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Migrate server to ESM
Sorry for the very big commit that may lead to git log issues and merge conflicts, but it's a major step forward: * Server can be faster at startup because imports() are async and we can easily lazy import big modules * Angular doesn't seem to support ES import (with .js extension), so we had to correctly organize peertube into a monorepo: * Use yarn workspace feature * Use typescript reference projects for dependencies * Shared projects have been moved into "packages", each one is now a node module (with a dedicated package.json/tsconfig.json) * server/tools have been moved into apps/ and is now a dedicated app bundled and published on NPM so users don't have to build peertube cli tools manually * server/tests have been moved into packages/ so we don't compile them every time we want to run the server * Use isolatedModule option: * Had to move from const enum to const (https://www.typescriptlang.org/docs/handbook/enums.html#objects-vs-enums) * Had to explictely specify "type" imports when used in decorators * Prefer tsx (that uses esbuild under the hood) instead of ts-node to load typescript files (tests with mocha or scripts): * To reduce test complexity as esbuild doesn't support decorator metadata, we only test server files that do not import server models * We still build tests files into js files for a faster CI * Remove unmaintained peertube CLI import script * Removed some barrels to speed up execution (less imports)
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85
server/scripts/create-generate-storyboard-job.ts
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85
server/scripts/create-generate-storyboard-job.ts
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import { program } from 'commander'
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import { toCompleteUUID } from '@server/helpers/custom-validators/misc.js'
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import { initDatabaseModels } from '@server/initializers/database.js'
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import { JobQueue } from '@server/lib/job-queue/index.js'
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import { StoryboardModel } from '@server/models/video/storyboard.js'
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import { VideoModel } from '@server/models/video/video.js'
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program
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.description('Generate videos storyboard')
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.option('-v, --video [videoUUID]', 'Generate the storyboard of a specific video')
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.option('-a, --all-videos', 'Generate missing storyboards of local videos')
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.parse(process.argv)
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const options = program.opts()
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if (!options['video'] && !options['allVideos']) {
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console.error('You need to choose videos for storyboard generation.')
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process.exit(-1)
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}
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run()
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.then(() => process.exit(0))
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.catch(err => {
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console.error(err)
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process.exit(-1)
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})
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async function run () {
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await initDatabaseModels(true)
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JobQueue.Instance.init()
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let ids: number[] = []
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if (options['video']) {
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const video = await VideoModel.load(toCompleteUUID(options['video']))
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if (!video) {
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console.error('Unknown video ' + options['video'])
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process.exit(-1)
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}
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if (video.remote === true) {
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console.error('Cannot process a remote video')
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process.exit(-1)
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}
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if (video.isLive) {
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console.error('Cannot process live video')
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process.exit(-1)
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}
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ids.push(video.id)
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} else {
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ids = await listLocalMissingStoryboards()
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}
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for (const id of ids) {
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const videoFull = await VideoModel.load(id)
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if (videoFull.isLive) continue
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await JobQueue.Instance.createJob({
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type: 'generate-video-storyboard',
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payload: {
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videoUUID: videoFull.uuid,
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federate: true
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}
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})
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console.log(`Created generate-storyboard job for ${videoFull.name}.`)
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}
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}
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async function listLocalMissingStoryboards () {
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const ids = await VideoModel.listLocalIds()
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const results: number[] = []
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for (const id of ids) {
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const storyboard = await StoryboardModel.loadByVideo(id)
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if (!storyboard) results.push(id)
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}
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return results
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}
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