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Oinktube/node_modules/three/examples/jsm/shaders/BokehShader2.d.ts
2023-12-11 11:59:56 -03:00

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TypeScript

import {
Uniform
} from '../../../src/Three';
export const BokehShader: {
uniforms: {
textureWidth: Uniform;
textureHeight: Uniform;
focalDepth: Uniform;
focalLength: Uniform;
fstop: Uniform;
tColor: Uniform;
tDepth: Uniform;
maxblur: Uniform;
showFocus: Uniform;
manualdof: Uniform;
vignetting: Uniform;
depthblur: Uniform;
threshold: Uniform;
gain: Uniform;
bias: Uniform;
fringe: Uniform;
znear: Uniform;
zfar: Uniform;
noise: Uniform;
dithering: Uniform;
pentagon: Uniform;
shaderFocus: Uniform;
focusCoords: Uniform;
};
vertexShader: string;
fragmentShader: string;
};
export const BokehDepthShader: {
uniforms: {
mNear: Uniform;
mFar: Uniform;
};
vertexShader: string;
fragmentShader: string;
};