mirror of
https://github.com/Yetangitu/ampache
synced 2025-10-04 02:09:23 +02:00
56 lines
No EOL
995 B
JavaScript
56 lines
No EOL
995 B
JavaScript
/**
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* @author felixturner / http://airtight.cc/
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*
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* Simple additive buffer blending - makes things glowy
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*
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* based on @author Thibaut 'BKcore' Despoulain <http://bkcore.com>
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* from http://www.clicktorelease.com/code/perlin/lights.html
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*
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* tBase: base texture
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* tAdd: texture to add
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* amount: amount to add 2nd texture
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*/
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THREE.AdditiveBlendShader = {
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uniforms: {
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"tBase": { type: "t", value: null },
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"tAdd": { type: "t", value: null },
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"amount": { type: "f", value: 1.0 }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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"vUv = uv;",
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"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform sampler2D tBase;",
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"uniform sampler2D tAdd;",
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"uniform float amount;",
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"varying vec2 vUv;",
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"void main() {",
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"vec4 texel1 = texture2D( tBase, vUv );",
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"vec4 texel2 = texture2D( tAdd, vUv );",
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"gl_FragColor = texel1 + texel2 * amount;",
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"}"
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].join("\n")
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}; |