mirror of
https://github.com/openstf/stf
synced 2025-10-04 10:19:30 +02:00
165 lines
4.7 KiB
JavaScript
165 lines
4.7 KiB
JavaScript
define(['./_module'], function(app) {
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function DeviceScreenCtrl($scope, scalingService) {
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$scope.ready = false
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$scope.displayError = false
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$scope.scalingService = scalingService
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$scope.promiseOfDevice.then(function() {
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$scope.ready = true
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})
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}
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function DeviceScreenDirective($document, scalingService) {
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return {
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restrict: 'E'
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, templateUrl: 'partials/devices/screen'
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, link: function($scope, element, attrs) {
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$scope.promiseOfDevice.then(function(device) {
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var loader = new Image()
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, canvas = element.find('canvas')[0]
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, finger = element.find('span')
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, input = element.find('textarea')
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, g = canvas.getContext('2d')
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, displayWidth = 0
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, displayHeight = 0
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, scaler = scalingService.coordinator(
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device.display.width
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, device.display.height
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)
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function updateDisplaySize() {
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displayWidth = element[0].offsetWidth
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displayHeight = element[0].offsetHeight
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// Developer error, let's try to reduce debug time
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if (!displayWidth || !displayHeight) {
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throw new Error(
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'Unable to update display size; container must have dimensions'
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)
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}
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}
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function loadScreen() {
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loader.src = device.display.url +
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'?width=' + displayWidth +
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'&height=' + displayHeight +
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'&time=' + Date.now()
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}
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loader.onload = function() {
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var size = scaler.projectedSize(displayWidth, displayHeight)
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// Make sure we're rendering pixels 1 to 1
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canvas.width = this.width
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canvas.height = this.height
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// Perhaps we have a massive screen but not enough pixels. Let's
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// scale up
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canvas.style.width = size.width + 'px'
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canvas.style.height = size.height + 'px'
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// Draw the image
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g.drawImage(this, 0, 0)
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// Reset error, if any
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if ($scope.displayError) {
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$scope.$apply(function() {
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$scope.displayError = false
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})
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}
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// Next please
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loadScreen()
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}
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loader.onerror = function() {
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$scope.$apply(function() {
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$scope.displayError = true
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})
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}
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function sendTouch(type, e) {
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var scaled = scaler.coords(
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displayWidth
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, displayHeight
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, e.offsetX
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, e.offsetY
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)
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finger[0].style.webkitTransform =
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'translate3d(' + e.offsetX + 'px,' + e.offsetY + 'px,0)'
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$scope.control[type](
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scaled.xP * device.display.width
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, scaled.yP * device.display.height
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)
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}
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function downListener(e) {
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e.preventDefault()
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input[0].focus()
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element.addClass('fingering')
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sendTouch('touchDown', e)
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element.bind('mousemove', moveListener)
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$document.bind('mouseup', upListener)
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$document.bind('mouseleave', upListener)
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}
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function moveListener(e) {
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sendTouch('touchMove', e)
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}
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function upListener(e) {
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sendTouch('touchUp', e)
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stop()
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}
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function stop() {
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element.removeClass('fingering')
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element.unbind('mousemove', moveListener)
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$document.unbind('mouseup', upListener)
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$document.unbind('mouseleave', upListener)
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}
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$scope.$on('$destroy', function() {
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loader.onload = loader.onerror = null
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stop()
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})
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input.bind('keydown', function(e) {
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$scope.control.keyDown(e.keyCode)
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})
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input.bind('keyup', function(e) {
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$scope.control.keyUp(e.keyCode)
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})
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input.bind('keypress', function(e) {
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e.preventDefault() // no need to change value
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$scope.control.type(String.fromCharCode(e.charCode))
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})
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input.bind('paste', function(e) {
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e.preventDefault() // no need to change value
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$scope.control.type(e.clipboardData.getData('text/plain'))
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})
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element.bind('mousedown', downListener)
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updateDisplaySize()
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loadScreen()
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})
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}
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}
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}
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app.controller('DeviceScreenCtrl'
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, [ '$scope'
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, 'ScalingService'
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, DeviceScreenCtrl
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])
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.directive('deviceScreen'
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, [ '$document'
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, 'ScalingService'
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, DeviceScreenDirective
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])
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})
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