mirror of
https://github.com/DanielnetoDotCom/YouPHPTube
synced 2025-10-04 18:29:39 +02:00
374 lines
7.2 KiB
TypeScript
374 lines
7.2 KiB
TypeScript
import {
|
|
Vector3,
|
|
Color,
|
|
Vector2,
|
|
Vector4,
|
|
Box3,
|
|
Sphere,
|
|
Matrix4,
|
|
BufferGeometry,
|
|
Matrix,
|
|
Mesh,
|
|
Bone,
|
|
AnimationClip,
|
|
EventDispatcher,
|
|
Object3D
|
|
} from '../../../src/Three';
|
|
|
|
/**
|
|
* @deprecated Use Face3 instead.
|
|
*/
|
|
|
|
export interface MorphTarget {
|
|
name: string;
|
|
vertices: Vector3[];
|
|
}
|
|
|
|
export interface MorphColor {
|
|
name: string;
|
|
colors: Color[];
|
|
}
|
|
|
|
export interface MorphNormals {
|
|
name: string;
|
|
normals: Vector3[];
|
|
}
|
|
|
|
/**
|
|
* Base class for geometries
|
|
*/
|
|
export class Geometry extends EventDispatcher {
|
|
|
|
constructor();
|
|
|
|
/**
|
|
* Unique number of this geometry instance
|
|
*/
|
|
id: number;
|
|
|
|
uuid: string;
|
|
|
|
readonly isGeometry: true;
|
|
|
|
/**
|
|
* Name for this geometry. Default is an empty string.
|
|
* @default ''
|
|
*/
|
|
name: string;
|
|
|
|
/**
|
|
* @default 'Geometry'
|
|
*/
|
|
type: string;
|
|
|
|
/**
|
|
* The array of vertices hold every position of points of the model.
|
|
* To signal an update in this array, Geometry.verticesNeedUpdate needs to be set to true.
|
|
* @default []
|
|
*/
|
|
vertices: Vector3[];
|
|
|
|
/**
|
|
* Array of vertex colors, matching number and order of vertices.
|
|
* Used in ParticleSystem, Line and Ribbon.
|
|
* Meshes use per-face-use-of-vertex colors embedded directly in faces.
|
|
* To signal an update in this array, Geometry.colorsNeedUpdate needs to be set to true.
|
|
* @default []
|
|
*/
|
|
colors: Color[];
|
|
|
|
/**
|
|
* Array of triangles or/and quads.
|
|
* The array of faces describe how each vertex in the model is connected with each other.
|
|
* To signal an update in this array, Geometry.elementsNeedUpdate needs to be set to true.
|
|
* @default []
|
|
*/
|
|
faces: Face3[];
|
|
|
|
/**
|
|
* Array of face UV layers.
|
|
* Each UV layer is an array of UV matching order and number of vertices in faces.
|
|
* To signal an update in this array, Geometry.uvsNeedUpdate needs to be set to true.
|
|
* @default [[]]
|
|
*/
|
|
faceVertexUvs: Vector2[][][];
|
|
|
|
/**
|
|
* Array of morph targets. Each morph target is a Javascript object:
|
|
*
|
|
* { name: "targetName", vertices: [ new THREE.Vector3(), ... ] }
|
|
*
|
|
* Morph vertices match number and order of primary vertices.
|
|
* @default []
|
|
*/
|
|
morphTargets: MorphTarget[];
|
|
|
|
/**
|
|
* Array of morph normals. Morph normals have similar structure as morph targets, each normal set is a Javascript object:
|
|
*
|
|
* morphNormal = { name: "NormalName", normals: [ new THREE.Vector3(), ... ] }
|
|
* @default []
|
|
*/
|
|
morphNormals: MorphNormals[];
|
|
|
|
/**
|
|
* Array of skinning weights, matching number and order of vertices.
|
|
* @default []
|
|
*/
|
|
skinWeights: Vector4[];
|
|
|
|
/**
|
|
* Array of skinning indices, matching number and order of vertices.
|
|
* @default []
|
|
*/
|
|
skinIndices: Vector4[];
|
|
|
|
/**
|
|
* @default []
|
|
*/
|
|
lineDistances: number[];
|
|
|
|
/**
|
|
* Bounding box.
|
|
* @default null
|
|
*/
|
|
boundingBox: Box3 | null;
|
|
|
|
/**
|
|
* Bounding sphere.
|
|
* @default null
|
|
*/
|
|
boundingSphere: Sphere | null;
|
|
|
|
/**
|
|
* Set to true if the vertices array has been updated.
|
|
* @default false
|
|
*/
|
|
verticesNeedUpdate: boolean;
|
|
|
|
/**
|
|
* Set to true if the faces array has been updated.
|
|
* @default false
|
|
*/
|
|
elementsNeedUpdate: boolean;
|
|
|
|
/**
|
|
* Set to true if the uvs array has been updated.
|
|
* @default false
|
|
*/
|
|
uvsNeedUpdate: boolean;
|
|
|
|
/**
|
|
* Set to true if the normals array has been updated.
|
|
* @default false
|
|
*/
|
|
normalsNeedUpdate: boolean;
|
|
|
|
/**
|
|
* Set to true if the colors array has been updated.
|
|
* @default false
|
|
*/
|
|
colorsNeedUpdate: boolean;
|
|
|
|
/**
|
|
* Set to true if the linedistances array has been updated.
|
|
* @default false
|
|
*/
|
|
lineDistancesNeedUpdate: boolean;
|
|
|
|
/**
|
|
*
|
|
* @default false
|
|
*/
|
|
groupsNeedUpdate: boolean;
|
|
|
|
/**
|
|
* Bakes matrix transform directly into vertex coordinates.
|
|
*/
|
|
applyMatrix4( matrix: Matrix4 ): Geometry;
|
|
|
|
rotateX( angle: number ): Geometry;
|
|
rotateY( angle: number ): Geometry;
|
|
rotateZ( angle: number ): Geometry;
|
|
|
|
translate( x: number, y: number, z: number ): Geometry;
|
|
scale( x: number, y: number, z: number ): Geometry;
|
|
lookAt( vector: Vector3 ): void;
|
|
|
|
fromBufferGeometry( geometry: BufferGeometry ): Geometry;
|
|
|
|
center(): Geometry;
|
|
|
|
normalize(): Geometry;
|
|
|
|
/**
|
|
* Computes face normals.
|
|
*/
|
|
computeFaceNormals(): void;
|
|
|
|
/**
|
|
* Computes vertex normals by averaging face normals.
|
|
* Face normals must be existing / computed beforehand.
|
|
*/
|
|
computeVertexNormals( areaWeighted?: boolean ): void;
|
|
|
|
/**
|
|
* Compute vertex normals, but duplicating face normals.
|
|
*/
|
|
computeFlatVertexNormals(): void;
|
|
|
|
/**
|
|
* Computes morph normals.
|
|
*/
|
|
computeMorphNormals(): void;
|
|
|
|
/**
|
|
* Computes bounding box of the geometry, updating {@link Geometry.boundingBox} attribute.
|
|
*/
|
|
computeBoundingBox(): void;
|
|
|
|
/**
|
|
* Computes bounding sphere of the geometry, updating Geometry.boundingSphere attribute.
|
|
* Neither bounding boxes or bounding spheres are computed by default. They need to be explicitly computed, otherwise they are null.
|
|
*/
|
|
computeBoundingSphere(): void;
|
|
|
|
merge(
|
|
geometry: Geometry,
|
|
matrix?: Matrix,
|
|
materialIndexOffset?: number
|
|
): void;
|
|
|
|
mergeMesh( mesh: Mesh ): void;
|
|
|
|
/**
|
|
* Checks for duplicate vertices using hashmap for specified number of decimal points, e.g. 4 for epsilon of 0.0001
|
|
* Duplicated vertices are removed and faces' vertices are updated.
|
|
*/
|
|
mergeVertices( precisionPoints?: number ): number;
|
|
|
|
setFromPoints( points: Array<Vector2> | Array<Vector3> ): this;
|
|
|
|
sortFacesByMaterialIndex(): void;
|
|
|
|
toBufferGeometry(): BufferGeometry;
|
|
|
|
static createBufferGeometryFromObject( object: Object3D ): BufferGeometry;
|
|
|
|
toJSON(): any;
|
|
|
|
/**
|
|
* Creates a new clone of the Geometry.
|
|
*/
|
|
clone(): Geometry;
|
|
|
|
copy( source: Geometry ): this;
|
|
|
|
/**
|
|
* Removes The object from memory.
|
|
* Don't forget to call this method when you remove an geometry because it can cuase meomory leaks.
|
|
*/
|
|
dispose(): void;
|
|
|
|
// These properties do not exist in a normal Geometry class, but if you use the instance that was passed by JSONLoader, it will be added.
|
|
bones: Bone[];
|
|
animation: AnimationClip;
|
|
animations: AnimationClip[];
|
|
|
|
}
|
|
|
|
/**
|
|
* Triangle face.
|
|
*/
|
|
export class Face3 {
|
|
|
|
/**
|
|
* @param a Vertex A index.
|
|
* @param b Vertex B index.
|
|
* @param c Vertex C index.
|
|
* @param normal Face normal or array of vertex normals.
|
|
* @param color Face color or array of vertex colors.
|
|
* @param materialIndex Material index.
|
|
*/
|
|
constructor(
|
|
a: number,
|
|
b: number,
|
|
c: number,
|
|
normal?: Vector3,
|
|
color?: Color,
|
|
materialIndex?: number
|
|
);
|
|
constructor(
|
|
a: number,
|
|
b: number,
|
|
c: number,
|
|
normal?: Vector3,
|
|
vertexColors?: Color[],
|
|
materialIndex?: number
|
|
);
|
|
constructor(
|
|
a: number,
|
|
b: number,
|
|
c: number,
|
|
vertexNormals?: Vector3[],
|
|
color?: Color,
|
|
materialIndex?: number
|
|
);
|
|
constructor(
|
|
a: number,
|
|
b: number,
|
|
c: number,
|
|
vertexNormals?: Vector3[],
|
|
vertexColors?: Color[],
|
|
materialIndex?: number
|
|
);
|
|
|
|
/**
|
|
* Vertex A index.
|
|
*/
|
|
a: number;
|
|
|
|
/**
|
|
* Vertex B index.
|
|
*/
|
|
b: number;
|
|
|
|
/**
|
|
* Vertex C index.
|
|
*/
|
|
c: number;
|
|
|
|
/**
|
|
* Face normal.
|
|
* @default new THREE.Vector3()
|
|
*/
|
|
normal: Vector3;
|
|
|
|
/**
|
|
* Array of 3 vertex normals.
|
|
* @default []
|
|
*/
|
|
vertexNormals: Vector3[];
|
|
|
|
/**
|
|
* Face color.
|
|
* @default new THREE.Color()
|
|
*/
|
|
color: Color;
|
|
|
|
/**
|
|
* Array of 3 vertex colors.
|
|
* @default []
|
|
*/
|
|
vertexColors: Color[];
|
|
|
|
/**
|
|
* Material index (points to {@link Mesh.material}).
|
|
* @default 0
|
|
*/
|
|
materialIndex: number;
|
|
|
|
clone(): Face3;
|
|
copy( source: Face3 ): this;
|
|
|
|
}
|