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Oinktube/node_modules/three/examples/jsm/shaders/SepiaShader.js
2023-12-11 11:59:56 -03:00

54 lines
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JavaScript

/**
* Sepia tone shader
* based on glfx.js sepia shader
* https://github.com/evanw/glfx.js
*/
var SepiaShader = {
uniforms: {
'tDiffuse': { value: null },
'amount': { value: 1.0 }
},
vertexShader: [
'varying vec2 vUv;',
'void main() {',
' vUv = uv;',
' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
'}'
].join( '\n' ),
fragmentShader: [
'uniform float amount;',
'uniform sampler2D tDiffuse;',
'varying vec2 vUv;',
'void main() {',
' vec4 color = texture2D( tDiffuse, vUv );',
' vec3 c = color.rgb;',
' color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );',
' color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );',
' color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );',
' gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );',
'}'
].join( '\n' )
};
export { SepiaShader };