1
0
Fork 0
mirror of https://github.com/DanielnetoDotCom/YouPHPTube synced 2025-10-04 10:19:24 +02:00
Oinktube/node_modules/three/examples/jsm/nodes/misc/BumpMapNode.js
2023-12-11 11:59:56 -03:00

165 lines
4.6 KiB
JavaScript

import { TempNode } from '../core/TempNode.js';
import { FloatNode } from '../inputs/FloatNode.js';
import { FunctionNode } from '../core/FunctionNode.js';
import { NormalNode } from '../accessors/NormalNode.js';
import { PositionNode } from '../accessors/PositionNode.js';
function BumpMapNode( value, scale ) {
TempNode.call( this, 'v3' );
this.value = value;
this.scale = scale || new FloatNode( 1 );
this.toNormalMap = false;
}
BumpMapNode.Nodes = ( function () {
var dHdxy_fwd = new FunctionNode( [
// Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen
// http://api.unrealengine.com/attachments/Engine/Rendering/LightingAndShadows/BumpMappingWithoutTangentSpace/mm_sfgrad_bump.pdf
// Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)
'vec2 dHdxy_fwd( sampler2D bumpMap, vec2 vUv, float bumpScale ) {',
// Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988
' vec2 dSTdx = dFdx( vUv );',
' vec2 dSTdy = dFdy( vUv );',
' float Hll = bumpScale * texture2D( bumpMap, vUv ).x;',
' float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;',
' float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;',
' return vec2( dBx, dBy );',
'}'
].join( '\n' ), null, { derivatives: true } );
var perturbNormalArb = new FunctionNode( [
'vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {',
// Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988
' vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );',
' vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );',
' vec3 vN = surf_norm;', // normalized
' vec3 R1 = cross( vSigmaY, vN );',
' vec3 R2 = cross( vN, vSigmaX );',
' float fDet = dot( vSigmaX, R1 );',
' fDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );',
' vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );',
' return normalize( abs( fDet ) * surf_norm - vGrad );',
'}'
].join( '\n' ), [ dHdxy_fwd ], { derivatives: true } );
var bumpToNormal = new FunctionNode( [
'vec3 bumpToNormal( sampler2D bumpMap, vec2 uv, float scale ) {',
' vec2 dSTdx = dFdx( uv );',
' vec2 dSTdy = dFdy( uv );',
' float Hll = texture2D( bumpMap, uv ).x;',
' float dBx = texture2D( bumpMap, uv + dSTdx ).x - Hll;',
' float dBy = texture2D( bumpMap, uv + dSTdy ).x - Hll;',
' return vec3( .5 - ( dBx * scale ), .5 - ( dBy * scale ), 1.0 );',
'}'
].join( '\n' ), null, { derivatives: true } );
return {
dHdxy_fwd: dHdxy_fwd,
perturbNormalArb: perturbNormalArb,
bumpToNormal: bumpToNormal
};
} )();
BumpMapNode.prototype = Object.create( TempNode.prototype );
BumpMapNode.prototype.constructor = BumpMapNode;
BumpMapNode.prototype.nodeType = 'BumpMap';
BumpMapNode.prototype.hashProperties = [ 'toNormalMap' ];
BumpMapNode.prototype.generate = function ( builder, output ) {
if ( builder.isShader( 'fragment' ) ) {
if ( this.toNormalMap ) {
var bumpToNormal = builder.include( BumpMapNode.Nodes.bumpToNormal );
return builder.format( bumpToNormal + '( ' + this.value.build( builder, 'sampler2D' ) + ', ' +
this.value.uv.build( builder, 'v2' ) + ', ' +
this.scale.build( builder, 'f' ) + ' )', this.getType( builder ), output );
} else {
var derivativeHeight = builder.include( BumpMapNode.Nodes.dHdxy_fwd ),
perturbNormalArb = builder.include( BumpMapNode.Nodes.perturbNormalArb );
this.normal = this.normal || new NormalNode();
this.position = this.position || new PositionNode( PositionNode.VIEW );
var derivativeHeightCode = derivativeHeight + '( ' + this.value.build( builder, 'sampler2D' ) + ', ' +
this.value.uv.build( builder, 'v2' ) + ', ' +
this.scale.build( builder, 'f' ) + ' )';
return builder.format( perturbNormalArb + '( -' + this.position.build( builder, 'v3' ) + ', ' +
this.normal.build( builder, 'v3' ) + ', ' +
derivativeHeightCode + ' )', this.getType( builder ), output );
}
} else {
console.warn( 'THREE.BumpMapNode is not compatible with ' + builder.shader + ' shader.' );
return builder.format( 'vec3( 0.0 )', this.getType( builder ), output );
}
};
BumpMapNode.prototype.copy = function ( source ) {
TempNode.prototype.copy.call( this, source );
this.value = source.value;
this.scale = source.scale;
return this;
};
BumpMapNode.prototype.toJSON = function ( meta ) {
var data = this.getJSONNode( meta );
if ( ! data ) {
data = this.createJSONNode( meta );
data.value = this.value.toJSON( meta ).uuid;
data.scale = this.scale.toJSON( meta ).uuid;
}
return data;
};
export { BumpMapNode };