mirror of
https://github.com/DanielnetoDotCom/YouPHPTube
synced 2025-10-03 17:59:55 +02:00
66 lines
1.8 KiB
JavaScript
66 lines
1.8 KiB
JavaScript
THREE.CubeTexturePass = function ( camera, envMap, opacity ) {
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THREE.Pass.call( this );
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this.camera = camera;
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this.needsSwap = false;
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this.cubeShader = THREE.ShaderLib[ 'cube' ];
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this.cubeMesh = new THREE.Mesh(
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new THREE.BoxGeometry( 10, 10, 10 ),
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new THREE.ShaderMaterial( {
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uniforms: THREE.UniformsUtils.clone( this.cubeShader.uniforms ),
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vertexShader: this.cubeShader.vertexShader,
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fragmentShader: this.cubeShader.fragmentShader,
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depthTest: false,
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depthWrite: false,
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side: THREE.BackSide
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} )
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);
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Object.defineProperty( this.cubeMesh.material, 'envMap', {
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get: function () {
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return this.uniforms.envMap.value;
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}
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} );
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this.envMap = envMap;
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this.opacity = ( opacity !== undefined ) ? opacity : 1.0;
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this.cubeScene = new THREE.Scene();
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this.cubeCamera = new THREE.PerspectiveCamera();
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this.cubeScene.add( this.cubeMesh );
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};
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THREE.CubeTexturePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
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constructor: THREE.CubeTexturePass,
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render: function ( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
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var oldAutoClear = renderer.autoClear;
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renderer.autoClear = false;
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this.cubeCamera.projectionMatrix.copy( this.camera.projectionMatrix );
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this.cubeCamera.quaternion.setFromRotationMatrix( this.camera.matrixWorld );
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this.cubeMesh.material.uniforms.envMap.value = this.envMap;
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this.cubeMesh.material.uniforms.flipEnvMap.value = ( this.envMap.isCubeTexture && this.envMap._needsFlipEnvMap ) ? - 1 : 1;
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this.cubeMesh.material.uniforms.opacity.value = this.opacity;
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this.cubeMesh.material.transparent = ( this.opacity < 1.0 );
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renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
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if ( this.clear ) renderer.clear();
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renderer.render( this.cubeScene, this.cubeCamera );
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renderer.autoClear = oldAutoClear;
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}
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} );
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