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Oinktube/plugin/SeekButton/videojs-seek-buttons/videojs-seek-buttons.es.js
2022-03-17 11:43:59 -03:00

177 lines
5.1 KiB
JavaScript

import videojs from 'video.js';
var version = "1.2.4";
var classCallCheck = function (instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
};
var inherits = function (subClass, superClass) {
if (typeof superClass !== "function" && superClass !== null) {
throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
}
subClass.prototype = Object.create(superClass && superClass.prototype, {
constructor: {
value: subClass,
enumerable: false,
writable: true,
configurable: true
}
});
if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
};
var possibleConstructorReturn = function (self, call) {
if (!self) {
throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
}
return call && (typeof call === "object" || typeof call === "function") ? call : self;
};
var Button = videojs.getComponent('Button');
var Component = videojs.getComponent('Component');
// Default options for the plugin.
var defaults$$1 = {};
// Cross-compatibility for Video.js 5 and 6.
var registerPlugin = videojs.registerPlugin || videojs.plugin;
// const dom = videojs.dom || videojs;
/**
* Function to invoke when the player is ready.
*
* This is a great place for your plugin to initialize itself. When this
* function is called, the player will have its DOM and child components
* in place.
*
* @function onPlayerReady
* @param {Player} player
* A Video.js player object.
*
* @param {Object} [options={}]
* A plain object containing options for the plugin.
*/
var onPlayerReady = function onPlayerReady(player, options) {
player.addClass('vjs-seek-buttons');
if (options.forward && options.forward > 0) {
player.controlBar.seekForward = player.controlBar.addChild('seekButton', {
direction: 'forward',
seconds: options.forward
});
player.controlBar.el().insertBefore(player.controlBar.seekForward.el(), player.controlBar.el().firstChild.nextSibling);
}
if (options.back && options.back > 0) {
player.controlBar.seekBack = player.controlBar.addChild('seekButton', {
direction: 'back',
seconds: options.back
});
player.controlBar.el().insertBefore(player.controlBar.seekBack.el(), player.controlBar.el().firstChild.nextSibling);
}
};
/**
* A video.js plugin.
*
* In the plugin function, the value of `this` is a video.js `Player`
* instance. You cannot rely on the player being in a "ready" state here,
* depending on how the plugin is invoked. This may or may not be important
* to you; if not, remove the wait for "ready"!
*
* @function seekButtons
* @param {Object} [options={}]
* An object of options left to the plugin author to define.
*/
var seekButtons = function seekButtons(options) {
var _this = this;
this.ready(function () {
onPlayerReady(_this, videojs.mergeOptions(defaults$$1, options));
});
};
/**
* Button to seek forward/back
*
* @param {Player|Object} player
* @param {Object=} options
* @extends Button
* @class SeekToggle
*/
var SeekButton = function (_Button) {
inherits(SeekButton, _Button);
function SeekButton(player, options) {
classCallCheck(this, SeekButton);
var _this2 = possibleConstructorReturn(this, _Button.call(this, player, options));
if (_this2.options_.direction === 'forward') {
_this2.controlText(_this2.localize('Seek forward {{seconds}} seconds').replace('{{seconds}}', _this2.options_.seconds));
} else if (_this2.options_.direction === 'back') {
_this2.controlText(_this2.localize('Seek back {{seconds}} seconds').replace('{{seconds}}', _this2.options_.seconds));
}
return _this2;
}
SeekButton.prototype.buildCSSClass = function buildCSSClass() {
/* Each button will have the classes:
`vjs-seek-button`
`skip-forward` or `skip-back`
`skip-n` where `n` is the number of seconds
So you could have a generic icon for "skip back" and a more
specific one for "skip back 30 seconds"
*/
return 'vjs-seek-button skip-' + this.options_.direction + ' ' + ('skip-' + this.options_.seconds + ' ' + _Button.prototype.buildCSSClass.call(this));
};
SeekButton.prototype.handleClick = function handleClick() {
var now = this.player_.currentTime();
if (this.options_.direction === 'forward') {
this.player_.currentTime(now + this.options_.seconds);
} else if (this.options_.direction === 'back') {
this.player_.currentTime(now - this.options_.seconds);
}
};
return SeekButton;
}(Button);
Component.registerComponent('SeekButton', SeekButton);
// Register the plugin with video.js.
registerPlugin('seekButtons', seekButtons);
// Include the version number.
seekButtons.VERSION = version;
export default seekButtons;