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Oinktube/node_modules/three/examples/js/shaders/RGBShiftShader.js
2023-12-11 11:59:56 -03:00

54 lines
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JavaScript

/**
* RGB Shift Shader
* Shifts red and blue channels from center in opposite directions
* Ported from http://kriss.cx/tom/2009/05/rgb-shift/
* by Tom Butterworth / http://kriss.cx/tom/
*
* amount: shift distance (1 is width of input)
* angle: shift angle in radians
*/
THREE.RGBShiftShader = {
uniforms: {
'tDiffuse': { value: null },
'amount': { value: 0.005 },
'angle': { value: 0.0 }
},
vertexShader: [
'varying vec2 vUv;',
'void main() {',
' vUv = uv;',
' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
'}'
].join( '\n' ),
fragmentShader: [
'uniform sampler2D tDiffuse;',
'uniform float amount;',
'uniform float angle;',
'varying vec2 vUv;',
'void main() {',
' vec2 offset = amount * vec2( cos(angle), sin(angle));',
' vec4 cr = texture2D(tDiffuse, vUv + offset);',
' vec4 cga = texture2D(tDiffuse, vUv);',
' vec4 cb = texture2D(tDiffuse, vUv - offset);',
' gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);',
'}'
].join( '\n' )
};