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https://github.com/openstf/stf
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Fix canvas rotation being off on devices which are naturally landscape.
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c5a4727ae3
commit
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2 changed files with 12 additions and 19 deletions
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@ -259,16 +259,16 @@ module.exports = function DeviceScreenDirective($document, ScalingService,
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// changes from 180 to 270 (it will do a reverse rotation).
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switch (rotation) {
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case 0:
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canvas.style[cssTransform] = 'rotate(0deg)'
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canvas.style[cssTransform] = 'translate(-50%, -50%) rotate(0deg)'
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break
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case 90:
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canvas.style[cssTransform] = 'rotate(-90deg)'
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canvas.style[cssTransform] = 'translate(-50%, -50%) rotate(-90deg)'
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break
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case 180:
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canvas.style[cssTransform] = 'rotate(-180deg)'
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canvas.style[cssTransform] = 'translate(-50%, -50%) rotate(-180deg)'
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break
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case 270:
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canvas.style[cssTransform] = 'rotate(90deg)'
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canvas.style[cssTransform] = 'translate(-50%, -50%) rotate(90deg)'
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break
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}
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}
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@ -3,7 +3,6 @@
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-moz-transition: 1s linear opacity;
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-o-transition: 1s linear opacity;
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transition: 1s linear opacity;
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opacity: 0;
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}
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@ -11,14 +10,6 @@
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opacity: 1;
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}
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device-screen canvas {
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transition: width 100ms linear, -webkit-transform 250ms ease-in-out;
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-webkit-transform-origin: 50% 50%;
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transform-origin: 50% 50%;
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-webkit-transform: width, rotate(0deg);
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transform: width, rotate(0deg);
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}
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device-screen {
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position: relative;
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display: block;
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@ -35,12 +26,14 @@ device-screen {
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device-screen canvas {
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position: absolute;
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margin: auto;
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top: 0;
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right: 0;
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bottom: 0;
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left: 0;
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pointer-events: none; /* MUST HAVE */
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top: 50%;
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left: 50%;
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pointer-events: none; /* MUST HAVE or touch coordinates will be off */
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transition: width 100ms linear, -webkit-transform 250ms ease-in-out;
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-webkit-transform-origin: 50% 50%;
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transform-origin: 50% 50%;
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-webkit-transform: rotate(0deg);
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transform: translate(-50%, -50%) rotate(0deg);
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}
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device-screen .finger {
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