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Oinktube/node_modules/three/examples/js/shaders/NormalMapShader.js
2023-12-11 11:59:56 -03:00

51 lines
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JavaScript

/**
* Normal map shader
* - compute normals from heightmap
*/
THREE.NormalMapShader = {
uniforms: {
'heightMap': { value: null },
'resolution': { value: new THREE.Vector2( 512, 512 ) },
'scale': { value: new THREE.Vector2( 1, 1 ) },
'height': { value: 0.05 }
},
vertexShader: [
'varying vec2 vUv;',
'void main() {',
' vUv = uv;',
' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
'}'
].join( '\n' ),
fragmentShader: [
'uniform float height;',
'uniform vec2 resolution;',
'uniform sampler2D heightMap;',
'varying vec2 vUv;',
'void main() {',
' float val = texture2D( heightMap, vUv ).x;',
' float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;',
' float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;',
' gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );',
'}'
].join( '\n' )
};