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67 lines
1.4 KiB
JavaScript
67 lines
1.4 KiB
JavaScript
import {
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LinearFilter,
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RGBFormat,
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ShaderMaterial,
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UniformsUtils,
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WebGLRenderTarget
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} from '../../../build/three.module.js';
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import { Pass } from '../postprocessing/Pass.js';
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import { CopyShader } from '../shaders/CopyShader.js';
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var SavePass = function ( renderTarget ) {
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Pass.call( this );
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if ( CopyShader === undefined )
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console.error( 'THREE.SavePass relies on CopyShader' );
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var shader = CopyShader;
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this.textureID = 'tDiffuse';
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this.uniforms = UniformsUtils.clone( shader.uniforms );
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this.material = new ShaderMaterial( {
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader
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} );
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this.renderTarget = renderTarget;
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if ( this.renderTarget === undefined ) {
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this.renderTarget = new WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBFormat } );
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this.renderTarget.texture.name = 'SavePass.rt';
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}
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this.needsSwap = false;
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this.fsQuad = new Pass.FullScreenQuad( this.material );
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};
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SavePass.prototype = Object.assign( Object.create( Pass.prototype ), {
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constructor: SavePass,
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render: function ( renderer, writeBuffer, readBuffer ) {
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if ( this.uniforms[ this.textureID ] ) {
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this.uniforms[ this.textureID ].value = readBuffer.texture;
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}
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renderer.setRenderTarget( this.renderTarget );
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if ( this.clear ) renderer.clear();
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this.fsQuad.render( renderer );
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}
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} );
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export { SavePass };
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