mirror of
https://github.com/DanielnetoDotCom/YouPHPTube
synced 2025-10-04 18:29:39 +02:00
106 lines
2.8 KiB
JavaScript
106 lines
2.8 KiB
JavaScript
import { InputNode } from '../core/InputNode.js';
|
|
import { ReflectNode } from '../accessors/ReflectNode.js';
|
|
import { ColorSpaceNode } from '../utils/ColorSpaceNode.js';
|
|
import { ExpressionNode } from '../core/ExpressionNode.js';
|
|
|
|
function CubeTextureNode( value, uv, bias ) {
|
|
|
|
InputNode.call( this, 'v4', { shared: true } );
|
|
|
|
this.value = value;
|
|
this.uv = uv || new ReflectNode();
|
|
this.bias = bias;
|
|
|
|
}
|
|
|
|
CubeTextureNode.prototype = Object.create( InputNode.prototype );
|
|
CubeTextureNode.prototype.constructor = CubeTextureNode;
|
|
CubeTextureNode.prototype.nodeType = 'CubeTexture';
|
|
|
|
CubeTextureNode.prototype.getTexture = function ( builder, output ) {
|
|
|
|
return InputNode.prototype.generate.call( this, builder, output, this.value.uuid, 'tc' );
|
|
|
|
};
|
|
|
|
CubeTextureNode.prototype.generate = function ( builder, output ) {
|
|
|
|
if ( output === 'samplerCube' ) {
|
|
|
|
return this.getTexture( builder, output );
|
|
|
|
}
|
|
|
|
var cubetex = this.getTexture( builder, output );
|
|
var uv = this.uv.build( builder, 'v3' );
|
|
var bias = this.bias ? this.bias.build( builder, 'f' ) : undefined;
|
|
|
|
if ( bias === undefined && builder.context.bias ) {
|
|
|
|
bias = builder.context.bias.setTexture( this ).build( builder, 'f' );
|
|
|
|
}
|
|
|
|
var code;
|
|
|
|
if ( bias ) code = 'texCubeBias( ' + cubetex + ', ' + uv + ', ' + bias + ' )';
|
|
else code = 'texCube( ' + cubetex + ', ' + uv + ' )';
|
|
|
|
// add a custom context for fix incompatibility with the core
|
|
// include ColorSpace function only for vertex shader (in fragment shader color space functions is added automatically by core)
|
|
// this should be removed in the future
|
|
// context.include =: is used to include or not functions if used FunctionNode
|
|
// context.ignoreCache =: not create variables temp nodeT0..9 to optimize the code
|
|
var context = { include: builder.isShader( 'vertex' ), ignoreCache: true };
|
|
var outputType = this.getType( builder );
|
|
|
|
builder.addContext( context );
|
|
|
|
this.colorSpace = this.colorSpace || new ColorSpaceNode( new ExpressionNode( '', outputType ) );
|
|
this.colorSpace.fromDecoding( builder.getTextureEncodingFromMap( this.value ) );
|
|
this.colorSpace.input.parse( code );
|
|
|
|
code = this.colorSpace.build( builder, outputType );
|
|
|
|
// end custom context
|
|
|
|
builder.removeContext();
|
|
|
|
return builder.format( code, outputType, output );
|
|
|
|
};
|
|
|
|
CubeTextureNode.prototype.copy = function ( source ) {
|
|
|
|
InputNode.prototype.copy.call( this, source );
|
|
|
|
if ( source.value ) this.value = source.value;
|
|
|
|
this.uv = source.uv;
|
|
|
|
if ( source.bias ) this.bias = source.bias;
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
CubeTextureNode.prototype.toJSON = function ( meta ) {
|
|
|
|
var data = this.getJSONNode( meta );
|
|
|
|
if ( ! data ) {
|
|
|
|
data = this.createJSONNode( meta );
|
|
|
|
data.value = this.value.uuid;
|
|
data.uv = this.uv.toJSON( meta ).uuid;
|
|
|
|
if ( this.bias ) data.bias = this.bias.toJSON( meta ).uuid;
|
|
|
|
}
|
|
|
|
return data;
|
|
|
|
};
|
|
|
|
export { CubeTextureNode };
|