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OpenSTF/res/app/components/stf/screen/screen-directive.js

597 lines
17 KiB
JavaScript

var FastImageRender = require('./fast-image-render').FastImageRender
var _ = require('lodash')
module.exports = function DeviceScreenDirective($document, ScalingService,
VendorUtil, PageVisibilityService, BrowserInfo, $timeout) {
return {
restrict: 'E'
, template: require('./screen.jade')
, scope: {
control: '&'
, device: '&'
}
, link: function (scope, element) {
var device = scope.device()
, control = scope.control()
var canvas = element.find('canvas')[0]
, input = element.find('input')
var imageRender = new FastImageRender(canvas, {
render: 'canvas',
timeout: 3000
})
var guestDisplayDensity = setDisplayDensity(1.5)
//var guestDisplayRotation = 0
var loading = false
var cssTransform = VendorUtil.style(['transform', 'webkitTransform'])
var screen = scope.screen = {
scaler: ScalingService.coordinator(
device.display.width, device.display.height
)
, rotation: 0
, bounds: {
x: 0
, y: 0
, w: 0
, h: 0
}
}
var cachedScreen = {
rotation: 0
, bounds: {
x: 0
, y: 0
, w: 0
, h: 0
}
}
var cachedImageWidth = 0
, cachedImageHeight = 0
// NOTE: instead of fa-pane-resize, a fa-child-pane-resize could be better
var onPanelResizeThrottled = _.throttle(updateBounds, 16)
scope.$on('fa-pane-resize', onPanelResizeThrottled)
function setDisplayDensity(forRetina) {
// FORCE
forRetina = 1.2
guestDisplayDensity =
BrowserInfo.mobile && BrowserInfo.retina ? forRetina : 1
return guestDisplayDensity
}
function updateBounds() {
screen.bounds.w = element[0].offsetWidth
screen.bounds.h = element[0].offsetHeight
// TODO: element is an object HTMLUnknownElement in IE9
// Developer error, let's try to reduce debug time
if (!screen.bounds.w || !screen.bounds.h) {
throw new Error(
'Unable to update display size; container must have dimensions'
)
}
}
function isChangeCharsetKey(e) {
// Add any special key here for changing charset
//console.log('e', e)
// Chrome/Safari/Opera
if (
// Mac | Kinesis keyboard | Karabiner | Latin key, Kana key
e.keyCode === 0 && e.keyIdentifier === 'U+0010' ||
// Mac | MacBook Pro keyboard | Latin key, Kana key
e.keyCode === 0 && e.keyIdentifier === 'U+0020' ||
// Win | Lenovo X230 keyboard | Alt+Latin key
e.keyCode === 246 && e.keyIdentifier === 'U+00F6' ||
// Win | Lenovo X230 keyboard | Convert key
e.keyCode === 28 && e.keyIdentifier === 'U+001C'
) {
return true
}
// Firefox
switch (e.key) {
case 'Convert': // Windows | Convert key
case 'Alphanumeric': // Mac | Latin key
case 'RomanCharacters': // Windows/Mac | Latin key
case 'KanjiMode': // Windows/Mac | Kana key
return true
}
return false
}
function keyupSpecialKeys(e) {
var specialKey = false
if (isChangeCharsetKey(e)) {
specialKey = true
control.keyPress('switch_charset')
}
if (specialKey) {
e.preventDefault()
}
return specialKey
}
function keydownListener(e) {
// Prevent tab from switching focus to the next element, we only want
// that to happen on the device side.
if (e.keyCode === 9) {
e.preventDefault()
}
control.keyDown(e.keyCode)
}
function keyupListener(e) {
if (!keyupSpecialKeys(e)) {
control.keyUp(e.keyCode)
}
}
function keypressListener(e) {
e.preventDefault() // no need to change value
control.type(String.fromCharCode(e.charCode))
}
function pasteListener(e) {
e.preventDefault() // no need to change value
control.paste(e.clipboardData.getData('text/plain'))
}
function copyListener(e) {
control.getClipboardContent()
// @TODO: OK, this basically copies last clipboard content
if (control.clipboardContent) {
e.clipboardData.setData("text/plain", control.clipboardContent)
}
e.preventDefault()
}
scope.retryLoadingScreen = function () {
if (scope.displayError === 'secure') {
control.home()
}
$timeout(maybeLoadScreen, 3000)
}
function maybeLoadScreen() {
if (!loading && scope.$parent.showScreen && device) {
var w, h
switch (screen.rotation) {
case 0:
case 180:
w = screen.bounds.w
h = screen.bounds.h
break
case 90:
case 270:
w = screen.bounds.h
h = screen.bounds.w
break
}
loading = true
imageRender.load(device.display.url +
'?width=' + Math.ceil(w * guestDisplayDensity) +
'&height=' + Math.ceil(h * guestDisplayDensity) +
'&time=' + Date.now()
)
}
}
function on() {
imageRender.onLoad = function (image) {
loading = false
if (scope.$parent.showScreen) {
screen.rotation = device.display.rotation
// Check to set the size only if updated
if (cachedScreen.bounds.w !== screen.bounds.w ||
cachedScreen.bounds.h !== screen.bounds.h ||
cachedImageWidth !== image.width ||
cachedImageHeight !== image.height ||
cachedScreen.rotation !== screen.rotation) {
cachedScreen.bounds.w = screen.bounds.w
cachedScreen.bounds.h = screen.bounds.h
cachedImageWidth = image.width
cachedImageHeight = image.height
cachedScreen.rotation = screen.rotation
imageRender.canvasWidth = cachedImageWidth
imageRender.canvasHeight = cachedImageHeight
var projectedSize = screen.scaler.projectedSize(
screen.bounds.w
, screen.bounds.h
, screen.rotation
)
imageRender.canvasStyleWidth = projectedSize.width
imageRender.canvasStyleHeight = projectedSize.height
// @todo Make sure that each position is able to rotate smoothly
// to the next one. This current setup doesn't work if rotation
// changes from 180 to 270 (it will do a reverse rotation).
switch (screen.rotation) {
case 0:
canvas.style[cssTransform] = 'rotate(0deg)'
break
case 90:
canvas.style[cssTransform] = 'rotate(-90deg)'
break
case 180:
canvas.style[cssTransform] = 'rotate(-180deg)'
break
case 270:
canvas.style[cssTransform] = 'rotate(90deg)'
break
}
}
imageRender.draw(image)
// Reset error, if any
if (scope.displayError) {
scope.$apply(function () {
scope.displayError = false
})
}
// Next please
maybeLoadScreen()
}
// Else: Nothing to show
}
imageRender.onError = function (type) {
loading = false
scope.$apply(function () {
if (type === 'timeout') {
scope.displayError = 'timeout'
} else {
scope.displayError = 'secure'
}
})
}
updateBounds()
maybeLoadScreen()
input.bind('keydown', keydownListener)
input.bind('keyup', keyupListener)
input.bind('keypress', keypressListener)
input.bind('paste', pasteListener)
input.bind('copy', copyListener)
}
function off() {
imageRender.onLoad = imageRender.onError = null
loading = false
input.unbind('keydown', keydownListener)
input.unbind('keyup', keyupListener)
input.unbind('keypress', keypressListener)
input.unbind('paste', pasteListener)
input.unbind('copy', copyListener)
}
scope.$watch('$parent.showScreen', function (val) {
if (val) {
maybeLoadScreen()
} else {
scope.fps = null
imageRender.clear()
}
})
function checkEnabled() {
var using = device && device.using
if (using && !PageVisibilityService.hidden) {
on()
}
else {
off()
}
}
scope.$watch('device.using', checkEnabled)
scope.$on('visibilitychange', checkEnabled)
scope.$on('guest-portrait', function () {
control.rotate(0)
updateBounds()
})
scope.$on('guest-landscape', function () {
control.rotate(90)
setDisplayDensity(2)
updateBounds()
})
scope.$on('$destroy', off)
// @todo Move everything below this line elsewhere.
var slots = []
, slotted = Object.create(null)
, fingers = []
, seq = -1
, cycle = 100
function nextSeq() {
return ++seq >= cycle ? (seq = 0) : seq
}
function createSlots() {
// The reverse order is important because slots and fingers are in
// opposite sort order. Anyway don't change anything here unless
// you understand what it does and why.
for (var i = 9; i >= 0; --i) {
var finger = createFinger(i)
element.append(finger)
slots.push(i)
fingers.unshift(finger)
}
}
function activateFinger(index, x, y, pressure) {
var scale = 0.5 + pressure
fingers[index].classList.add('active')
fingers[index].style[cssTransform] =
'translate3d(' + x + 'px,' + y + 'px,0) ' +
'scale(' + scale + ',' + scale + ')'
}
function deactivateFinger(index) {
fingers[index].classList.remove('active')
}
function deactivateFingers() {
for (var i = 0, l = fingers.length; i < l; ++i) {
fingers[i].classList.remove('active')
}
}
function createFinger(index) {
var el = document.createElement('span')
el.className = 'finger finger-' + index
return el
}
function calculateBounds() {
var el = element[0]
screen.bounds.w = el.offsetWidth
screen.bounds.h = el.offsetHeight
screen.bounds.x = 0
screen.bounds.y = 0
while (el.offsetParent) {
screen.bounds.x += el.offsetLeft
screen.bounds.y += el.offsetTop
el = el.offsetParent
}
}
function mouseDownListener(e) {
e.preventDefault()
calculateBounds()
startMousing()
var x = e.pageX - screen.bounds.x
, y = e.pageY - screen.bounds.y
, pressure = 0.5
, scaled = screen.scaler.coords(
screen.bounds.w
, screen.bounds.h
, x
, y
, screen.rotation
)
control.touchDown(nextSeq(), 0, scaled.xP, scaled.yP, pressure)
control.touchCommit(nextSeq())
activateFinger(0, x, y, pressure)
element.bind('mousemove', mouseMoveListener)
$document.bind('mouseup', mouseUpListener)
$document.bind('mouseleave', mouseUpListener)
}
function mouseMoveListener(e) {
e.preventDefault()
var x = e.pageX - screen.bounds.x
, y = e.pageY - screen.bounds.y
, pressure = 0.5
, scaled = screen.scaler.coords(
screen.bounds.w
, screen.bounds.h
, x
, y
, screen.rotation
)
control.touchMove(nextSeq(), 0, scaled.xP, scaled.yP, pressure)
control.touchCommit(nextSeq())
activateFinger(0, x, y, pressure)
}
function mouseUpListener(e) {
e.preventDefault()
control.touchUp(nextSeq(), 0)
control.touchCommit(nextSeq())
deactivateFinger(0)
stopMousing()
}
function startMousing() {
input[0].focus()
control.gestureStart(nextSeq())
}
function stopMousing() {
element.unbind('mousemove', mouseMoveListener)
$document.unbind('mouseup', mouseUpListener)
$document.unbind('mouseleave', mouseUpListener)
deactivateFingers()
control.gestureStop(nextSeq())
}
function touchStartListener(e) {
e.preventDefault()
calculateBounds()
if (e.touches.length === e.changedTouches.length) {
startTouching()
}
var currentTouches = Object.create(null)
var i, l
for (i = 0, l = e.touches.length; i < l; ++i) {
currentTouches[e.touches[i].identifier] = 1;
}
function maybeLostTouchEnd(id) {
return !(id in currentTouches)
}
// We might have lost a touchend event due to various edge cases
// (literally) such as dragging from the bottom of the screen so that
// the control center appears. If so, let's ask for a reset.
if (Object.keys(slotted).some(maybeLostTouchEnd)) {
Object.keys(slotted).forEach(function(id) {
slots.push(slotted[id])
delete slotted[id]
})
slots.sort().reverse()
control.touchReset(nextSeq())
deactivateFingers()
}
if (!slots.length) {
// This should never happen but who knows...
throw new Error('Ran out of multitouch slots')
}
for (i = 0, l = e.changedTouches.length; i < l; ++i) {
var touch = e.changedTouches[i]
, slot = slots.pop()
, x = touch.pageX - screen.bounds.x
, y = touch.pageY - screen.bounds.y
, pressure = touch.force || 0.5
, scaled = screen.scaler.coords(
screen.bounds.w
, screen.bounds.h
, x
, y
, screen.rotation
)
slotted[touch.identifier] = slot
control.touchDown(nextSeq(), slot, scaled.xP, scaled.yP, pressure)
activateFinger(slot, x, y, pressure)
}
element.bind('touchmove', touchMoveListener)
$document.bind('touchend', touchEndListener)
$document.bind('touchleave', touchEndListener)
control.touchCommit(nextSeq())
}
function touchMoveListener(e) {
e.preventDefault()
for (var i = 0, l = e.changedTouches.length; i < l; ++i) {
var touch = e.changedTouches[i]
, slot = slotted[touch.identifier]
, x = touch.pageX - screen.bounds.x
, y = touch.pageY - screen.bounds.y
, pressure = touch.force || 0.5
, scaled = screen.scaler.coords(
screen.bounds.w
, screen.bounds.h
, x
, y
, screen.rotation
)
control.touchMove(nextSeq(), slot, scaled.xP, scaled.yP, pressure)
activateFinger(slot, x, y, pressure)
}
control.touchCommit(nextSeq())
}
function touchEndListener(e) {
var foundAny = false
for (var i = 0, l = e.changedTouches.length; i < l; ++i) {
var touch = e.changedTouches[i]
, slot = slotted[touch.identifier]
if (slot === void 0) {
// We've already disposed of the contact. We may have gotten a
// touchend event for the same contact twice.
continue
}
delete slotted[touch.identifier]
slots.push(slot)
control.touchUp(nextSeq(), slot)
deactivateFinger(slot)
foundAny = true
}
if (foundAny) {
control.touchCommit(nextSeq())
if (!e.touches.length) {
stopTouching()
}
}
}
function startTouching() {
control.gestureStart(nextSeq())
}
function stopTouching() {
element.unbind('touchmove', touchMoveListener)
$document.unbind('touchend', touchEndListener)
$document.unbind('touchleave', touchEndListener)
deactivateFingers()
control.gestureStop(nextSeq())
}
element.on('touchstart', touchStartListener)
element.on('mousedown', mouseDownListener)
createSlots()
}
}
}