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Oinktube/node_modules/three/examples/jsm/postprocessing/SAOPass.d.ts
2023-12-11 11:59:56 -03:00

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TypeScript

import {
Scene,
Camera,
Material,
MeshDepthMaterial,
MeshNormalMaterial,
ShaderMaterial,
Color,
Vector2,
WebGLRenderer,
WebGLRenderTarget
} from '../../../src/Three';
import { Pass } from './Pass';
export enum OUTPUT {
Beauty,
Default,
SAO,
Depth,
Normal
}
interface SAOPassParams {
output: OUTPUT;
saoBias: number;
saoIntensity: number;
saoScale: number;
saoKernelRadius: number;
saoMinResolution: number;
saoBlur: number;
saoBlurRadius: number;
saoBlurStdDev: number;
saoBlurDepthCutoff: number;
}
export class SAOPass extends Pass {
constructor( scene: Scene, camera: Camera, depthTexture?: boolean, useNormals?: boolean, resolution?: Vector2 );
scene: Scene;
camera: Camera;
supportsDepthTextureExtension: boolean;
supportsNormalTexture: boolean;
originalClearColor: Color;
oldClearColor: Color;
oldClearAlpha: number;
resolution: Vector2;
saoRenderTarget: WebGLRenderTarget;
blurIntermediateRenderTarget: WebGLRenderTarget;
beautyRenderTarget: WebGLRenderTarget;
normalRenderTarget: WebGLRenderTarget;
depthRenderTarget: WebGLRenderTarget;
depthMaterial: MeshDepthMaterial;
normalMaterial: MeshNormalMaterial;
saoMaterial: ShaderMaterial;
vBlurMaterial: ShaderMaterial;
hBlurMaterial: ShaderMaterial;
materialCopy: ShaderMaterial;
depthCopy: ShaderMaterial;
fsQuad: object;
params: SAOPassParams;
static OUTPUT: OUTPUT;
renderPass( renderer: WebGLRenderer, passMaterial: Material, renderTarget: WebGLRenderTarget, clearColor?: Color | string | number, clearAlpha?: number ): void;
renderOverride( renderer: WebGLRenderer, overrideMaterial: Material, renderTarget: WebGLRenderTarget, clearColor?: Color | string | number, clearAlpha?: number ): void;
}