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Oinktube/node_modules/three/examples/js/shaders/MirrorShader.js
2023-12-11 11:59:56 -03:00

56 lines
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JavaScript

/**
* Mirror Shader
* Copies half the input to the other half
*
* side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
*/
THREE.MirrorShader = {
uniforms: {
'tDiffuse': { value: null },
'side': { value: 1 }
},
vertexShader: [
'varying vec2 vUv;',
'void main() {',
' vUv = uv;',
' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
'}'
].join( '\n' ),
fragmentShader: [
'uniform sampler2D tDiffuse;',
'uniform int side;',
'varying vec2 vUv;',
'void main() {',
' vec2 p = vUv;',
' if (side == 0){',
' if (p.x > 0.5) p.x = 1.0 - p.x;',
' }else if (side == 1){',
' if (p.x < 0.5) p.x = 1.0 - p.x;',
' }else if (side == 2){',
' if (p.y < 0.5) p.y = 1.0 - p.y;',
' }else if (side == 3){',
' if (p.y > 0.5) p.y = 1.0 - p.y;',
' } ',
' vec4 color = texture2D(tDiffuse, p);',
' gl_FragColor = color;',
'}'
].join( '\n' )
};