), matInvisible ), [ 0.2, 0, 0.2 ], [ - Math.PI / 2, 0, 0 ]]
|
|
]
|
|
};
|
|
|
|
var helperTranslate = {
|
|
START: [
|
|
[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
|
|
],
|
|
END: [
|
|
[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
|
|
],
|
|
DELTA: [
|
|
[ new THREE.Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]
|
|
],
|
|
X: [
|
|
[ new THREE.Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
|
|
],
|
|
Y: [
|
|
[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
|
|
],
|
|
Z: [
|
|
[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
|
|
]
|
|
};
|
|
|
|
var gizmoRotate = {
|
|
X: [
|
|
[ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineRed ) ],
|
|
[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.04, 0 ), matRed ), [ 0, 0, 0.99 ], null, [ 1, 3, 1 ]],
|
|
],
|
|
Y: [
|
|
[ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineGreen ), null, [ 0, 0, - Math.PI / 2 ]],
|
|
[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.04, 0 ), matGreen ), [ 0, 0, 0.99 ], null, [ 3, 1, 1 ]],
|
|
],
|
|
Z: [
|
|
[ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineBlue ), null, [ 0, Math.PI / 2, 0 ]],
|
|
[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.04, 0 ), matBlue ), [ 0.99, 0, 0 ], null, [ 1, 3, 1 ]],
|
|
],
|
|
E: [
|
|
[ new THREE.Line( CircleGeometry( 1.25, 1 ), matLineYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]],
|
|
[ new THREE.Mesh( new THREE.CylinderGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 1.17, 0, 0 ], [ 0, 0, - Math.PI / 2 ], [ 1, 1, 0.001 ]],
|
|
[ new THREE.Mesh( new THREE.CylinderGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ - 1.17, 0, 0 ], [ 0, 0, Math.PI / 2 ], [ 1, 1, 0.001 ]],
|
|
[ new THREE.Mesh( new THREE.CylinderGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 0, - 1.17, 0 ], [ Math.PI, 0, 0 ], [ 1, 1, 0.001 ]],
|
|
[ new THREE.Mesh( new THREE.CylinderGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 0, 1.17, 0 ], [ 0, 0, 0 ], [ 1, 1, 0.001 ]],
|
|
],
|
|
XYZE: [
|
|
[ new THREE.Line( CircleGeometry( 1, 1 ), matLineGray ), null, [ 0, Math.PI / 2, 0 ]]
|
|
]
|
|
};
|
|
|
|
var helperRotate = {
|
|
AXIS: [
|
|
[ new THREE.Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
|
|
]
|
|
};
|
|
|
|
var pickerRotate = {
|
|
X: [
|
|
[ new THREE.Mesh( new THREE.TorusGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]],
|
|
],
|
|
Y: [
|
|
[ new THREE.Mesh( new THREE.TorusGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
|
|
],
|
|
Z: [
|
|
[ new THREE.Mesh( new THREE.TorusGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
|
|
],
|
|
E: [
|
|
[ new THREE.Mesh( new THREE.TorusGeometry( 1.25, 0.1, 2, 24 ), matInvisible ) ]
|
|
],
|
|
XYZE: [
|
|
[ new THREE.Mesh( new THREE.SphereGeometry( 0.7, 10, 8 ), matInvisible ) ]
|
|
]
|
|
};
|
|
|
|
var gizmoScale = {
|
|
X: [
|
|
[ new THREE.Mesh( scaleHandleGeometry, matRed ), [ 0.8, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
|
|
[ new THREE.Line( lineGeometry, matLineRed ), null, null, [ 0.8, 1, 1 ]]
|
|
],
|
|
Y: [
|
|
[ new THREE.Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.8, 0 ]],
|
|
[ new THREE.Line( lineGeometry, matLineGreen ), null, [ 0, 0, Math.PI / 2 ], [ 0.8, 1, 1 ]]
|
|
],
|
|
Z: [
|
|
[ new THREE.Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.8 ], [ Math.PI / 2, 0, 0 ]],
|
|
[ new THREE.Line( lineGeometry, matLineBlue ), null, [ 0, - Math.PI / 2, 0 ], [ 0.8, 1, 1 ]]
|
|
],
|
|
XY: [
|
|
[ new THREE.Mesh( scaleHandleGeometry, matYellowTransparent ), [ 0.85, 0.85, 0 ], null, [ 2, 2, 0.2 ]],
|
|
[ new THREE.Line( lineGeometry, matLineYellow ), [ 0.855, 0.98, 0 ], null, [ 0.125, 1, 1 ]],
|
|
[ new THREE.Line( lineGeometry, matLineYellow ), [ 0.98, 0.855, 0 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ]]
|
|
],
|
|
YZ: [
|
|
[ new THREE.Mesh( scaleHandleGeometry, matCyanTransparent ), [ 0, 0.85, 0.85 ], null, [ 0.2, 2, 2 ]],
|
|
[ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.855, 0.98 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ]],
|
|
[ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.98, 0.855 ], [ 0, - Math.PI / 2, 0 ], [ 0.125, 1, 1 ]]
|
|
],
|
|
XZ: [
|
|
[ new THREE.Mesh( scaleHandleGeometry, matMagentaTransparent ), [ 0.85, 0, 0.85 ], null, [ 2, 0.2, 2 ]],
|
|
[ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.855, 0, 0.98 ], null, [ 0.125, 1, 1 ]],
|
|
[ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.98, 0, 0.855 ], [ 0, - Math.PI / 2, 0 ], [ 0.125, 1, 1 ]]
|
|
],
|
|
XYZX: [
|
|
[ new THREE.Mesh( new THREE.BoxGeometry( 0.125, 0.125, 0.125 ), matWhiteTransparent.clone() ), [ 1.1, 0, 0 ]],
|
|
],
|
|
XYZY: [
|
|
[ new THREE.Mesh( new THREE.BoxGeometry( 0.125, 0.125, 0.125 ), matWhiteTransparent.clone() ), [ 0, 1.1, 0 ]],
|
|
],
|
|
XYZZ: [
|
|
[ new THREE.Mesh( new THREE.BoxGeometry( 0.125, 0.125, 0.125 ), matWhiteTransparent.clone() ), [ 0, 0, 1.1 ]],
|
|
]
|
|
};
|
|
|
|
var pickerScale = {
|
|
X: [
|
|
[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]
|
|
],
|
|
Y: [
|
|
[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0, 0.5, 0 ]]
|
|
],
|
|
Z: [
|
|
[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]]
|
|
],
|
|
XY: [
|
|
[ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0.85, 0.85, 0 ], null, [ 3, 3, 0.2 ]],
|
|
],
|
|
YZ: [
|
|
[ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0, 0.85, 0.85 ], null, [ 0.2, 3, 3 ]],
|
|
],
|
|
XZ: [
|
|
[ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0.85, 0, 0.85 ], null, [ 3, 0.2, 3 ]],
|
|
],
|
|
XYZX: [
|
|
[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 1.1, 0, 0 ]],
|
|
],
|
|
XYZY: [
|
|
[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 1.1, 0 ]],
|
|
],
|
|
XYZZ: [
|
|
[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 1.1 ]],
|
|
]
|
|
};
|
|
|
|
var helperScale = {
|
|
X: [
|
|
[ new THREE.Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
|
|
],
|
|
Y: [
|
|
[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
|
|
],
|
|
Z: [
|
|
[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
|
|
]
|
|
};
|
|
|
|
// Creates an Object3D with gizmos described in custom hierarchy definition.
|
|
|
|
var setupGizmo = function ( gizmoMap ) {
|
|
|
|
var gizmo = new THREE.Object3D();
|
|
|
|
for ( var name in gizmoMap ) {
|
|
|
|
for ( var i = gizmoMap[ name ].length; i --; ) {
|
|
|
|
var object = gizmoMap[ name ][ i ][ 0 ].clone();
|
|
var position = gizmoMap[ name ][ i ][ 1 ];
|
|
var rotation = gizmoMap[ name ][ i ][ 2 ];
|
|
var scale = gizmoMap[ name ][ i ][ 3 ];
|
|
var tag = gizmoMap[ name ][ i ][ 4 ];
|
|
|
|
// name and tag properties are essential for picking and updating logic.
|
|
object.name = name;
|
|
object.tag = tag;
|
|
|
|
if ( position ) {
|
|
|
|
object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );
|
|
|
|
}
|
|
|
|
if ( rotation ) {
|
|
|
|
object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );
|
|
|
|
}
|
|
|
|
if ( scale ) {
|
|
|
|
object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] );
|
|
|
|
}
|
|
|
|
object.updateMatrix();
|
|
|
|
var tempGeometry = object.geometry.clone();
|
|
tempGeometry.applyMatrix4( object.matrix );
|
|
object.geometry = tempGeometry;
|
|
object.renderOrder = Infinity;
|
|
|
|
object.position.set( 0, 0, 0 );
|
|
object.rotation.set( 0, 0, 0 );
|
|
object.scale.set( 1, 1, 1 );
|
|
|
|
gizmo.add( object );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return gizmo;
|
|
|
|
};
|
|
|
|
// Reusable utility variables
|
|
|
|
var tempVector = new THREE.Vector3( 0, 0, 0 );
|
|
var tempEuler = new THREE.Euler();
|
|
var alignVector = new THREE.Vector3( 0, 1, 0 );
|
|
var zeroVector = new THREE.Vector3( 0, 0, 0 );
|
|
var lookAtMatrix = new THREE.Matrix4();
|
|
var tempQuaternion = new THREE.Quaternion();
|
|
var tempQuaternion2 = new THREE.Quaternion();
|
|
var identityQuaternion = new THREE.Quaternion();
|
|
|
|
var unitX = new THREE.Vector3( 1, 0, 0 );
|
|
var unitY = new THREE.Vector3( 0, 1, 0 );
|
|
var unitZ = new THREE.Vector3( 0, 0, 1 );
|
|
|
|
// Gizmo creation
|
|
|
|
this.gizmo = {};
|
|
this.picker = {};
|
|
this.helper = {};
|
|
|
|
this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) );
|
|
this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) );
|
|
this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) );
|
|
this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) );
|
|
this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) );
|
|
this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) );
|
|
this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) );
|
|
this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) );
|
|
this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) );
|
|
|
|
// Pickers should be hidden always
|
|
|
|
this.picker[ 'translate' ].visible = false;
|
|
this.picker[ 'rotate' ].visible = false;
|
|
this.picker[ 'scale' ].visible = false;
|
|
|
|
// updateMatrixWorld will update transformations and appearance of individual handles
|
|
|
|
this.updateMatrixWorld = function () {
|
|
|
|
var space = this.space;
|
|
|
|
if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
|
|
|
|
var quaternion = space === 'local' ? this.worldQuaternion : identityQuaternion;
|
|
|
|
// Show only gizmos for current transform mode
|
|
|
|
this.gizmo[ 'translate' ].visible = this.mode === 'translate';
|
|
this.gizmo[ 'rotate' ].visible = this.mode === 'rotate';
|
|
this.gizmo[ 'scale' ].visible = this.mode === 'scale';
|
|
|
|
this.helper[ 'translate' ].visible = this.mode === 'translate';
|
|
this.helper[ 'rotate' ].visible = this.mode === 'rotate';
|
|
this.helper[ 'scale' ].visible = this.mode === 'scale';
|
|
|
|
|
|
var handles = [];
|
|
handles = handles.concat( this.picker[ this.mode ].children );
|
|
handles = handles.concat( this.gizmo[ this.mode ].children );
|
|
handles = handles.concat( this.helper[ this.mode ].children );
|
|
|
|
for ( var i = 0; i < handles.length; i ++ ) {
|
|
|
|
var handle = handles[ i ];
|
|
|
|
// hide aligned to camera
|
|
|
|
handle.visible = true;
|
|
handle.rotation.set( 0, 0, 0 );
|
|
handle.position.copy( this.worldPosition );
|
|
|
|
var factor;
|
|
|
|
if ( this.camera.isOrthographicCamera ) {
|
|
|
|
factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom;
|
|
|
|
} else {
|
|
|
|
factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 );
|
|
|
|
}
|
|
|
|
handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 7 );
|
|
|
|
// TODO: simplify helpers and consider decoupling from gizmo
|
|
|
|
if ( handle.tag === 'helper' ) {
|
|
|
|
handle.visible = false;
|
|
|
|
if ( handle.name === 'AXIS' ) {
|
|
|
|
handle.position.copy( this.worldPositionStart );
|
|
handle.visible = !! this.axis;
|
|
|
|
if ( this.axis === 'X' ) {
|
|
|
|
tempQuaternion.setFromEuler( tempEuler.set( 0, 0, 0 ) );
|
|
handle.quaternion.copy( quaternion ).multiply( tempQuaternion );
|
|
|
|
if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
|
|
|
|
handle.visible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( this.axis === 'Y' ) {
|
|
|
|
tempQuaternion.setFromEuler( tempEuler.set( 0, 0, Math.PI / 2 ) );
|
|
handle.quaternion.copy( quaternion ).multiply( tempQuaternion );
|
|
|
|
if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
|
|
|
|
handle.visible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( this.axis === 'Z' ) {
|
|
|
|
tempQuaternion.setFromEuler( tempEuler.set( 0, Math.PI / 2, 0 ) );
|
|
handle.quaternion.copy( quaternion ).multiply( tempQuaternion );
|
|
|
|
if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
|
|
|
|
handle.visible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( this.axis === 'XYZE' ) {
|
|
|
|
tempQuaternion.setFromEuler( tempEuler.set( 0, Math.PI / 2, 0 ) );
|
|
alignVector.copy( this.rotationAxis );
|
|
handle.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( zeroVector, alignVector, unitY ) );
|
|
handle.quaternion.multiply( tempQuaternion );
|
|
handle.visible = this.dragging;
|
|
|
|
}
|
|
|
|
if ( this.axis === 'E' ) {
|
|
|
|
handle.visible = false;
|
|
|
|
}
|
|
|
|
|
|
} else if ( handle.name === 'START' ) {
|
|
|
|
handle.position.copy( this.worldPositionStart );
|
|
handle.visible = this.dragging;
|
|
|
|
} else if ( handle.name === 'END' ) {
|
|
|
|
handle.position.copy( this.worldPosition );
|
|
handle.visible = this.dragging;
|
|
|
|
} else if ( handle.name === 'DELTA' ) {
|
|
|
|
handle.position.copy( this.worldPositionStart );
|
|
handle.quaternion.copy( this.worldQuaternionStart );
|
|
tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 );
|
|
tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() );
|
|
handle.scale.copy( tempVector );
|
|
handle.visible = this.dragging;
|
|
|
|
} else {
|
|
|
|
handle.quaternion.copy( quaternion );
|
|
|
|
if ( this.dragging ) {
|
|
|
|
handle.position.copy( this.worldPositionStart );
|
|
|
|
} else {
|
|
|
|
handle.position.copy( this.worldPosition );
|
|
|
|
}
|
|
|
|
if ( this.axis ) {
|
|
|
|
handle.visible = this.axis.search( handle.name ) !== - 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// If updating helper, skip rest of the loop
|
|
continue;
|
|
|
|
}
|
|
|
|
// Align handles to current local or world rotation
|
|
|
|
handle.quaternion.copy( quaternion );
|
|
|
|
if ( this.mode === 'translate' || this.mode === 'scale' ) {
|
|
|
|
// Hide translate and scale axis facing the camera
|
|
|
|
var AXIS_HIDE_TRESHOLD = 0.99;
|
|
var PLANE_HIDE_TRESHOLD = 0.2;
|
|
var AXIS_FLIP_TRESHOLD = 0.0;
|
|
|
|
|
|
if ( handle.name === 'X' || handle.name === 'XYZX' ) {
|
|
|
|
if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {
|
|
|
|
handle.scale.set( 1e-10, 1e-10, 1e-10 );
|
|
handle.visible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( handle.name === 'Y' || handle.name === 'XYZY' ) {
|
|
|
|
if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {
|
|
|
|
handle.scale.set( 1e-10, 1e-10, 1e-10 );
|
|
handle.visible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( handle.name === 'Z' || handle.name === 'XYZZ' ) {
|
|
|
|
if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {
|
|
|
|
handle.scale.set( 1e-10, 1e-10, 1e-10 );
|
|
handle.visible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( handle.name === 'XY' ) {
|
|
|
|
if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {
|
|
|
|
handle.scale.set( 1e-10, 1e-10, 1e-10 );
|
|
handle.visible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( handle.name === 'YZ' ) {
|
|
|
|
if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {
|
|
|
|
handle.scale.set( 1e-10, 1e-10, 1e-10 );
|
|
handle.visible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( handle.name === 'XZ' ) {
|
|
|
|
if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {
|
|
|
|
handle.scale.set( 1e-10, 1e-10, 1e-10 );
|
|
handle.visible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Flip translate and scale axis ocluded behind another axis
|
|
|
|
if ( handle.name.search( 'X' ) !== - 1 ) {
|
|
|
|
if ( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) {
|
|
|
|
if ( handle.tag === 'fwd' ) {
|
|
|
|
handle.visible = false;
|
|
|
|
} else {
|
|
|
|
handle.scale.x *= - 1;
|
|
|
|
}
|
|
|
|
} else if ( handle.tag === 'bwd' ) {
|
|
|
|
handle.visible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( handle.name.search( 'Y' ) !== - 1 ) {
|
|
|
|
if ( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) {
|
|
|
|
if ( handle.tag === 'fwd' ) {
|
|
|
|
handle.visible = false;
|
|
|
|
} else {
|
|
|
|
handle.scale.y *= - 1;
|
|
|
|
}
|
|
|
|
} else if ( handle.tag === 'bwd' ) {
|
|
|
|
handle.visible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( handle.name.search( 'Z' ) !== - 1 ) {
|
|
|
|
if ( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) {
|
|
|
|
if ( handle.tag === 'fwd' ) {
|
|
|
|
handle.visible = false;
|
|
|
|
} else {
|
|
|
|
handle.scale.z *= - 1;
|
|
|
|
}
|
|
|
|
} else if ( handle.tag === 'bwd' ) {
|
|
|
|
handle.visible = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if ( this.mode === 'rotate' ) {
|
|
|
|
// Align handles to current local or world rotation
|
|
|
|
tempQuaternion2.copy( quaternion );
|
|
alignVector.copy( this.eye ).applyQuaternion( tempQuaternion.copy( quaternion ).invert() );
|
|
|
|
if ( handle.name.search( 'E' ) !== - 1 ) {
|
|
|
|
handle.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( this.eye, zeroVector, unitY ) );
|
|
|
|
}
|
|
|
|
if ( handle.name === 'X' ) {
|
|
|
|
tempQuaternion.setFromAxisAngle( unitX, Math.atan2( - alignVector.y, alignVector.z ) );
|
|
tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion );
|
|
handle.quaternion.copy( tempQuaternion );
|
|
|
|
}
|
|
|
|
if ( handle.name === 'Y' ) {
|
|
|
|
tempQuaternion.setFromAxisAngle( unitY, Math.atan2( alignVector.x, alignVector.z ) );
|
|
tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion );
|
|
handle.quaternion.copy( tempQuaternion );
|
|
|
|
}
|
|
|
|
if ( handle.name === 'Z' ) {
|
|
|
|
tempQuaternion.setFromAxisAngle( unitZ, Math.atan2( alignVector.y, alignVector.x ) );
|
|
tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion );
|
|
handle.quaternion.copy( tempQuaternion );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Hide disabled axes
|
|
handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX );
|
|
handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY );
|
|
handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ );
|
|
handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) );
|
|
|
|
// highlight selected axis
|
|
|
|
handle.material._opacity = handle.material._opacity || handle.material.opacity;
|
|
handle.material._color = handle.material._color || handle.material.color.clone();
|
|
|
|
handle.material.color.copy( handle.material._color );
|
|
handle.material.opacity = handle.material._opacity;
|
|
|
|
if ( ! this.enabled ) {
|
|
|
|
handle.material.opacity *= 0.5;
|
|
handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 );
|
|
|
|
} else if ( this.axis ) {
|
|
|
|
if ( handle.name === this.axis ) {
|
|
|
|
handle.material.opacity = 1.0;
|
|
handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 );
|
|
|
|
} else if ( this.axis.split( '' ).some( function ( a ) {
|
|
|
|
return handle.name === a;
|
|
|
|
} ) ) {
|
|
|
|
handle.material.opacity = 1.0;
|
|
handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 );
|
|
|
|
} else {
|
|
|
|
handle.material.opacity *= 0.25;
|
|
handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
THREE.Object3D.prototype.updateMatrixWorld.call( this );
|
|
|
|
};
|
|
|
|
};
|
|
|
|
THREE.TransformControlsGizmo.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), {
|
|
|
|
constructor: THREE.TransformControlsGizmo,
|
|
|
|
isTransformControlsGizmo: true
|
|
|
|
} );
|
|
|
|
|
|
THREE.TransformControlsPlane = function () {
|
|
|
|
'use strict';
|
|
|
|
THREE.Mesh.call( this,
|
|
new THREE.PlaneGeometry( 100000, 100000, 2, 2 ),
|
|
new THREE.MeshBasicMaterial( { visible: false, wireframe: true, side: THREE.DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } )
|
|
);
|
|
|
|
this.type = 'TransformControlsPlane';
|
|
|
|
var unitX = new THREE.Vector3( 1, 0, 0 );
|
|
var unitY = new THREE.Vector3( 0, 1, 0 );
|
|
var unitZ = new THREE.Vector3( 0, 0, 1 );
|
|
|
|
var tempVector = new THREE.Vector3();
|
|
var dirVector = new THREE.Vector3();
|
|
var alignVector = new THREE.Vector3();
|
|
var tempMatrix = new THREE.Matrix4();
|
|
var identityQuaternion = new THREE.Quaternion();
|
|
|
|
this.updateMatrixWorld = function () {
|
|
|
|
var space = this.space;
|
|
|
|
this.position.copy( this.worldPosition );
|
|
|
|
if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
|
|
|
|
unitX.set( 1, 0, 0 ).applyQuaternion( space === 'local' ? this.worldQuaternion : identityQuaternion );
|
|
unitY.set( 0, 1, 0 ).applyQuaternion( space === 'local' ? this.worldQuaternion : identityQuaternion );
|
|
unitZ.set( 0, 0, 1 ).applyQuaternion( space === 'local' ? this.worldQuaternion : identityQuaternion );
|
|
|
|
// Align the plane for current transform mode, axis and space.
|
|
|
|
alignVector.copy( unitY );
|
|
|
|
switch ( this.mode ) {
|
|
|
|
case 'translate':
|
|
case 'scale':
|
|
switch ( this.axis ) {
|
|
|
|
case 'X':
|
|
alignVector.copy( this.eye ).cross( unitX );
|
|
dirVector.copy( unitX ).cross( alignVector );
|
|
break;
|
|
case 'Y':
|
|
alignVector.copy( this.eye ).cross( unitY );
|
|
dirVector.copy( unitY ).cross( alignVector );
|
|
break;
|
|
case 'Z':
|
|
alignVector.copy( this.eye ).cross( unitZ );
|
|
dirVector.copy( unitZ ).cross( alignVector );
|
|
break;
|
|
case 'XY':
|
|
dirVector.copy( unitZ );
|
|
break;
|
|
case 'YZ':
|
|
dirVector.copy( unitX );
|
|
break;
|
|
case 'XZ':
|
|
alignVector.copy( unitZ );
|
|
dirVector.copy( unitY );
|
|
break;
|
|
case 'XYZ':
|
|
case 'E':
|
|
dirVector.set( 0, 0, 0 );
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
case 'rotate':
|
|
default:
|
|
// special case for rotate
|
|
dirVector.set( 0, 0, 0 );
|
|
|
|
}
|
|
|
|
if ( dirVector.length() === 0 ) {
|
|
|
|
// If in rotate mode, make the plane parallel to camera
|
|
this.quaternion.copy( this.cameraQuaternion );
|
|
|
|
} else {
|
|
|
|
tempMatrix.lookAt( tempVector.set( 0, 0, 0 ), dirVector, alignVector );
|
|
|
|
this.quaternion.setFromRotationMatrix( tempMatrix );
|
|
|
|
}
|
|
|
|
THREE.Object3D.prototype.updateMatrixWorld.call( this );
|
|
|
|
};
|
|
|
|
};
|
|
|
|
THREE.TransformControlsPlane.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), {
|
|
|
|
constructor: THREE.TransformControlsPlane,
|
|
|
|
isTransformControlsPlane: true
|
|
|
|
} );
|