Gunther Brunner
ce604d8211
All JSHint trough webpack passes now.
2014-09-02 17:25:22 +09:00
Gunther Brunner
9e753551af
Added Timeout error message when the screen takes more than 1 second to load.
2014-05-21 12:12:19 +09:00
Gunther Brunner
d59c156297
Device screen now has the ability to hide and clear the canvas.
2014-05-14 18:12:22 +09:00
Simo Kinnunen
8b13a1c945
Fix various JSHint warnings in client-side code.
2014-03-26 16:06:49 +09:00
Gunther Brunner
a22eb8e841
requestAnimationFrame was missing.
2014-03-07 19:19:06 +09:00
Gunther Brunner
defda72fc1
- Introducing requestAnimationFrame
2014-03-07 19:11:04 +09:00
Gunther Brunner
180bc42f38
- Removed PixiRender, it was too slow.
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- Fixed bug not removing onLoad infinite loop.
2014-03-07 18:20:34 +09:00
Gunther Brunner
d381d90446
- Added benchmark comparing JPEG, PNG, WEBP, DDS DXT1, and CRN DXT1 formats.
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- Pixi Canvas and WebGL render was added for quick benchmarking but it's going away soon, because WebGL is even slower than Canvas for big textures. The browsers nowadays use OpenGL in the backend for rendering Canvas.
- There is 3 different WebGL Renders but they need adjusting so they work with Non Power Of Two textures.
- For now the winner is JPEG+Canvas, however CRN+WebGL will be better almost for sure if server side supports it.
2014-02-28 16:41:49 +09:00
Gunther Brunner
999e5113bf
Added Pixi Render.
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Added performance counters.
2014-02-27 21:01:56 +09:00
Gunther Brunner
c021b3d153
FastImageRender working.
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Still not Fast though.
2014-02-27 19:04:07 +09:00
Gunther Brunner
f9af24e6bc
Making render resize.
2014-02-27 18:50:17 +09:00
Gunther Brunner
13361c5264
Add image loader
2014-02-24 19:44:50 +09:00
Gunther Brunner
9eb5c74639
Add performance test for Canvas Render.
2014-02-21 19:28:45 +09:00