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Oinktube/node_modules/three/examples/js/shaders/FocusShader.js
2023-12-11 11:59:56 -03:00

89 lines
2.3 KiB
JavaScript

/**
* Focus shader
* based on PaintEffect postprocess from ro.me
* http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
*/
THREE.FocusShader = {
uniforms: {
'tDiffuse': { value: null },
'screenWidth': { value: 1024 },
'screenHeight': { value: 1024 },
'sampleDistance': { value: 0.94 },
'waveFactor': { value: 0.00125 }
},
vertexShader: [
'varying vec2 vUv;',
'void main() {',
' vUv = uv;',
' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
'}'
].join( '\n' ),
fragmentShader: [
'uniform float screenWidth;',
'uniform float screenHeight;',
'uniform float sampleDistance;',
'uniform float waveFactor;',
'uniform sampler2D tDiffuse;',
'varying vec2 vUv;',
'void main() {',
' vec4 color, org, tmp, add;',
' float sample_dist, f;',
' vec2 vin;',
' vec2 uv = vUv;',
' add = color = org = texture2D( tDiffuse, uv );',
' vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );',
' sample_dist = dot( vin, vin ) * 2.0;',
' f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;',
' vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );',
' add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );',
' if( tmp.b < color.b ) color = tmp;',
' add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );',
' if( tmp.b < color.b ) color = tmp;',
' add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );',
' if( tmp.b < color.b ) color = tmp;',
' add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );',
' if( tmp.b < color.b ) color = tmp;',
' add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );',
' if( tmp.b < color.b ) color = tmp;',
' add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );',
' if( tmp.b < color.b ) color = tmp;',
' add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );',
' if( tmp.b < color.b ) color = tmp;',
' color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );',
' color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );',
' gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );',
'}'
].join( '\n' )
};