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https://github.com/DanielnetoDotCom/YouPHPTube
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70 lines
2.1 KiB
JavaScript
70 lines
2.1 KiB
JavaScript
import {
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BufferGeometry,
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Float32BufferAttribute
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} from '../../../build/three.module.js';
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var BoxLineGeometry = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) {
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BufferGeometry.call( this );
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width = width || 1;
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height = height || 1;
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depth = depth || 1;
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widthSegments = Math.floor( widthSegments ) || 1;
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heightSegments = Math.floor( heightSegments ) || 1;
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depthSegments = Math.floor( depthSegments ) || 1;
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var widthHalf = width / 2;
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var heightHalf = height / 2;
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var depthHalf = depth / 2;
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var segmentWidth = width / widthSegments;
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var segmentHeight = height / heightSegments;
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var segmentDepth = depth / depthSegments;
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var vertices = [];
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var x = - widthHalf, y = - heightHalf, z = - depthHalf;
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for ( var i = 0; i <= widthSegments; i ++ ) {
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vertices.push( x, - heightHalf, - depthHalf, x, heightHalf, - depthHalf );
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vertices.push( x, heightHalf, - depthHalf, x, heightHalf, depthHalf );
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vertices.push( x, heightHalf, depthHalf, x, - heightHalf, depthHalf );
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vertices.push( x, - heightHalf, depthHalf, x, - heightHalf, - depthHalf );
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x += segmentWidth;
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}
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for ( var i = 0; i <= heightSegments; i ++ ) {
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vertices.push( - widthHalf, y, - depthHalf, widthHalf, y, - depthHalf );
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vertices.push( widthHalf, y, - depthHalf, widthHalf, y, depthHalf );
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vertices.push( widthHalf, y, depthHalf, - widthHalf, y, depthHalf );
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vertices.push( - widthHalf, y, depthHalf, - widthHalf, y, - depthHalf );
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y += segmentHeight;
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}
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for ( var i = 0; i <= depthSegments; i ++ ) {
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vertices.push( - widthHalf, - heightHalf, z, - widthHalf, heightHalf, z );
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vertices.push( - widthHalf, heightHalf, z, widthHalf, heightHalf, z );
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vertices.push( widthHalf, heightHalf, z, widthHalf, - heightHalf, z );
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vertices.push( widthHalf, - heightHalf, z, - widthHalf, - heightHalf, z );
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z += segmentDepth;
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}
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this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
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};
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BoxLineGeometry.prototype = Object.create( BufferGeometry.prototype );
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BoxLineGeometry.prototype.constructor = BoxLineGeometry;
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export { BoxLineGeometry };
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