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Oinktube/node_modules/three/examples/js/shaders/TriangleBlurShader.js
2023-12-11 11:59:56 -03:00

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JavaScript

/**
* Triangle blur shader
* based on glfx.js triangle blur shader
* https://github.com/evanw/glfx.js
*
* A basic blur filter, which convolves the image with a
* pyramid filter. The pyramid filter is separable and is applied as two
* perpendicular triangle filters.
*/
THREE.TriangleBlurShader = {
uniforms: {
'texture': { value: null },
'delta': { value: new THREE.Vector2( 1, 1 ) }
},
vertexShader: [
'varying vec2 vUv;',
'void main() {',
' vUv = uv;',
' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
'}'
].join( '\n' ),
fragmentShader: [
'#include <common>',
'#define ITERATIONS 10.0',
'uniform sampler2D texture;',
'uniform vec2 delta;',
'varying vec2 vUv;',
'void main() {',
' vec4 color = vec4( 0.0 );',
' float total = 0.0;',
// randomize the lookup values to hide the fixed number of samples
' float offset = rand( vUv );',
' for ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {',
' float percent = ( t + offset - 0.5 ) / ITERATIONS;',
' float weight = 1.0 - abs( percent );',
' color += texture2D( texture, vUv + delta * percent ) * weight;',
' total += weight;',
' }',
' gl_FragColor = color / total;',
'}'
].join( '\n' )
};