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OpenSTF/res/app/scripts/controllers/DeviceScreenCtrl.js
2014-02-17 19:27:45 +09:00

165 lines
4.7 KiB
JavaScript

define(['./_module'], function(app) {
function DeviceScreenCtrl($scope, scalingService) {
$scope.ready = false
$scope.displayError = false
$scope.scalingService = scalingService
$scope.promiseOfDevice.then(function() {
$scope.ready = true
})
}
function DeviceScreenDirective($document, scalingService) {
return {
restrict: 'E'
, templateUrl: 'partials/devices/screen'
, link: function($scope, element, attrs) {
$scope.promiseOfDevice.then(function(device) {
var loader = new Image()
, canvas = element.find('canvas')[0]
, finger = element.find('span')
, input = element.find('textarea')
, g = canvas.getContext('2d')
, displayWidth = 0
, displayHeight = 0
, scaler = scalingService.coordinator(
device.display.width
, device.display.height
)
function updateDisplaySize() {
displayWidth = element[0].offsetWidth
displayHeight = element[0].offsetHeight
// Developer error, let's try to reduce debug time
if (!displayWidth || !displayHeight) {
throw new Error(
'Unable to update display size; container must have dimensions'
)
}
}
function loadScreen() {
loader.src = device.display.url +
'?width=' + displayWidth +
'&height=' + displayHeight +
'&time=' + Date.now()
}
loader.onload = function() {
var size = scaler.projectedSize(displayWidth, displayHeight)
// Make sure we're rendering pixels 1 to 1
canvas.width = this.width
canvas.height = this.height
// Perhaps we have a massive screen but not enough pixels. Let's
// scale up
canvas.style.width = size.width + 'px'
canvas.style.height = size.height + 'px'
// Draw the image
g.drawImage(this, 0, 0)
// Reset error, if any
if ($scope.displayError) {
$scope.$apply(function() {
$scope.displayError = false
})
}
// Next please
loadScreen()
}
loader.onerror = function() {
$scope.$apply(function() {
$scope.displayError = true
})
}
function sendTouch(type, e) {
var scaled = scaler.coords(
displayWidth
, displayHeight
, e.offsetX
, e.offsetY
)
finger[0].style.webkitTransform =
'translate3d(' + e.offsetX + 'px,' + e.offsetY + 'px,0)'
$scope.control[type](
scaled.xP * device.display.width
, scaled.yP * device.display.height
)
}
function downListener(e) {
e.preventDefault()
input[0].focus()
element.addClass('fingering')
sendTouch('touchDown', e)
element.bind('mousemove', moveListener)
$document.bind('mouseup', upListener)
$document.bind('mouseleave', upListener)
}
function moveListener(e) {
sendTouch('touchMove', e)
}
function upListener(e) {
sendTouch('touchUp', e)
stop()
}
function stop() {
element.removeClass('fingering')
element.unbind('mousemove', moveListener)
$document.unbind('mouseup', upListener)
$document.unbind('mouseleave', upListener)
}
$scope.$on('$destroy', function() {
loader.onload = loader.onerror = null
stop()
})
input.bind('keydown', function(e) {
$scope.control.keyDown(e.keyCode)
})
input.bind('keyup', function(e) {
$scope.control.keyUp(e.keyCode)
})
input.bind('keypress', function(e) {
e.preventDefault() // no need to change value
$scope.control.type(String.fromCharCode(e.charCode))
})
input.bind('paste', function(e) {
e.preventDefault() // no need to change value
$scope.control.type(e.clipboardData.getData('text/plain'))
})
element.bind('mousedown', downListener)
updateDisplaySize()
loadScreen()
})
}
}
}
app.controller('DeviceScreenCtrl'
, [ '$scope'
, 'ScalingService'
, DeviceScreenCtrl
])
.directive('deviceScreen'
, [ '$document'
, 'ScalingService'
, DeviceScreenDirective
])
})