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Oinktube/node_modules/three/examples/js/shaders/KaleidoShader.js
2023-12-11 11:59:56 -03:00

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JavaScript

/**
* Kaleidoscope Shader
* Radial reflection around center point
* Ported from: http://pixelshaders.com/editor/
* by Toby Schachman / http://tobyschachman.com/
*
* sides: number of reflections
* angle: initial angle in radians
*/
THREE.KaleidoShader = {
uniforms: {
'tDiffuse': { value: null },
'sides': { value: 6.0 },
'angle': { value: 0.0 }
},
vertexShader: [
'varying vec2 vUv;',
'void main() {',
' vUv = uv;',
' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
'}'
].join( '\n' ),
fragmentShader: [
'uniform sampler2D tDiffuse;',
'uniform float sides;',
'uniform float angle;',
'varying vec2 vUv;',
'void main() {',
' vec2 p = vUv - 0.5;',
' float r = length(p);',
' float a = atan(p.y, p.x) + angle;',
' float tau = 2. * 3.1416 ;',
' a = mod(a, tau/sides);',
' a = abs(a - tau/sides/2.) ;',
' p = r * vec2(cos(a), sin(a));',
' vec4 color = texture2D(tDiffuse, p + 0.5);',
' gl_FragColor = color;',
'}'
].join( '\n' )
};