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https://github.com/DanielnetoDotCom/YouPHPTube
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285 lines
5.3 KiB
JavaScript
285 lines
5.3 KiB
JavaScript
THREE.EdgeSplitModifier = function () {
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var A = new THREE.Vector3();
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var B = new THREE.Vector3();
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var C = new THREE.Vector3();
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var positions, normals;
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var indexes;
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var pointToIndexMap, splitIndexes;
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let oldNormals;
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function computeNormals() {
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normals = new Float32Array( indexes.length * 3 );
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for ( var i = 0; i < indexes.length; i += 3 ) {
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var index = indexes[ i ];
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A.set(
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positions[ 3 * index ],
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positions[ 3 * index + 1 ],
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positions[ 3 * index + 2 ] );
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index = indexes[ i + 1 ];
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B.set(
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positions[ 3 * index ],
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positions[ 3 * index + 1 ],
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positions[ 3 * index + 2 ] );
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index = indexes[ i + 2 ];
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C.set(
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positions[ 3 * index ],
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positions[ 3 * index + 1 ],
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positions[ 3 * index + 2 ] );
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C.sub( B );
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A.sub( B );
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var normal = C.cross( A ).normalize();
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for ( var j = 0; j < 3; j ++ ) {
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normals[ 3 * ( i + j ) ] = normal.x;
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normals[ 3 * ( i + j ) + 1 ] = normal.y;
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normals[ 3 * ( i + j ) + 2 ] = normal.z;
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}
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}
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}
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function mapPositionsToIndexes() {
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pointToIndexMap = Array( positions.length / 3 );
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for ( var i = 0; i < indexes.length; i ++ ) {
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var index = indexes[ i ];
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if ( pointToIndexMap[ index ] == null ) {
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pointToIndexMap[ index ] = [];
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}
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pointToIndexMap[ index ].push( i );
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}
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}
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function edgeSplitToGroups( indexes, cutOff, firstIndex ) {
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A.set( normals[ 3 * firstIndex ], normals[ 3 * firstIndex + 1 ], normals[ 3 * firstIndex + 2 ] ).normalize();
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var result = {
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splitGroup: [],
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currentGroup: [ firstIndex ]
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};
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for ( var j of indexes ) {
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if ( j !== firstIndex ) {
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B.set( normals[ 3 * j ], normals[ 3 * j + 1 ], normals[ 3 * j + 2 ] ).normalize();
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if ( B.dot( A ) < cutOff ) {
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result.splitGroup.push( j );
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} else {
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result.currentGroup.push( j );
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}
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}
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}
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return result;
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}
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function edgeSplit( indexes, cutOff, original = null ) {
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if ( indexes.length === 0 ) return;
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var groupResults = [];
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for ( var index of indexes ) {
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groupResults.push( edgeSplitToGroups( indexes, cutOff, index ) );
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}
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var result = groupResults[ 0 ];
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for ( var groupResult of groupResults ) {
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if ( groupResult.currentGroup.length > result.currentGroup.length ) {
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result = groupResult;
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}
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}
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if ( original != null ) {
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splitIndexes.push( {
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original: original,
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indexes: result.currentGroup
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} );
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}
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if ( result.splitGroup.length ) {
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edgeSplit( result.splitGroup, cutOff, original || result.currentGroup[ 0 ] );
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}
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}
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this.modify = function ( geometry, cutOffAngle, tryKeepNormals = true ) {
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if ( geometry.isGeometry === true ) {
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console.error( 'THREE.EdgeSplitModifier no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
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return;
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}
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let hadNormals = false;
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oldNormals = null;
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if ( geometry.attributes.normal ) {
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hadNormals = true;
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geometry = geometry.clone();
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if ( tryKeepNormals === true && geometry.index !== null ) {
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oldNormals = geometry.attributes.normal.array;
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}
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geometry.deleteAttribute( 'normal' );
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}
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if ( geometry.index == null ) {
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if ( THREE.BufferGeometryUtils === undefined ) {
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throw 'THREE.EdgeSplitModifier relies on THREE.BufferGeometryUtils';
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}
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geometry = THREE.BufferGeometryUtils.mergeVertices( geometry );
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}
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indexes = geometry.index.array;
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positions = geometry.getAttribute( 'position' ).array;
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computeNormals();
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mapPositionsToIndexes();
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splitIndexes = [];
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for ( var vertexIndexes of pointToIndexMap ) {
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edgeSplit( vertexIndexes, Math.cos( cutOffAngle ) - 0.001 );
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}
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const newAttributes = {};
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for ( const name of Object.keys( geometry.attributes ) ) {
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const oldAttribute = geometry.attributes[ name ];
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const newArray = new oldAttribute.array.constructor( ( indexes.length + splitIndexes.length ) * oldAttribute.itemSize );
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newArray.set( oldAttribute.array );
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newAttributes[ name ] = new THREE.BufferAttribute( newArray, oldAttribute.itemSize, oldAttribute.normalized );
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}
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var newIndexes = new Uint32Array( indexes.length );
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newIndexes.set( indexes );
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for ( var i = 0; i < splitIndexes.length; i ++ ) {
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var split = splitIndexes[ i ];
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var index = indexes[ split.original ];
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for ( const attribute of Object.values( newAttributes ) ) {
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for ( let j = 0; j < attribute.itemSize; j ++ ) {
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attribute.array[ ( indexes.length + i ) * attribute.itemSize + j ] =
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attribute.array[ index * attribute.itemSize + j ];
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}
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}
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for ( var j of split.indexes ) {
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newIndexes[ j ] = indexes.length + i;
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}
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}
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geometry = new THREE.BufferGeometry();
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geometry.setIndex( new THREE.BufferAttribute( newIndexes, 1 ) );
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for ( const name of Object.keys( newAttributes ) ) {
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geometry.setAttribute( name, newAttributes[ name ] );
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}
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if ( hadNormals ) {
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geometry.computeVertexNormals();
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if ( oldNormals !== null ) {
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const changedNormals = new Array( oldNormals.length / 3 ).fill( false );
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for ( const splitData of splitIndexes )
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changedNormals[ splitData.original ] = true;
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for ( let i = 0; i < changedNormals.length; i ++ ) {
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if ( changedNormals[ i ] === false ) {
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for ( let j = 0; j < 3; j ++ )
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geometry.attributes.normal.array[ 3 * i + j ] = oldNormals[ 3 * i + j ];
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}
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}
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}
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}
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return geometry;
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};
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};
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