mirror of
https://github.com/DanielnetoDotCom/YouPHPTube
synced 2025-10-04 10:19:24 +02:00
70 lines
1.5 KiB
JavaScript
70 lines
1.5 KiB
JavaScript
import {
|
|
ShaderMaterial,
|
|
UniformsUtils
|
|
} from '../../../build/three.module.js';
|
|
import { Pass } from '../postprocessing/Pass.js';
|
|
|
|
var ShaderPass = function ( shader, textureID ) {
|
|
|
|
Pass.call( this );
|
|
|
|
this.textureID = ( textureID !== undefined ) ? textureID : 'tDiffuse';
|
|
|
|
if ( shader instanceof ShaderMaterial ) {
|
|
|
|
this.uniforms = shader.uniforms;
|
|
|
|
this.material = shader;
|
|
|
|
} else if ( shader ) {
|
|
|
|
this.uniforms = UniformsUtils.clone( shader.uniforms );
|
|
|
|
this.material = new ShaderMaterial( {
|
|
|
|
defines: Object.assign( {}, shader.defines ),
|
|
uniforms: this.uniforms,
|
|
vertexShader: shader.vertexShader,
|
|
fragmentShader: shader.fragmentShader
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
this.fsQuad = new Pass.FullScreenQuad( this.material );
|
|
|
|
};
|
|
|
|
ShaderPass.prototype = Object.assign( Object.create( Pass.prototype ), {
|
|
|
|
constructor: ShaderPass,
|
|
|
|
render: function ( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
|
|
|
|
if ( this.uniforms[ this.textureID ] ) {
|
|
|
|
this.uniforms[ this.textureID ].value = readBuffer.texture;
|
|
|
|
}
|
|
|
|
this.fsQuad.material = this.material;
|
|
|
|
if ( this.renderToScreen ) {
|
|
|
|
renderer.setRenderTarget( null );
|
|
this.fsQuad.render( renderer );
|
|
|
|
} else {
|
|
|
|
renderer.setRenderTarget( writeBuffer );
|
|
// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
|
|
if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
|
|
this.fsQuad.render( renderer );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
export { ShaderPass };
|