added simple click controls, click left side to go back, right side to go forward
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parent
21d8869ad3
commit
1acc278b78
2 changed files with 77 additions and 21 deletions
76
scripts.js
76
scripts.js
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@ -3,8 +3,6 @@ var book;
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window.onload = function() {
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book = new ComicBook();
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var srcs = {
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1: "http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/00.jpg",
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2: "http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/01.jpg",
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@ -16,6 +14,8 @@ window.onload = function() {
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8: "http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/07.jpg"
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};
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book = new ComicBook();
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book.draw("comic", srcs);
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}
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@ -28,10 +28,12 @@ function ComicBook() {
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var buffer = 4;
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var pointer = 0;
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var loaded = 0;
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/*
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* @param {String} id The canvas ID to draw the comic on.
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* @param {Array} srcs An array of all the comic page srcs, in order
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* @param {Object} srcs An array of all the comic page srcs, in order
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* @see #preload
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*/
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this.draw = function(id, srcs) {
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@ -39,13 +41,21 @@ function ComicBook() {
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canvas = document.getElementById(id);
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context = canvas.getContext("2d");
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// preload images
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preload(srcs);
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// add page controls
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canvas.addEventListener("click", comicOnClick, false);
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}
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/**
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* Preload all images, draw the page only after a given number have been loaded.
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*
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* @param srcs {Object} srcs
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* @see #drawPage
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*/
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function preload(srcs) {
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var loaded = 0;
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if (srcs.length < buffer) buffer = srcs.length; // don't get stuck if the buffer level is higher than the number of pages
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for (i in srcs) {
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@ -62,13 +72,13 @@ function ComicBook() {
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}
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/**
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* Draw the current page in the canvas
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*
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* TODO: break this down into drawSinglePage() & drawDoublePage()
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* TODO: if the current browser doesn't have canvas support, use img tags
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*/
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function drawPage() {
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console.log(pointer, pages);
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var page = pages[pointer];
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canvas.width = page.width;
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@ -76,13 +86,57 @@ function ComicBook() {
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context.drawImage(page, 0, 0);
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}
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this.drawNextPage = function() {
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if (pointer < pointer + 1) pointer++;
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/**
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* Increment the counter and draw the page in the canvas
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*
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* @see #drawPage
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*/
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function drawNextPage() {
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if (pointer < pointer + 1) {
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pointer++;
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drawPage();
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}
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}
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this.drawPrevPage = function() {
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if (pointer > 0) pointer--;
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/**
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* Decrement the counter and draw the page in the canvas
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*
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* @see #drawPage
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*/
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function drawPrevPage() {
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if (pointer > 0) {
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pointer--;
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drawPage();
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}
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}
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function comicOnClick(e) {
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switch (getCursorPosition(e)) {
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case "left": drawPrevPage(); break;
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case "right": drawNextPage(); break;
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}
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}
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/**
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* Figure out the cursor position relative to the canvas.
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*
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* Thanks to: Mark Pilgrim & http://diveintohtml5.org/canvas.html
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*/
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function getCursorPosition(e) {
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var x;
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// check if page relative positions exist
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if (e.pageX) x = e.pageX;
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// if not figure them out
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else x = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
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// make the position relative to the canvas
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x -= canvas.offsetLeft;
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// check if the user clicked on the left or right side
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return (x <= canvas.width / 2) ? 'left' : 'right';
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}
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}
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@ -1,4 +1,6 @@
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canvas {
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/*
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background-color: #ddd;
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width: 100%;
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*/
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}
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