Simo Kinnunen
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d806d4fe54
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EventEmitter constructor was not being called in many places. It did work due to the EventEmitter3 constructor being empty, but we can't rely on that.
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2015-06-02 13:26:43 +09:00 |
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Simo Kinnunen
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c1357ac540
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Try to read frames immediately instead of waiting for a readable event. We may already have received it before.
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2015-04-30 20:59:38 +09:00 |
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Simo Kinnunen
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5bb05f52f6
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Move some screen utilities to the global util directory so that they can be used for other things too.
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2015-04-30 13:41:32 +09:00 |
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Simo Kinnunen
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2123a475e3
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Don't allow minicap to fail more than 3 times in 10s.
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2015-04-27 16:10:41 +09:00 |
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Simo Kinnunen
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688ddda713
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Fix unexpected minicap death during start causing a TimeoutError, causing the licecycle to end unnecessarily. Now it will just try again like it should have from the start.
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2015-04-27 11:48:42 +09:00 |
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Simo Kinnunen
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9ea0839b0b
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Rotate canvas image on client side when necessary. Minicap now always returns the image in upright position for newer devices.
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2015-04-23 14:45:10 +09:00 |
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Simo Kinnunen
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7202f102d9
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Remove duplicate code.
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2015-04-23 09:57:09 +09:00 |
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Simo Kinnunen
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51bad5ec59
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Oops, mistakenly left a console.log behind.
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2015-04-17 17:29:34 +09:00 |
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Simo Kinnunen
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feb77c4396
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Don't read new frames before the previous frame has been sent.
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2015-04-17 17:21:38 +09:00 |
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Simo Kinnunen
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07fb3b530c
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Allow minicap to skip frames when necessary.
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2015-04-16 19:50:38 +09:00 |
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Simo Kinnunen
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88162e8a33
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Restart FrameProducer if it dies unexpectedly.
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2015-04-16 16:35:36 +09:00 |
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Simo Kinnunen
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95e9dd0b82
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Integrate new minicap along with a moderate rewrite. What's currently missing is recovering from socket death.
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2015-04-15 18:55:46 +09:00 |
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