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New multitouch-compatible touch system.

This commit is contained in:
Simo Kinnunen 2014-09-12 19:22:16 +09:00
parent 38d20eba9a
commit 6c09a53d55
15 changed files with 861 additions and 280 deletions

View file

@ -1,9 +1,10 @@
var util = require('util')
var Promise = require('bluebird')
var syrup = require('syrup')
var monkey = require('adbkit-monkey')
var split = require('split')
var wire = require('../../../wire')
var devutil = require('../../../util/devutil')
var logger = require('../../../util/logger')
var lifecycle = require('../../../util/lifecycle')
var streamutil = require('../../../util/streamutil')
@ -12,111 +13,138 @@ var SeqQueue = require('../../../wire/seqqueue')
module.exports = syrup.serial()
.dependency(require('../support/adb'))
.dependency(require('../support/router'))
.dependency(require('../resources/remote'))
.dependency(require('./display'))
.dependency(require('./data'))
.define(function(options, adb, router, remote, display, data) {
.dependency(require('../resources/minitouch'))
.define(function(options, adb, router, minitouch) {
var log = logger.createLogger('device:plugins:touch')
var plugin = Object.create(null)
var service = {
port: 2820
}
function openService() {
function startService() {
log.info('Launching touch service')
return devutil.ensureUnusedPort(adb, options.serial, service.port)
return adb.shell(options.serial, [
'exec'
, minitouch.bin
])
.timeout(10000)
.then(function() {
return adb.shell(options.serial, [
'exec'
, remote.bin
, '--lib', remote.lib
, '--listen-input', service.port
])
.timeout(10000)
})
.then(function(out) {
lifecycle.share('Touch shell', out)
streamutil.talk(log, 'Touch shell says: "%s"', out)
})
.then(function() {
return devutil.waitForPort(adb, options.serial, service.port)
.timeout(15000)
})
.then(function(conn) {
return Promise.promisifyAll(monkey.connectStream(conn))
})
.then(function(monkey) {
return lifecycle.share('Touch monkey', monkey)
})
}
function modifyCoords(message) {
message.x = Math.floor(message.x * display.width)
message.y = Math.floor(message.y * display.height)
function connectService() {
function tryConnect(times, delay) {
return adb.openLocal(options.serial, '/data/local/tmp/minitouch.sock')
.timeout(10000)
.then(function(out) {
lifecycle.share('Touch socket', out)
return out
})
.then(function(out) {
return new Promise(function(resolve, reject) {
out.pipe(split()).on('data', function(line) {
var args = line.toString().split(/ /g)
switch (args[0]) {
case 'v':
out.version = +args[1]
log.info('Touch protocol is version %d', out.version)
break
case '^':
out.maxContacts = args[1]
out.maxX = args[2]
out.maxY = args[3]
out.maxPressure = args[4]
log.info(
'Touch protocol reports %d contacts in a %dx%d grid '
+ 'with a max pressure of %d'
, out.maxContacts
, out.maxX
, out.maxY
, out.maxPressure
)
return resolve(out)
default:
return reject(new Error(util.format(
'Unknown metadata "%s"'
, line
)))
}
})
})
})
.catch(function(err) {
if (/closed/.test(err.message) && times > 1) {
return Promise.delay(delay)
.then(function() {
return tryConnect(--times, delay * 2)
})
}
return Promise.reject(err)
})
}
log.info('Connecting to touch service')
return tryConnect(5, 100)
}
return openService()
.then(function(monkey) {
var queue = new SeqQueue()
, pressure = (data && data.touch && data.touch.defaultPressure) || 50
return startService()
.then(connectService)
.then(function(socket) {
var queue = new SeqQueue(100, 4)
log.info('Setting default pressure to %d', pressure)
function send(command) {
socket.write(command)
}
plugin.touchDown = function(point) {
modifyCoords(point)
monkey.sendAsync([
'touch down'
, point.x
, point.y
, pressure
].join(' '))
.catch(function(err) {
log.error('touchDown failed', err.stack)
})
send(util.format(
'd %s %s %s %s\n'
, point.contact
, Math.floor(point.x * socket.maxX)
, Math.floor(point.y * socket.maxY)
, Math.floor((point.pressure || 0.5) * socket.maxPressure)
))
}
plugin.touchMove = function(point) {
modifyCoords(point)
monkey.sendAsync([
'touch move'
, point.x
, point.y
, pressure
].join(' '))
.catch(function(err) {
log.error('touchMove failed', err.stack)
})
send(util.format(
'm %s %s %s %s\n'
, point.contact
, Math.floor(point.x * socket.maxX)
, Math.floor(point.y * socket.maxX)
, Math.floor((point.pressure || 0.5) * socket.maxPressure)
))
}
plugin.touchUp = function(point) {
modifyCoords(point)
monkey.sendAsync([
'touch up'
, point.x
, point.y
, pressure
].join(' '))
.catch(function(err) {
log.error('touchUp failed', err.stack)
})
send(util.format(
'u %s\n'
, point.contact
))
}
plugin.touchCommit = function() {
send('c\n')
}
plugin.touchReset = function() {
send('r\n')
}
plugin.tap = function(point) {
modifyCoords(point)
monkey.sendAsync([
'tap'
, point.x
, point.y
, pressure
].join(' '))
.catch(function(err) {
log.error('tap failed', err.stack)
})
plugin.touchDown(point)
plugin.touchCommit()
plugin.touchUp(point)
plugin.touchCommit()
}
router
.on(wire.GestureStartMessage, function(channel, message) {
queue.start(message.seq)
})
.on(wire.GestureStopMessage, function(channel, message) {
queue.push(message.seq, function() {
queue.stop()
})
})
.on(wire.TouchDownMessage, function(channel, message) {
queue.push(message.seq, function() {
plugin.touchDown(message)
@ -131,12 +159,16 @@ module.exports = syrup.serial()
queue.push(message.seq, function() {
plugin.touchUp(message)
})
// Reset queue
queue = new SeqQueue()
})
.on(wire.TapMessage, function(channel, message) {
plugin.tap(message)
.on(wire.TouchCommitMessage, function(channel, message) {
queue.push(message.seq, function() {
plugin.touchCommit()
})
})
.on(wire.TouchResetMessage, function(channel, message) {
queue.push(message.seq, function() {
plugin.touchReset()
})
})
})
.return(plugin)

View file

@ -0,0 +1,93 @@
var util = require('util')
var Promise = require('bluebird')
var syrup = require('syrup')
var logger = require('../../../util/logger')
var pathutil = require('../../../util/pathutil')
var devutil = require('../../../util/devutil')
var streamutil = require('../../../util/streamutil')
module.exports = syrup.serial()
.dependency(require('../support/adb'))
.dependency(require('../support/properties'))
.define(function(options, adb, properties) {
var log = logger.createLogger('device:resources:minitouch')
var resources = {
bin: {
src: pathutil.vendor(util.format(
'minitouch/%s/minitouch'
, properties['ro.product.cpu.abi']
))
, dest: '/data/local/tmp/minitouch'
, comm: 'minitouch'
, mode: 0755
}
}
function removeResource(res) {
return adb.shell(options.serial, ['rm', res.dest])
.timeout(10000)
.then(function(out) {
return streamutil.readAll(out)
})
.return(res)
}
function installResource(res) {
return adb.push(options.serial, res.src, res.dest, res.mode)
.timeout(10000)
.then(function(transfer) {
return new Promise(function(resolve, reject) {
transfer.on('error', reject)
transfer.on('end', resolve)
})
})
.return(res)
}
function ensureNotBusy(res) {
return adb.shell(options.serial, [res.dest, '--help'])
.timeout(10000)
.then(function(out) {
// Can be "Text is busy", "text busy"
return streamutil.findLine(out, (/busy/i))
.timeout(10000)
.then(function() {
log.info('Binary is busy, will retry')
return Promise.delay(1000)
})
.then(function() {
return ensureNotBusy(res)
})
.catch(streamutil.NoSuchLineError, function() {
return res
})
})
}
function installAll() {
return Promise.all([
removeResource(resources.bin).then(installResource).then(ensureNotBusy)
])
}
function stop() {
return devutil.killProcsByComm(
adb
, options.serial
, resources.bin.comm
, resources.bin.dest
)
.timeout(15000)
}
return stop()
.then(installAll)
.then(function() {
return {
bin: resources.bin.dest
}
})
})

View file

@ -82,19 +82,6 @@ module.exports = function(options) {
sub.unsubscribe(channel)
}
function createTouchHandler(Klass) {
return function(channel, data) {
push.send([
channel
, wireutil.envelope(new Klass(
data.seq
, data.x
, data.y
))
])
}
}
function createKeyHandler(Klass) {
return function(channel, data) {
push.send([
@ -268,10 +255,71 @@ module.exports = function(options) {
dbapi.resetUserSettings(user.email)
})
// Touch events
.on('input.touchDown', createTouchHandler(wire.TouchDownMessage))
.on('input.touchMove', createTouchHandler(wire.TouchMoveMessage))
.on('input.touchUp', createTouchHandler(wire.TouchUpMessage))
.on('input.tap', createTouchHandler(wire.TapMessage))
.on('input.touchDown', function(channel, data) {
push.send([
channel
, wireutil.envelope(new wire.TouchDownMessage(
data.seq
, data.contact
, data.x
, data.y
, data.pressure
))
])
})
.on('input.touchMove', function(channel, data) {
push.send([
channel
, wireutil.envelope(new wire.TouchMoveMessage(
data.seq
, data.contact
, data.x
, data.y
, data.pressure
))
])
})
.on('input.touchUp', function(channel, data) {
push.send([
channel
, wireutil.envelope(new wire.TouchUpMessage(
data.seq
, data.contact
))
])
})
.on('input.touchCommit', function(channel, data) {
push.send([
channel
, wireutil.envelope(new wire.TouchCommitMessage(
data.seq
))
])
})
.on('input.touchReset', function(channel, data) {
push.send([
channel
, wireutil.envelope(new wire.TouchResetMessage(
data.seq
))
])
})
.on('input.gestureStart', function(channel, data) {
push.send([
channel
, wireutil.envelope(new wire.GestureStartMessage(
data.seq
))
])
})
.on('input.gestureStop', function(channel, data) {
push.send([
channel
, wireutil.envelope(new wire.GestureStopMessage(
data.seq
))
])
})
// Key events
.on('input.keyDown', createKeyHandler(wire.KeyDownMessage))
.on('input.keyUp', createKeyHandler(wire.KeyUpMessage))

View file

@ -1,25 +1,61 @@
function SeqQueue() {
this.queue = []
this.seq = 0
function SeqQueue(size, maxWaiting) {
this.lo = 0
this.size = size
this.maxWaiting = maxWaiting
this.waiting = 0
this.list = new Array(size)
this.locked = true
}
SeqQueue.prototype.start = function(seq) {
this.locked = false
this.lo = seq
this.maybeConsume()
}
SeqQueue.prototype.stop = function() {
this.locked = true
this.maybeConsume()
}
SeqQueue.prototype.push = function(seq, handler) {
this.queue[seq] = handler
this.maybeDequeue()
if (seq >= this.size) {
return
}
this.list[seq] = handler
this.waiting += 1
this.maybeConsume()
}
SeqQueue.prototype.done = function(seq, handler) {
this.queue[seq] = handler
this.maybeDequeue()
}
SeqQueue.prototype.maybeConsume = function() {
if (this.locked) {
return
}
SeqQueue.prototype.maybeDequeue = function() {
var handler
while (this.waiting) {
// Did we reach the end of the loop? If so, start from the beginning.
if (this.lo === this.size) {
this.lo = 0
}
while ((handler = this.queue[this.seq])) {
this.queue[this.seq] = void 0
handler()
this.seq += 1
var handler = this.list[this.lo]
// Have we received it yet?
if (handler) {
this.list[this.lo] = void 0
handler()
this.lo += 1
this.waiting -= 1
}
// Are we too much behind? If so, just move on.
else if (this.waiting >= this.maxWaiting) {
this.lo += 1
this.waiting -= 1
}
// We don't have it yet, stop.
else {
break
}
}
}

View file

@ -25,10 +25,13 @@ enum MessageType {
ProbeMessage = 17;
ShellCommandMessage = 18;
ShellKeepAliveMessage = 19;
TapMessage = 20;
TouchDownMessage = 21;
TouchMoveMessage = 22;
TouchUpMessage = 23;
TouchCommitMessage = 65;
TouchResetMessage = 66;
GestureStartMessage = 67;
GestureStopMessage = 68;
TransactionDoneMessage = 24;
TransactionProgressMessage = 25;
TypeMessage = 26;
@ -249,25 +252,39 @@ message PhysicalIdentifyMessage {
message TouchDownMessage {
required uint32 seq = 1;
required float x = 2;
required float y = 3;
required uint32 contact = 2;
required float x = 3;
required float y = 4;
optional float pressure = 5;
}
message TouchMoveMessage {
required uint32 seq = 1;
required float x = 2;
required float y = 3;
required uint32 contact = 2;
required float x = 3;
required float y = 4;
optional float pressure = 5;
}
message TouchUpMessage {
required uint32 seq = 1;
required float x = 2;
required float y = 3;
required uint32 contact = 2;
}
message TapMessage {
required float x = 1;
required float y = 2;
message TouchCommitMessage {
required uint32 seq = 1;
}
message TouchResetMessage {
required uint32 seq = 1;
}
message GestureStartMessage {
required uint32 seq = 1;
}
message GestureStopMessage {
required uint32 seq = 1;
}
message TypeMessage {

View file

@ -21,16 +21,6 @@ module.exports = function ControlServiceFactory(
return tx.promise
}
function touchSender(type) {
return function(seq, x, y) {
sendOneWay(type, {
seq: seq
, x: x
, y: y
})
}
}
function keySender(type, fixedKey) {
return function(key) {
if (typeof key === 'string') {
@ -49,10 +39,56 @@ module.exports = function ControlServiceFactory(
}
}
this.touchDown = touchSender('input.touchDown')
this.touchMove = touchSender('input.touchMove')
this.touchUp = touchSender('input.touchUp')
this.tap = touchSender('input.tap')
this.gestureStart = function(seq) {
sendOneWay('input.gestureStart', {
seq: seq
})
}
this.gestureStop = function(seq) {
sendOneWay('input.gestureStop', {
seq: seq
})
}
this.touchDown = function(seq, contact, x, y, pressure) {
sendOneWay('input.touchDown', {
seq: seq
, contact: contact
, x: x
, y: y
, pressure: pressure
})
}
this.touchMove = function(seq, contact, x, y, pressure) {
sendOneWay('input.touchMove', {
seq: seq
, contact: contact
, x: x
, y: y
, pressure: pressure
})
}
this.touchUp = function(seq, contact) {
sendOneWay('input.touchUp', {
seq: seq
, contact: contact
})
}
this.touchCommit = function(seq) {
sendOneWay('input.touchCommit', {
seq: seq
})
}
this.touchReset = function(seq) {
sendOneWay('input.touchReset', {
seq: seq
})
}
this.keyDown = keySender('input.keyDown')
this.keyUp = keySender('input.keyUp')

View file

@ -4,31 +4,52 @@ var _ = require('lodash')
module.exports = function DeviceScreenDirective($document, ScalingService,
VendorUtil, PageVisibilityService, BrowserInfo, $timeout) {
return {
restrict: 'E',
template: require('./screen.jade'),
link: function (scope, element) {
restrict: 'E'
, template: require('./screen.jade')
, scope: {
control: '&'
, device: '&'
}
, link: function (scope, element) {
var device = scope.device()
, control = scope.control()
var canvas = element.find('canvas')[0]
, input = element.find('input')
var imageRender = new FastImageRender(canvas, {
render: 'canvas',
timeout: 3000
})
var guestDisplayDensity = setDisplayDensity(1.5)
//var guestDisplayRotation = 0
var finger = element.find('span')
var input = element.find('input')
var boundingWidth = 0 // TODO: cache inside FastImageRender?
var boundingHeight = 0
var cachedBoundingWidth = 0
var cachedBoundingHeight = 0
var cachedImageWidth = 0
var cachedImageHeight = 0
var cachedRotation = 0
var rotation = 0
var loading = false
var scaler
var seq = 0
var cssTransform = VendorUtil.style(['transform', 'webkitTransform'])
var screen = scope.screen = {
scaler: ScalingService.coordinator(
device.display.width, device.display.height
)
, rotation: 0
, bounds: {
x: 0
, y: 0
, w: 0
, h: 0
}
}
var cachedScreen = {
rotation: 0
, bounds: {
x: 0
, y: 0
, w: 0
, h: 0
}
}
// NOTE: instead of fa-pane-resize, a fa-child-pane-resize could be better
var onPanelResizeThrottled = _.throttle(updateBounds, 16)
scope.$on('fa-pane-resize', onPanelResizeThrottled)
@ -42,88 +63,20 @@ module.exports = function DeviceScreenDirective($document, ScalingService,
return guestDisplayDensity
}
function sendTouch(type, e) {
var x = e.offsetX || e.layerX || 0
var y = e.offsetY || e.layerY || 0
var r = scope.device.display.rotation
if (BrowserInfo.touch) {
if (e.touches && e.touches.length) {
x = e.touches[0].pageX
y = e.touches[0].pageY
} else if (e.changedTouches && e.changedTouches.length) {
x = e.changedTouches[0].pageX
y = e.changedTouches[0].pageY
}
}
var scaled = scaler.coords(boundingWidth, boundingHeight, x, y, r)
finger[0].style[cssTransform] =
'translate3d(' + x + 'px,' + y + 'px,0)'
scope.control[type](
seq++, scaled.xP, scaled.yP
)
}
function stopTouch() {
element.removeClass('fingering')
if (BrowserInfo.touch) {
element.unbind('touchmove', moveListener)
$document.unbind('touchend', upListener)
$document.unbind('touchleave', upListener)
} else {
element.unbind('mousemove', moveListener)
$document.unbind('mouseup', upListener)
$document.unbind('mouseleave', upListener)
}
seq = 0
}
function updateBounds() {
boundingWidth = element[0].offsetWidth
boundingHeight = element[0].offsetHeight
screen.bounds.w = element[0].offsetWidth
screen.bounds.h = element[0].offsetHeight
// TODO: element is an object HTMLUnknownElement in IE9
// Developer error, let's try to reduce debug time
if (!boundingWidth || !boundingHeight) {
if (!screen.bounds.w || !screen.bounds.h) {
throw new Error(
'Unable to update display size; container must have dimensions'
)
}
}
function downListener(e) {
e.preventDefault()
if (!BrowserInfo.touch) {
input[0].focus()
element.addClass('fingering')
}
sendTouch('touchDown', e)
if (BrowserInfo.touch) {
element.bind('touchmove', moveListener)
$document.bind('touchend', upListener)
$document.bind('touchleave', upListener)
} else {
element.bind('mousemove', moveListener)
$document.bind('mouseup', upListener)
$document.bind('mouseleave', upListener)
}
}
function moveListener(e) {
sendTouch('touchMove', e)
}
function upListener(e) {
sendTouch('touchUp', e)
stopTouch()
}
function isChangeCharsetKey(e) {
// Add any special key here for changing charset
//console.log('e', e)
@ -162,7 +115,7 @@ module.exports = function DeviceScreenDirective($document, ScalingService,
if (isChangeCharsetKey(e)) {
specialKey = true
scope.control.keyPress('switch_charset')
control.keyPress('switch_charset')
}
if (specialKey) {
@ -173,58 +126,58 @@ module.exports = function DeviceScreenDirective($document, ScalingService,
}
function keydownListener(e) {
scope.control.keyDown(e.keyCode)
control.keyDown(e.keyCode)
}
function keyupListener(e) {
if (!keyupSpecialKeys(e)) {
scope.control.keyUp(e.keyCode)
control.keyUp(e.keyCode)
}
}
function keypressListener(e) {
e.preventDefault() // no need to change value
scope.control.type(String.fromCharCode(e.charCode))
control.type(String.fromCharCode(e.charCode))
}
function pasteListener(e) {
e.preventDefault() // no need to change value
scope.control.paste(e.clipboardData.getData('text/plain'))
control.paste(e.clipboardData.getData('text/plain'))
}
function copyListener(e) {
scope.control.getClipboardContent()
control.getClipboardContent()
// @TODO: OK, this basically copies last clipboard content
if (scope.control.clipboardContent) {
e.clipboardData.setData("text/plain", scope.control.clipboardContent)
if (control.clipboardContent) {
e.clipboardData.setData("text/plain", control.clipboardContent)
}
e.preventDefault()
}
scope.retryLoadingScreen = function () {
if (scope.displayError === 'secure') {
scope.control.home()
control.home()
}
$timeout(maybeLoadScreen, 3000)
}
function maybeLoadScreen() {
if (!loading && scope.$parent.showScreen && scope.device) {
if (!loading && scope.$parent.showScreen && device) {
var w, h
switch (rotation) {
switch (screen.rotation) {
case 0:
case 180:
w = boundingWidth
h = boundingHeight
w = screen.bounds.w
h = screen.bounds.h
break
case 90:
case 270:
w = boundingHeight
h = boundingWidth
w = screen.bounds.h
h = screen.bounds.w
break
}
loading = true
imageRender.load(scope.device.display.url +
imageRender.load(device.display.url +
'?width=' + Math.ceil(w * guestDisplayDensity) +
'&height=' + Math.ceil(h * guestDisplayDensity) +
'&time=' + Date.now()
@ -233,35 +186,37 @@ module.exports = function DeviceScreenDirective($document, ScalingService,
}
function on() {
scaler = ScalingService.coordinator(
scope.device.display.width, scope.device.display.height
)
imageRender.onLoad = function (image) {
var cachedImageWidth = 0
, cachedImageHeight = 0
loading = false
if (scope.$parent.showScreen) {
screen.rotation = device.display.rotation
// Check to set the size only if updated
if (cachedBoundingWidth !== boundingWidth ||
cachedBoundingHeight !== boundingHeight ||
if (cachedScreen.bounds.w !== screen.bounds.w ||
cachedScreen.bounds.h !== screen.bounds.h ||
cachedImageWidth !== image.width ||
cachedImageHeight !== image.height ||
cachedRotation !== rotation) {
cachedScreen.rotation !== screen.rotation) {
cachedBoundingWidth = boundingWidth
cachedBoundingHeight = boundingHeight
cachedScreen.bounds.w = screen.bounds.w
cachedScreen.bounds.h = screen.bounds.h
cachedImageWidth = image.width
cachedImageHeight = image.height
cachedRotation = rotation
cachedScreen.rotation = screen.rotation
imageRender.canvasWidth = cachedImageWidth
imageRender.canvasHeight = cachedImageHeight
var projectedSize = scaler.projectedSize(
boundingWidth, boundingHeight, rotation
var projectedSize = screen.scaler.projectedSize(
screen.bounds.w
, screen.bounds.h
, screen.rotation
)
imageRender.canvasStyleWidth = projectedSize.width
@ -270,7 +225,7 @@ module.exports = function DeviceScreenDirective($document, ScalingService,
// @todo Make sure that each position is able to rotate smoothly
// to the next one. This current setup doesn't work if rotation
// changes from 180 to 270 (it will do a reverse rotation).
switch (rotation) {
switch (screen.rotation) {
case 0:
canvas.style[cssTransform] = 'translate(-50%, -50%) rotate(0deg)'
break
@ -321,30 +276,17 @@ module.exports = function DeviceScreenDirective($document, ScalingService,
input.bind('keypress', keypressListener)
input.bind('paste', pasteListener)
input.bind('copy', copyListener)
if (BrowserInfo.touch) {
element.bind('touchstart', downListener)
} else {
element.bind('mousedown', downListener)
}
}
function off() {
imageRender.onLoad = imageRender.onError = null
loading = false
stopTouch()
input.unbind('keydown', keydownListener)
input.unbind('keyup', keyupListener)
input.unbind('keypress', keypressListener)
input.unbind('paste', pasteListener)
input.unbind('copy', copyListener)
if (BrowserInfo.touch) {
element.unbind('touchstart', downListener)
} else {
element.unbind('mousedown', downListener)
}
}
scope.$watch('$parent.showScreen', function (val) {
@ -357,7 +299,7 @@ module.exports = function DeviceScreenDirective($document, ScalingService,
})
function checkEnabled() {
var using = scope.device && scope.device.using
var using = device && device.using
if (using && !PageVisibilityService.hidden) {
on()
}
@ -369,22 +311,276 @@ module.exports = function DeviceScreenDirective($document, ScalingService,
scope.$watch('device.using', checkEnabled)
scope.$on('visibilitychange', checkEnabled)
scope.$watch('device.display.rotation', function (r) {
rotation = r || 0
})
scope.$on('guest-portrait', function () {
scope.control.rotate(0)
control.rotate(0)
updateBounds()
})
scope.$on('guest-landscape', function () {
scope.control.rotate(90)
control.rotate(90)
setDisplayDensity(2)
updateBounds()
})
scope.$on('$destroy', off)
// @todo Move everything below this line elsewhere.
var slots = []
, slotted = Object.create(null)
, fingers = []
, seq = -1
, cycle = 100
function nextSeq() {
return ++seq >= cycle ? (seq = 0) : seq
}
function createSlots() {
for (var i = 9; i >= 0; --i) {
slots.push(i)
fingers.unshift(createFinger(i))
}
}
function activateFinger(index, x, y, pressure) {
var scale = 0.5 + pressure
fingers[index].classList.add('active')
fingers[index].style[cssTransform] =
'translate3d(' + x + 'px,' + y + 'px,0) ' +
'scale(' + scale + ',' + scale + ')'
}
function deactivateFinger(index) {
fingers[index].classList.remove('active')
}
function deactivateFingers() {
for (var i = 0, l = fingers.length; i < l; ++i) {
fingers[i].classList.remove('active')
}
}
function createFinger(index) {
var el = document.createElement('span')
el.className = 'finger finger-' + index
return el
}
function calculateBounds() {
var el = element[0]
screen.bounds.w = el.offsetWidth
screen.bounds.h = el.offsetHeight
screen.bounds.x = 0
screen.bounds.y = 0
while (el.offsetParent) {
screen.bounds.x += el.offsetLeft
screen.bounds.y += el.offsetTop
el = el.offsetParent
}
}
function mouseDownListener(e) {
e.preventDefault()
calculateBounds()
startMousing()
var x = e.pageX - screen.bounds.x
, y = e.pageY - screen.bounds.y
, pressure = 0.5
, scaled = screen.scaler.coords(
screen.bounds.w
, screen.bounds.h
, x
, y
, screen.rotation
)
control.touchDown(nextSeq(), 0, scaled.xP, scaled.yP, pressure)
control.touchCommit(nextSeq())
activateFinger(0, x, y, pressure)
element.bind('mousemove', mouseMoveListener)
$document.bind('mouseup', mouseUpListener)
$document.bind('mouseleave', mouseUpListener)
}
function mouseMoveListener(e) {
e.preventDefault()
var x = e.pageX - screen.bounds.x
, y = e.pageY - screen.bounds.y
, pressure = 0.5
, scaled = screen.scaler.coords(
screen.bounds.w
, screen.bounds.h
, x
, y
, screen.rotation
)
control.touchMove(nextSeq(), 0, scaled.xP, scaled.yP, pressure)
control.touchCommit(nextSeq())
activateFinger(0, x, y, pressure)
}
function mouseUpListener(e) {
e.preventDefault()
control.touchUp(nextSeq(), 0)
control.touchCommit(nextSeq())
deactivateFinger(0)
stopMousing()
}
function startMousing() {
control.gestureStart(nextSeq())
}
function stopMousing() {
element.unbind('mousemove', mouseMoveListener)
$document.unbind('mouseup', mouseUpListener)
$document.unbind('mouseleave', mouseUpListener)
deactivateFingers()
control.gestureStop(nextSeq())
}
function touchStartListener(e) {
e.preventDefault()
calculateBounds()
if (e.touches.length === e.changedTouches.length) {
startTouching()
}
var currentTouches = Object.create(null)
var i, l
for (i = 0, l = e.touches.length; i < l; ++i) {
currentTouches[e.touches[i].identifier] = 1;
}
function maybeLostTouchEnd(id) {
return !(id in currentTouches)
}
// We might have lost a touchend event due to various edge cases
// (literally) such as dragging from the bottom of the screen so that
// the control center appears. If so, let's ask for a reset.
if (Object.keys(slotted).some(maybeLostTouchEnd)) {
Object.keys(slotted).forEach(function(id) {
slots.push(slotted[id])
delete slotted[id]
})
slots.sort().reverse()
control.touchReset(nextSeq())
deactivateFingers()
}
if (!slots.length) {
// This should never happen but who knows...
throw new Error('Ran out of multitouch slots')
}
for (i = 0, l = e.changedTouches.length; i < l; ++i) {
var touch = e.changedTouches[i]
, slot = slots.pop()
, x = touch.pageX - screen.bounds.x
, y = touch.pageY - screen.bounds.y
, pressure = touch.force || 0.5
, scaled = screen.scaler.coords(
screen.bounds.w
, screen.bounds.h
, x
, y
, screen.rotation
)
slotted[touch.identifier] = slot
control.touchDown(nextSeq(), slot, scaled.xP, scaled.yP, pressure)
activateFinger(slot, x, y, pressure)
}
element.bind('touchmove', touchMoveListener)
$document.bind('touchend', touchEndListener)
$document.bind('touchleave', touchEndListener)
control.touchCommit(nextSeq())
}
function touchMoveListener(e) {
e.preventDefault()
for (var i = 0, l = e.changedTouches.length; i < l; ++i) {
var touch = e.changedTouches[i]
, slot = slotted[touch.identifier]
, x = touch.pageX - screen.bounds.x
, y = touch.pageY - screen.bounds.y
, pressure = touch.force || 0.5
, scaled = screen.scaler.coords(
screen.bounds.w
, screen.bounds.h
, x
, y
, screen.rotation
)
control.touchMove(nextSeq(), slot, scaled.xP, scaled.yP, pressure)
activateFinger(slot, x, y, pressure)
}
control.touchCommit(nextSeq())
}
function touchEndListener(e) {
var foundAny = false
for (var i = 0, l = e.changedTouches.length; i < l; ++i) {
var touch = e.changedTouches[i]
, slot = slotted[touch.identifier]
if (slot === void 0) {
// We've already disposed of the contact. We may have gotten a
// touchend event for the same contact twice.
continue
}
delete slotted[touch.identifier]
slots.push(slot)
control.touchUp(nextSeq(), slot)
deactivateFinger(slot)
foundAny = true
}
if (foundAny) {
control.touchCommit(nextSeq())
if (!e.touches.length) {
stopTouching()
}
}
}
function startTouching() {
control.gestureStart(nextSeq())
}
function stopTouching() {
element.unbind('touchmove', touchMoveListener)
$document.unbind('touchend', touchEndListener)
$document.unbind('touchleave', touchEndListener)
deactivateFingers()
control.gestureStop(nextSeq())
}
element.on('touchstart', touchStartListener)
element.on('mousedown', mouseDownListener)
createSlots()
}
}
}

View file

@ -13,4 +13,3 @@ div(ng-if='displayError').screen-error
i.fa.fa-refresh
span(translate) Retry
input(type='password', tabindex='40', accesskey='C', autocorrect='off', autocapitalize='off', focus-element='$root.screenFocus')
span.finger

View file

@ -11,6 +11,9 @@
}
device-screen {
width: 100%;
height: 100%;
background: gray;
position: relative;
display: block;
overflow: hidden;
@ -24,6 +27,11 @@ device-screen {
user-select: none;
}
device-screen .screen-touch {
width: 100%;
height: 100%;
}
device-screen canvas {
position: absolute;
top: 50%;
@ -49,7 +57,7 @@ device-screen .finger {
display: none;
}
device-screen.fingering .finger {
device-screen .finger.active {
display: block;
}

View file

@ -36,8 +36,8 @@
i.fa.fa-times
.as-row.fill-height
div(ng-controller='DeviceScreenCtrl', ng-file-drop='installFile($files)', ng-file-drag-over-class='dragover').fill-height
device-screen(style='width: 100%; height: 100%; background: gray')
div(ng-controller='DeviceScreenCtrl', ng-if='device', ng-file-drop='installFile($files)', ng-file-drag-over-class='dragover').fill-height
device-screen(device='device', control='control')
.stf-vnc-bottom.as-row
.controls

116
test/wire/seqqueue.js Normal file
View file

@ -0,0 +1,116 @@
var sinon = require('sinon')
var chai = require('chai')
chai.use(require('sinon-chai'))
var expect = chai.expect
var SeqQueue = require('../../lib/wire/seqqueue')
describe('SeqQueue', function() {
it('should wait until started', function() {
var spy = sinon.spy()
var q = new SeqQueue(10, Infinity)
q.push(0, spy)
expect(spy).to.not.have.been.called
q.start(0)
expect(spy).to.have.been.calledOnce
})
it('should call first item immediately if started', function() {
var spy = sinon.spy()
var q = new SeqQueue(10, Infinity)
q.start(0)
q.push(0, spy)
expect(spy).to.have.been.calledOnce
})
it('should call items in seq order', function() {
var spy1 = sinon.spy()
var spy2 = sinon.spy()
var spy3 = sinon.spy()
var spy4 = sinon.spy()
var q = new SeqQueue(10, Infinity)
q.start(0)
q.push(0, spy1)
q.push(1, spy2)
q.push(2, spy3)
q.push(3, spy4)
expect(spy1).to.have.been.calledOnce
expect(spy2).to.have.been.calledOnce
expect(spy3).to.have.been.calledOnce
expect(spy4).to.have.been.calledOnce
})
it('should not call item until seq reaches it', function() {
var spy1 = sinon.spy()
var spy2 = sinon.spy()
var spy3 = sinon.spy()
var spy4 = sinon.spy()
var q = new SeqQueue(10, Infinity)
q.start(0)
q.push(0, spy1)
q.push(3, spy4)
expect(spy1).to.have.been.calledOnce
expect(spy4).to.not.have.been.called
q.push(2, spy3)
expect(spy3).to.not.have.been.called
expect(spy4).to.not.have.been.called
q.push(1, spy2)
expect(spy2).to.have.been.calledOnce
expect(spy3).to.have.been.calledOnce
expect(spy4).to.have.been.calledOnce
})
it('should should start skipping items if too far behind', function() {
var spy1 = sinon.spy()
var spy2 = sinon.spy()
var spy3 = sinon.spy()
var spy4 = sinon.spy()
var q = new SeqQueue(10, 2)
q.start(0)
q.push(0, spy1)
q.push(2, spy3)
q.push(3, spy4)
q.push(1, spy2)
expect(spy1).to.have.been.calledOnce
expect(spy2).to.not.have.been.called
expect(spy3).to.have.been.calledOnce
expect(spy4).to.have.been.calledOnce
})
it('should should start a new queue', function() {
var spy1 = sinon.spy()
var spy2 = sinon.spy()
var spy3 = sinon.spy()
var spy4 = sinon.spy()
var q = new SeqQueue(2, Infinity)
q.start(0)
q.push(0, spy1)
q.push(1, spy2)
q.stop(2)
q.start(0)
q.push(0, spy3)
q.push(1, spy4)
expect(spy1).to.have.been.calledOnce
expect(spy2).to.have.been.calledOnce
expect(spy3).to.have.been.calledOnce
expect(spy4).to.have.been.calledOnce
})
it('should should start a new queue on even on 1 length', function() {
var spy1 = sinon.spy()
var spy2 = sinon.spy()
var spy3 = sinon.spy()
var q = new SeqQueue(1, Infinity)
q.start(0)
q.push(0, spy1)
q.stop(1)
q.start(0)
q.push(0, spy2)
q.stop(1)
q.start(0)
q.push(0, spy3)
expect(spy1).to.have.been.calledOnce
expect(spy2).to.have.been.calledOnce
expect(spy3).to.have.been.calledOnce
})
})

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