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old mode 100644
new mode 100755
index 7868aec..71a0733
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diff --git a/lib/vendor/pixastic/license-gpl-3.0.txt b/lib/vendor/pixastic/license-gpl-3.0.txt
new file mode 100755
index 0000000..94a9ed0
--- /dev/null
+++ b/lib/vendor/pixastic/license-gpl-3.0.txt
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
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+ of this license document, but changing it is not allowed.
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+this License (including any patent licenses granted under the third
+paragraph of section 11).
+
+ However, if you cease all violation of this License, then your
+license from a particular copyright holder is reinstated (a)
+provisionally, unless and until the copyright holder explicitly and
+finally terminates your license, and (b) permanently, if the copyright
+holder fails to notify you of the violation by some reasonable means
+prior to 60 days after the cessation.
+
+ Moreover, your license from a particular copyright holder is
+reinstated permanently if the copyright holder notifies you of the
+violation by some reasonable means, this is the first time you have
+received notice of violation of this License (for any work) from that
+copyright holder, and you cure the violation prior to 30 days after
+your receipt of the notice.
+
+ Termination of your rights under this section does not terminate the
+licenses of parties who have received copies or rights from you under
+this License. If your rights have been terminated and not permanently
+reinstated, you do not qualify to receive new licenses for the same
+material under section 10.
+
+ 9. Acceptance Not Required for Having Copies.
+
+ You are not required to accept this License in order to receive or
+run a copy of the Program. Ancillary propagation of a covered work
+occurring solely as a consequence of using peer-to-peer transmission
+to receive a copy likewise does not require acceptance. However,
+nothing other than this License grants you permission to propagate or
+modify any covered work. These actions infringe copyright if you do
+not accept this License. Therefore, by modifying or propagating a
+covered work, you indicate your acceptance of this License to do so.
+
+ 10. Automatic Licensing of Downstream Recipients.
+
+ Each time you convey a covered work, the recipient automatically
+receives a license from the original licensors, to run, modify and
+propagate that work, subject to this License. You are not responsible
+for enforcing compliance by third parties with this License.
+
+ An "entity transaction" is a transaction transferring control of an
+organization, or substantially all assets of one, or subdividing an
+organization, or merging organizations. If propagation of a covered
+work results from an entity transaction, each party to that
+transaction who receives a copy of the work also receives whatever
+licenses to the work the party's predecessor in interest had or could
+give under the previous paragraph, plus a right to possession of the
+Corresponding Source of the work from the predecessor in interest, if
+the predecessor has it or can get it with reasonable efforts.
+
+ You may not impose any further restrictions on the exercise of the
+rights granted or affirmed under this License. For example, you may
+not impose a license fee, royalty, or other charge for exercise of
+rights granted under this License, and you may not initiate litigation
+(including a cross-claim or counterclaim in a lawsuit) alleging that
+any patent claim is infringed by making, using, selling, offering for
+sale, or importing the Program or any portion of it.
+
+ 11. Patents.
+
+ A "contributor" is a copyright holder who authorizes use under this
+License of the Program or a work on which the Program is based. The
+work thus licensed is called the contributor's "contributor version".
+
+ A contributor's "essential patent claims" are all patent claims
+owned or controlled by the contributor, whether already acquired or
+hereafter acquired, that would be infringed by some manner, permitted
+by this License, of making, using, or selling its contributor version,
+but do not include claims that would be infringed only as a
+consequence of further modification of the contributor version. For
+purposes of this definition, "control" includes the right to grant
+patent sublicenses in a manner consistent with the requirements of
+this License.
+
+ Each contributor grants you a non-exclusive, worldwide, royalty-free
+patent license under the contributor's essential patent claims, to
+make, use, sell, offer for sale, import and otherwise run, modify and
+propagate the contents of its contributor version.
+
+ In the following three paragraphs, a "patent license" is any express
+agreement or commitment, however denominated, not to enforce a patent
+(such as an express permission to practice a patent or covenant not to
+sue for patent infringement). To "grant" such a patent license to a
+party means to make such an agreement or commitment not to enforce a
+patent against the party.
+
+ If you convey a covered work, knowingly relying on a patent license,
+and the Corresponding Source of the work is not available for anyone
+to copy, free of charge and under the terms of this License, through a
+publicly available network server or other readily accessible means,
+then you must either (1) cause the Corresponding Source to be so
+available, or (2) arrange to deprive yourself of the benefit of the
+patent license for this particular work, or (3) arrange, in a manner
+consistent with the requirements of this License, to extend the patent
+license to downstream recipients. "Knowingly relying" means you have
+actual knowledge that, but for the patent license, your conveying the
+covered work in a country, or your recipient's use of the covered work
+in a country, would infringe one or more identifiable patents in that
+country that you have reason to believe are valid.
+
+ If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
+covered work, and grant a patent license to some of the parties
+receiving the covered work authorizing them to use, propagate, modify
+or convey a specific copy of the covered work, then the patent license
+you grant is automatically extended to all recipients of the covered
+work and works based on it.
+
+ A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License. You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all. For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+ 13. Use with the GNU Affero General Public License.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/lib/vendor/pixastic/license-mpl.txt b/lib/vendor/pixastic/license-mpl.txt
new file mode 100755
index 0000000..06f9651
--- /dev/null
+++ b/lib/vendor/pixastic/license-mpl.txt
@@ -0,0 +1,469 @@
+ MOZILLA PUBLIC LICENSE
+ Version 1.1
+
+ ---------------
+
+1. Definitions.
+
+ 1.0.1. "Commercial Use" means distribution or otherwise making the
+ Covered Code available to a third party.
+
+ 1.1. "Contributor" means each entity that creates or contributes to
+ the creation of Modifications.
+
+ 1.2. "Contributor Version" means the combination of the Original
+ Code, prior Modifications used by a Contributor, and the Modifications
+ made by that particular Contributor.
+
+ 1.3. "Covered Code" means the Original Code or Modifications or the
+ combination of the Original Code and Modifications, in each case
+ including portions thereof.
+
+ 1.4. "Electronic Distribution Mechanism" means a mechanism generally
+ accepted in the software development community for the electronic
+ transfer of data.
+
+ 1.5. "Executable" means Covered Code in any form other than Source
+ Code.
+
+ 1.6. "Initial Developer" means the individual or entity identified
+ as the Initial Developer in the Source Code notice required by Exhibit
+ A.
+
+ 1.7. "Larger Work" means a work which combines Covered Code or
+ portions thereof with code not governed by the terms of this License.
+
+ 1.8. "License" means this document.
+
+ 1.8.1. "Licensable" means having the right to grant, to the maximum
+ extent possible, whether at the time of the initial grant or
+ subsequently acquired, any and all of the rights conveyed herein.
+
+ 1.9. "Modifications" means any addition to or deletion from the
+ substance or structure of either the Original Code or any previous
+ Modifications. When Covered Code is released as a series of files, a
+ Modification is:
+ A. Any addition to or deletion from the contents of a file
+ containing Original Code or previous Modifications.
+
+ B. Any new file that contains any part of the Original Code or
+ previous Modifications.
+
+ 1.10. "Original Code" means Source Code of computer software code
+ which is described in the Source Code notice required by Exhibit A as
+ Original Code, and which, at the time of its release under this
+ License is not already Covered Code governed by this License.
+
+ 1.10.1. "Patent Claims" means any patent claim(s), now owned or
+ hereafter acquired, including without limitation, method, process,
+ and apparatus claims, in any patent Licensable by grantor.
+
+ 1.11. "Source Code" means the preferred form of the Covered Code for
+ making modifications to it, including all modules it contains, plus
+ any associated interface definition files, scripts used to control
+ compilation and installation of an Executable, or source code
+ differential comparisons against either the Original Code or another
+ well known, available Covered Code of the Contributor's choice. The
+ Source Code can be in a compressed or archival form, provided the
+ appropriate decompression or de-archiving software is widely available
+ for no charge.
+
+ 1.12. "You" (or "Your") means an individual or a legal entity
+ exercising rights under, and complying with all of the terms of, this
+ License or a future version of this License issued under Section 6.1.
+ For legal entities, "You" includes any entity which controls, is
+ controlled by, or is under common control with You. For purposes of
+ this definition, "control" means (a) the power, direct or indirect,
+ to cause the direction or management of such entity, whether by
+ contract or otherwise, or (b) ownership of more than fifty percent
+ (50%) of the outstanding shares or beneficial ownership of such
+ entity.
+
+2. Source Code License.
+
+ 2.1. The Initial Developer Grant.
+ The Initial Developer hereby grants You a world-wide, royalty-free,
+ non-exclusive license, subject to third party intellectual property
+ claims:
+ (a) under intellectual property rights (other than patent or
+ trademark) Licensable by Initial Developer to use, reproduce,
+ modify, display, perform, sublicense and distribute the Original
+ Code (or portions thereof) with or without Modifications, and/or
+ as part of a Larger Work; and
+
+ (b) under Patents Claims infringed by the making, using or
+ selling of Original Code, to make, have made, use, practice,
+ sell, and offer for sale, and/or otherwise dispose of the
+ Original Code (or portions thereof).
+
+ (c) the licenses granted in this Section 2.1(a) and (b) are
+ effective on the date Initial Developer first distributes
+ Original Code under the terms of this License.
+
+ (d) Notwithstanding Section 2.1(b) above, no patent license is
+ granted: 1) for code that You delete from the Original Code; 2)
+ separate from the Original Code; or 3) for infringements caused
+ by: i) the modification of the Original Code or ii) the
+ combination of the Original Code with other software or devices.
+
+ 2.2. Contributor Grant.
+ Subject to third party intellectual property claims, each Contributor
+ hereby grants You a world-wide, royalty-free, non-exclusive license
+
+ (a) under intellectual property rights (other than patent or
+ trademark) Licensable by Contributor, to use, reproduce, modify,
+ display, perform, sublicense and distribute the Modifications
+ created by such Contributor (or portions thereof) either on an
+ unmodified basis, with other Modifications, as Covered Code
+ and/or as part of a Larger Work; and
+
+ (b) under Patent Claims infringed by the making, using, or
+ selling of Modifications made by that Contributor either alone
+ and/or in combination with its Contributor Version (or portions
+ of such combination), to make, use, sell, offer for sale, have
+ made, and/or otherwise dispose of: 1) Modifications made by that
+ Contributor (or portions thereof); and 2) the combination of
+ Modifications made by that Contributor with its Contributor
+ Version (or portions of such combination).
+
+ (c) the licenses granted in Sections 2.2(a) and 2.2(b) are
+ effective on the date Contributor first makes Commercial Use of
+ the Covered Code.
+
+ (d) Notwithstanding Section 2.2(b) above, no patent license is
+ granted: 1) for any code that Contributor has deleted from the
+ Contributor Version; 2) separate from the Contributor Version;
+ 3) for infringements caused by: i) third party modifications of
+ Contributor Version or ii) the combination of Modifications made
+ by that Contributor with other software (except as part of the
+ Contributor Version) or other devices; or 4) under Patent Claims
+ infringed by Covered Code in the absence of Modifications made by
+ that Contributor.
+
+3. Distribution Obligations.
+
+ 3.1. Application of License.
+ The Modifications which You create or to which You contribute are
+ governed by the terms of this License, including without limitation
+ Section 2.2. The Source Code version of Covered Code may be
+ distributed only under the terms of this License or a future version
+ of this License released under Section 6.1, and You must include a
+ copy of this License with every copy of the Source Code You
+ distribute. You may not offer or impose any terms on any Source Code
+ version that alters or restricts the applicable version of this
+ License or the recipients' rights hereunder. However, You may include
+ an additional document offering the additional rights described in
+ Section 3.5.
+
+ 3.2. Availability of Source Code.
+ Any Modification which You create or to which You contribute must be
+ made available in Source Code form under the terms of this License
+ either on the same media as an Executable version or via an accepted
+ Electronic Distribution Mechanism to anyone to whom you made an
+ Executable version available; and if made available via Electronic
+ Distribution Mechanism, must remain available for at least twelve (12)
+ months after the date it initially became available, or at least six
+ (6) months after a subsequent version of that particular Modification
+ has been made available to such recipients. You are responsible for
+ ensuring that the Source Code version remains available even if the
+ Electronic Distribution Mechanism is maintained by a third party.
+
+ 3.3. Description of Modifications.
+ You must cause all Covered Code to which You contribute to contain a
+ file documenting the changes You made to create that Covered Code and
+ the date of any change. You must include a prominent statement that
+ the Modification is derived, directly or indirectly, from Original
+ Code provided by the Initial Developer and including the name of the
+ Initial Developer in (a) the Source Code, and (b) in any notice in an
+ Executable version or related documentation in which You describe the
+ origin or ownership of the Covered Code.
+
+ 3.4. Intellectual Property Matters
+ (a) Third Party Claims.
+ If Contributor has knowledge that a license under a third party's
+ intellectual property rights is required to exercise the rights
+ granted by such Contributor under Sections 2.1 or 2.2,
+ Contributor must include a text file with the Source Code
+ distribution titled "LEGAL" which describes the claim and the
+ party making the claim in sufficient detail that a recipient will
+ know whom to contact. If Contributor obtains such knowledge after
+ the Modification is made available as described in Section 3.2,
+ Contributor shall promptly modify the LEGAL file in all copies
+ Contributor makes available thereafter and shall take other steps
+ (such as notifying appropriate mailing lists or newsgroups)
+ reasonably calculated to inform those who received the Covered
+ Code that new knowledge has been obtained.
+
+ (b) Contributor APIs.
+ If Contributor's Modifications include an application programming
+ interface and Contributor has knowledge of patent licenses which
+ are reasonably necessary to implement that API, Contributor must
+ also include this information in the LEGAL file.
+
+ (c) Representations.
+ Contributor represents that, except as disclosed pursuant to
+ Section 3.4(a) above, Contributor believes that Contributor's
+ Modifications are Contributor's original creation(s) and/or
+ Contributor has sufficient rights to grant the rights conveyed by
+ this License.
+
+ 3.5. Required Notices.
+ You must duplicate the notice in Exhibit A in each file of the Source
+ Code. If it is not possible to put such notice in a particular Source
+ Code file due to its structure, then You must include such notice in a
+ location (such as a relevant directory) where a user would be likely
+ to look for such a notice. If You created one or more Modification(s)
+ You may add your name as a Contributor to the notice described in
+ Exhibit A. You must also duplicate this License in any documentation
+ for the Source Code where You describe recipients' rights or ownership
+ rights relating to Covered Code. You may choose to offer, and to
+ charge a fee for, warranty, support, indemnity or liability
+ obligations to one or more recipients of Covered Code. However, You
+ may do so only on Your own behalf, and not on behalf of the Initial
+ Developer or any Contributor. You must make it absolutely clear than
+ any such warranty, support, indemnity or liability obligation is
+ offered by You alone, and You hereby agree to indemnify the Initial
+ Developer and every Contributor for any liability incurred by the
+ Initial Developer or such Contributor as a result of warranty,
+ support, indemnity or liability terms You offer.
+
+ 3.6. Distribution of Executable Versions.
+ You may distribute Covered Code in Executable form only if the
+ requirements of Section 3.1-3.5 have been met for that Covered Code,
+ and if You include a notice stating that the Source Code version of
+ the Covered Code is available under the terms of this License,
+ including a description of how and where You have fulfilled the
+ obligations of Section 3.2. The notice must be conspicuously included
+ in any notice in an Executable version, related documentation or
+ collateral in which You describe recipients' rights relating to the
+ Covered Code. You may distribute the Executable version of Covered
+ Code or ownership rights under a license of Your choice, which may
+ contain terms different from this License, provided that You are in
+ compliance with the terms of this License and that the license for the
+ Executable version does not attempt to limit or alter the recipient's
+ rights in the Source Code version from the rights set forth in this
+ License. If You distribute the Executable version under a different
+ license You must make it absolutely clear that any terms which differ
+ from this License are offered by You alone, not by the Initial
+ Developer or any Contributor. You hereby agree to indemnify the
+ Initial Developer and every Contributor for any liability incurred by
+ the Initial Developer or such Contributor as a result of any such
+ terms You offer.
+
+ 3.7. Larger Works.
+ You may create a Larger Work by combining Covered Code with other code
+ not governed by the terms of this License and distribute the Larger
+ Work as a single product. In such a case, You must make sure the
+ requirements of this License are fulfilled for the Covered Code.
+
+4. Inability to Comply Due to Statute or Regulation.
+
+ If it is impossible for You to comply with any of the terms of this
+ License with respect to some or all of the Covered Code due to
+ statute, judicial order, or regulation then You must: (a) comply with
+ the terms of this License to the maximum extent possible; and (b)
+ describe the limitations and the code they affect. Such description
+ must be included in the LEGAL file described in Section 3.4 and must
+ be included with all distributions of the Source Code. Except to the
+ extent prohibited by statute or regulation, such description must be
+ sufficiently detailed for a recipient of ordinary skill to be able to
+ understand it.
+
+5. Application of this License.
+
+ This License applies to code to which the Initial Developer has
+ attached the notice in Exhibit A and to related Covered Code.
+
+6. Versions of the License.
+
+ 6.1. New Versions.
+ Netscape Communications Corporation ("Netscape") may publish revised
+ and/or new versions of the License from time to time. Each version
+ will be given a distinguishing version number.
+
+ 6.2. Effect of New Versions.
+ Once Covered Code has been published under a particular version of the
+ License, You may always continue to use it under the terms of that
+ version. You may also choose to use such Covered Code under the terms
+ of any subsequent version of the License published by Netscape. No one
+ other than Netscape has the right to modify the terms applicable to
+ Covered Code created under this License.
+
+ 6.3. Derivative Works.
+ If You create or use a modified version of this License (which you may
+ only do in order to apply it to code which is not already Covered Code
+ governed by this License), You must (a) rename Your license so that
+ the phrases "Mozilla", "MOZILLAPL", "MOZPL", "Netscape",
+ "MPL", "NPL" or any confusingly similar phrase do not appear in your
+ license (except to note that your license differs from this License)
+ and (b) otherwise make it clear that Your version of the license
+ contains terms which differ from the Mozilla Public License and
+ Netscape Public License. (Filling in the name of the Initial
+ Developer, Original Code or Contributor in the notice described in
+ Exhibit A shall not of themselves be deemed to be modifications of
+ this License.)
+
+7. DISCLAIMER OF WARRANTY.
+
+ COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS,
+ WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
+ WITHOUT LIMITATION, WARRANTIES THAT THE COVERED CODE IS FREE OF
+ DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE OR NON-INFRINGING.
+ THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED CODE
+ IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT,
+ YOU (NOT THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE
+ COST OF ANY NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER
+ OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF
+ ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER.
+
+8. TERMINATION.
+
+ 8.1. This License and the rights granted hereunder will terminate
+ automatically if You fail to comply with terms herein and fail to cure
+ such breach within 30 days of becoming aware of the breach. All
+ sublicenses to the Covered Code which are properly granted shall
+ survive any termination of this License. Provisions which, by their
+ nature, must remain in effect beyond the termination of this License
+ shall survive.
+
+ 8.2. If You initiate litigation by asserting a patent infringement
+ claim (excluding declatory judgment actions) against Initial Developer
+ or a Contributor (the Initial Developer or Contributor against whom
+ You file such action is referred to as "Participant") alleging that:
+
+ (a) such Participant's Contributor Version directly or indirectly
+ infringes any patent, then any and all rights granted by such
+ Participant to You under Sections 2.1 and/or 2.2 of this License
+ shall, upon 60 days notice from Participant terminate prospectively,
+ unless if within 60 days after receipt of notice You either: (i)
+ agree in writing to pay Participant a mutually agreeable reasonable
+ royalty for Your past and future use of Modifications made by such
+ Participant, or (ii) withdraw Your litigation claim with respect to
+ the Contributor Version against such Participant. If within 60 days
+ of notice, a reasonable royalty and payment arrangement are not
+ mutually agreed upon in writing by the parties or the litigation claim
+ is not withdrawn, the rights granted by Participant to You under
+ Sections 2.1 and/or 2.2 automatically terminate at the expiration of
+ the 60 day notice period specified above.
+
+ (b) any software, hardware, or device, other than such Participant's
+ Contributor Version, directly or indirectly infringes any patent, then
+ any rights granted to You by such Participant under Sections 2.1(b)
+ and 2.2(b) are revoked effective as of the date You first made, used,
+ sold, distributed, or had made, Modifications made by that
+ Participant.
+
+ 8.3. If You assert a patent infringement claim against Participant
+ alleging that such Participant's Contributor Version directly or
+ indirectly infringes any patent where such claim is resolved (such as
+ by license or settlement) prior to the initiation of patent
+ infringement litigation, then the reasonable value of the licenses
+ granted by such Participant under Sections 2.1 or 2.2 shall be taken
+ into account in determining the amount or value of any payment or
+ license.
+
+ 8.4. In the event of termination under Sections 8.1 or 8.2 above,
+ all end user license agreements (excluding distributors and resellers)
+ which have been validly granted by You or any distributor hereunder
+ prior to termination shall survive termination.
+
+9. LIMITATION OF LIABILITY.
+
+ UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY, WHETHER TORT
+ (INCLUDING NEGLIGENCE), CONTRACT, OR OTHERWISE, SHALL YOU, THE INITIAL
+ DEVELOPER, ANY OTHER CONTRIBUTOR, OR ANY DISTRIBUTOR OF COVERED CODE,
+ OR ANY SUPPLIER OF ANY OF SUCH PARTIES, BE LIABLE TO ANY PERSON FOR
+ ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF ANY
+ CHARACTER INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GOODWILL,
+ WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER
+ COMMERCIAL DAMAGES OR LOSSES, EVEN IF SUCH PARTY SHALL HAVE BEEN
+ INFORMED OF THE POSSIBILITY OF SUCH DAMAGES. THIS LIMITATION OF
+ LIABILITY SHALL NOT APPLY TO LIABILITY FOR DEATH OR PERSONAL INJURY
+ RESULTING FROM SUCH PARTY'S NEGLIGENCE TO THE EXTENT APPLICABLE LAW
+ PROHIBITS SUCH LIMITATION. SOME JURISDICTIONS DO NOT ALLOW THE
+ EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO
+ THIS EXCLUSION AND LIMITATION MAY NOT APPLY TO YOU.
+
+10. U.S. GOVERNMENT END USERS.
+
+ The Covered Code is a "commercial item," as that term is defined in
+ 48 C.F.R. 2.101 (Oct. 1995), consisting of "commercial computer
+ software" and "commercial computer software documentation," as such
+ terms are used in 48 C.F.R. 12.212 (Sept. 1995). Consistent with 48
+ C.F.R. 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (June 1995),
+ all U.S. Government End Users acquire Covered Code with only those
+ rights set forth herein.
+
+11. MISCELLANEOUS.
+
+ This License represents the complete agreement concerning subject
+ matter hereof. If any provision of this License is held to be
+ unenforceable, such provision shall be reformed only to the extent
+ necessary to make it enforceable. This License shall be governed by
+ California law provisions (except to the extent applicable law, if
+ any, provides otherwise), excluding its conflict-of-law provisions.
+ With respect to disputes in which at least one party is a citizen of,
+ or an entity chartered or registered to do business in the United
+ States of America, any litigation relating to this License shall be
+ subject to the jurisdiction of the Federal Courts of the Northern
+ District of California, with venue lying in Santa Clara County,
+ California, with the losing party responsible for costs, including
+ without limitation, court costs and reasonable attorneys' fees and
+ expenses. The application of the United Nations Convention on
+ Contracts for the International Sale of Goods is expressly excluded.
+ Any law or regulation which provides that the language of a contract
+ shall be construed against the drafter shall not apply to this
+ License.
+
+12. RESPONSIBILITY FOR CLAIMS.
+
+ As between Initial Developer and the Contributors, each party is
+ responsible for claims and damages arising, directly or indirectly,
+ out of its utilization of rights under this License and You agree to
+ work with Initial Developer and Contributors to distribute such
+ responsibility on an equitable basis. Nothing herein is intended or
+ shall be deemed to constitute any admission of liability.
+
+13. MULTIPLE-LICENSED CODE.
+
+ Initial Developer may designate portions of the Covered Code as
+ "Multiple-Licensed". "Multiple-Licensed" means that the Initial
+ Developer permits you to utilize portions of the Covered Code under
+ Your choice of the NPL or the alternative licenses, if any, specified
+ by the Initial Developer in the file described in Exhibit A.
+
+EXHIBIT A -Mozilla Public License.
+
+ ``The contents of this file are subject to the Mozilla Public License
+ Version 1.1 (the "License"); you may not use this file except in
+ compliance with the License. You may obtain a copy of the License at
+ http://www.mozilla.org/MPL/
+
+ Software distributed under the License is distributed on an "AS IS"
+ basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
+ License for the specific language governing rights and limitations
+ under the License.
+
+ The Original Code is ______________________________________.
+
+ The Initial Developer of the Original Code is ________________________.
+ Portions created by ______________________ are Copyright (C) ______
+ _______________________. All Rights Reserved.
+
+ Contributor(s): ______________________________________.
+
+ Alternatively, the contents of this file may be used under the terms
+ of the _____ license (the "[___] License"), in which case the
+ provisions of [______] License are applicable instead of those
+ above. If you wish to allow use of your version of this file only
+ under the terms of the [____] License and not to allow others to use
+ your version of this file under the MPL, indicate your decision by
+ deleting the provisions above and replace them with the notice and
+ other provisions required by the [___] License. If you do not delete
+ the provisions above, a recipient may use your version of this file
+ under either the MPL or the [___] License."
+
+ [NOTE: The text of this Exhibit A may differ slightly from the text of
+ the notices in the Source Code files of the Original Code. You should
+ use the text of this Exhibit A rather than the text found in the
+ Original Code Source Code for Your Modifications.]
diff --git a/lib/vendor/pixastic/pixastic.effects.js b/lib/vendor/pixastic/pixastic.effects.js
new file mode 100755
index 0000000..dd9f62b
--- /dev/null
+++ b/lib/vendor/pixastic/pixastic.effects.js
@@ -0,0 +1,1191 @@
+Pixastic.Effects = (function() {
+
+ function defaultOptions(options, defaults) {
+ var O = {};
+ for (var opt in defaults) {
+ if (typeof options[opt] == "undefined") {
+ O[opt] = defaults[opt];
+ } else {
+ O[opt] = options[opt];
+ }
+ }
+ return O;
+ }
+
+ function clamp(val, min, max) {
+ return Math.min(max, Math.max(min, val));
+ }
+
+ function convolve3x3(inData, outData, width, height, kernel, progress, alpha, invert, mono) {
+ var idx, r, g, b, a,
+ pyc, pyp, pyn,
+ pxc, pxp, pxn,
+ x, y,
+
+ prog, lastProg = 0,
+ n = width * height * 4,
+
+ k00 = kernel[0][0], k01 = kernel[0][1], k02 = kernel[0][2],
+ k10 = kernel[1][0], k11 = kernel[1][1], k12 = kernel[1][2],
+ k20 = kernel[2][0], k21 = kernel[2][1], k22 = kernel[2][2],
+
+ p00, p01, p02,
+ p10, p11, p12,
+ p20, p21, p22;
+
+ for (y=0;y= width-1) pyn = pyc;
+
+ for (x=0;x= width-1) pxn = pxc;
+
+ p00 = pyp + pxp; p01 = pyp + pxc; p02 = pyp + pxn;
+ p10 = pyc + pxp; p11 = pyc + pxc; p12 = pyc + pxn;
+ p20 = pyn + pxp; p21 = pyn + pxc; p22 = pyn + pxn;
+
+ r = inData[p00] * k00 + inData[p01] * k01 + inData[p02] * k02
+ + inData[p10] * k10 + inData[p11] * k11 + inData[p12] * k12
+ + inData[p20] * k20 + inData[p21] * k21 + inData[p22] * k22;
+
+ g = inData[p00 + 1] * k00 + inData[p01 + 1] * k01 + inData[p02 + 1] * k02
+ + inData[p10 + 1] * k10 + inData[p11 + 1] * k11 + inData[p12 + 1] * k12
+ + inData[p20 + 1] * k20 + inData[p21 + 1] * k21 + inData[p22 + 1] * k22;
+
+ b = inData[p00 + 2] * k00 + inData[p01 + 2] * k01 + inData[p02 + 2] * k02
+ + inData[p10 + 2] * k10 + inData[p11 + 2] * k11 + inData[p12 + 2] * k12
+ + inData[p20 + 2] * k20 + inData[p21 + 2] * k21 + inData[p22 + 2] * k22;
+
+ if (alpha) {
+ a = inData[p00 + 3] * k00 + inData[p01 + 3] * k01 + inData[p02 + 3] * k02
+ + inData[p10 + 3] * k10 + inData[p11 + 3] * k11 + inData[p12 + 3] * k12
+ + inData[p20 + 3] * k20 + inData[p21 + 3] * k21 + inData[p22 + 3] * k22;
+ } else {
+ a = inData[idx+3];
+ }
+
+ if (mono) {
+ r = g = b = (r + g + b) / 3;
+ }
+ if (invert) {
+ r = 255 - r;
+ g = 255 - g;
+ b = 255 - b;
+ }
+
+ outData[idx] = r;
+ outData[idx+1] = g;
+ outData[idx+2] = b;
+ outData[idx+3] = a;
+
+ if (progress) {
+ prog = (idx/n*100 >> 0) / 100;
+ if (prog > lastProg) {
+ lastProg = progress(prog);
+ }
+ }
+ }
+ }
+ }
+
+ function convolve5x5(inData, outData, width, height, kernel, progress, alpha, invert, mono) {
+ var idx, r, g, b, a,
+ pyc, pyp, pyn, pypp, pynn,
+ pxc, pxp, pxn, pxpp, pxnn,
+ x, y,
+
+ prog, lastProg = 0,
+ n = width * height * 4,
+
+ k00 = kernel[0][0], k01 = kernel[0][1], k02 = kernel[0][2], k03 = kernel[0][3], k04 = kernel[0][4],
+ k10 = kernel[1][0], k11 = kernel[1][1], k12 = kernel[1][2], k13 = kernel[1][3], k14 = kernel[1][4],
+ k20 = kernel[2][0], k21 = kernel[2][1], k22 = kernel[2][2], k23 = kernel[2][3], k24 = kernel[2][4],
+ k30 = kernel[3][0], k31 = kernel[3][1], k32 = kernel[3][2], k33 = kernel[3][3], k34 = kernel[3][4],
+ k40 = kernel[4][0], k41 = kernel[4][1], k42 = kernel[4][2], k43 = kernel[4][3], k44 = kernel[4][4],
+
+ p00, p01, p02, p03, p04,
+ p10, p11, p12, p13, p14,
+ p20, p21, p22, p23, p24,
+ p30, p31, p32, p33, p34,
+ p40, p41, p42, p43, p44;
+
+ for (y=0;y= width-1) pyn = pyc;
+ if (y < 2) pypp = pyp;
+ if (y >= width-2) pynn = pyn;
+
+ for (x=0;x= width-1) pxn = pxc;
+ if (x < 2) pxpp = pxp;
+ if (x >= width-2) pxnn = pxn;
+
+ p00 = pypp + pxpp; p01 = pypp + pxp; p02 = pypp + pxc; p03 = pypp + pxn; p04 = pypp + pxnn;
+ p10 = pyp + pxpp; p11 = pyp + pxp; p12 = pyp + pxc; p13 = pyp + pxn; p14 = pyp + pxnn;
+ p20 = pyc + pxpp; p21 = pyc + pxp; p22 = pyc + pxc; p23 = pyc + pxn; p24 = pyc + pxnn;
+ p30 = pyn + pxpp; p31 = pyn + pxp; p32 = pyn + pxc; p33 = pyn + pxn; p34 = pyn + pxnn;
+ p40 = pynn + pxpp; p41 = pynn + pxp; p42 = pynn + pxc; p43 = pynn + pxn; p44 = pynn + pxnn;
+
+ r = inData[p00] * k00 + inData[p01] * k01 + inData[p02] * k02 + inData[p03] * k04 + inData[p02] * k04
+ + inData[p10] * k10 + inData[p11] * k11 + inData[p12] * k12 + inData[p13] * k14 + inData[p12] * k14
+ + inData[p20] * k20 + inData[p21] * k21 + inData[p22] * k22 + inData[p23] * k24 + inData[p22] * k24
+ + inData[p30] * k30 + inData[p31] * k31 + inData[p32] * k32 + inData[p33] * k34 + inData[p32] * k34
+ + inData[p40] * k40 + inData[p41] * k41 + inData[p42] * k42 + inData[p43] * k44 + inData[p42] * k44;
+
+ g = inData[p00+1] * k00 + inData[p01+1] * k01 + inData[p02+1] * k02 + inData[p03+1] * k04 + inData[p02+1] * k04
+ + inData[p10+1] * k10 + inData[p11+1] * k11 + inData[p12+1] * k12 + inData[p13+1] * k14 + inData[p12+1] * k14
+ + inData[p20+1] * k20 + inData[p21+1] * k21 + inData[p22+1] * k22 + inData[p23+1] * k24 + inData[p22+1] * k24
+ + inData[p30+1] * k30 + inData[p31+1] * k31 + inData[p32+1] * k32 + inData[p33+1] * k34 + inData[p32+1] * k34
+ + inData[p40+1] * k40 + inData[p41+1] * k41 + inData[p42+1] * k42 + inData[p43+1] * k44 + inData[p42+1] * k44;
+
+ b = inData[p00+2] * k00 + inData[p01+2] * k01 + inData[p02+2] * k02 + inData[p03+2] * k04 + inData[p02+2] * k04
+ + inData[p10+2] * k10 + inData[p11+2] * k11 + inData[p12+2] * k12 + inData[p13+2] * k14 + inData[p12+2] * k14
+ + inData[p20+2] * k20 + inData[p21+2] * k21 + inData[p22+2] * k22 + inData[p23+2] * k24 + inData[p22+2] * k24
+ + inData[p30+2] * k30 + inData[p31+2] * k31 + inData[p32+2] * k32 + inData[p33+2] * k34 + inData[p32+2] * k34
+ + inData[p40+2] * k40 + inData[p41+2] * k41 + inData[p42+2] * k42 + inData[p43+2] * k44 + inData[p42+2] * k44;
+
+ if (alpha) {
+ a = inData[p00+3] * k00 + inData[p01+3] * k01 + inData[p02+3] * k02 + inData[p03+3] * k04 + inData[p02+3] * k04
+ + inData[p10+3] * k10 + inData[p11+3] * k11 + inData[p12+3] * k12 + inData[p13+3] * k14 + inData[p12+3] * k14
+ + inData[p20+3] * k20 + inData[p21+3] * k21 + inData[p22+3] * k22 + inData[p23+3] * k24 + inData[p22+3] * k24
+ + inData[p30+3] * k30 + inData[p31+3] * k31 + inData[p32+3] * k32 + inData[p33+3] * k34 + inData[p32+3] * k34
+ + inData[p40+3] * k40 + inData[p41+3] * k41 + inData[p42+3] * k42 + inData[p43+3] * k44 + inData[p42+3] * k44;
+ } else {
+ a = inData[idx+3];
+ }
+
+ if (mono) {
+ r = g = b = (r + g + b) / 3;
+ }
+
+ if (invert) {
+ r = 255 - r;
+ g = 255 - g;
+ b = 255 - b;
+ }
+
+ outData[idx] = r;
+ outData[idx+1] = g;
+ outData[idx+2] = b;
+ outData[idx+3] = a;
+
+ if (progress) {
+ prog = (idx/n*100 >> 0) / 100;
+ if (prog > lastProg) {
+ lastProg = progress(prog);
+ }
+ }
+ }
+ }
+ }
+
+ function gaussian(inData, outData, width, height, kernelSize, progress) {
+ var r, g, b, a, idx,
+ n = width * height * 4,
+ x, y, i, j,
+ inx, iny, w,
+ tmpData = [],
+ maxKernelSize = 13,
+ kernelSize = clamp(kernelSize, 3, maxKernelSize),
+ k1 = -kernelSize / 2 + (kernelSize % 2 ? 0.5 : 0),
+ k2 = kernelSize + k1,
+ weights,
+ kernels = [[1]],
+ prog, lastProg = 0;
+
+
+ for (i=1;i= width) {
+ inx = width - 1;
+ }
+
+ idx = (iny * width + inx) * 4;
+
+ r += inData[idx] * w;
+ g += inData[idx + 1] * w;
+ b += inData[idx + 2] * w;
+ a += inData[idx + 3] * w;
+
+ }
+
+ idx = (y * width + x) * 4;
+
+ tmpData[idx] = r;
+ tmpData[idx+1] = g;
+ tmpData[idx+2] = b;
+ tmpData[idx+3] = a;
+
+ if (progress) {
+ prog = (idx/n*50 >> 0) / 100;
+ if (prog > lastProg) {
+ lastProg = progress(prog);
+ }
+ }
+ }
+ }
+
+ lastProg = 0;
+
+ // pass 2
+ for (y=0;y= height) {
+ iny = height - 1;
+ }
+
+ idx = (iny * width + inx) * 4;
+
+ r += tmpData[idx] * w;
+ g += tmpData[idx + 1] * w;
+ b += tmpData[idx + 2] * w;
+ a += tmpData[idx + 3] * w;
+ }
+
+ idx = (y * width + x) * 4;
+
+ outData[idx] = r;
+ outData[idx+1] = g;
+ outData[idx+2] = b;
+ outData[idx+3] = a;
+
+ if (progress) {
+ prog = 0.5 + (idx/n*50 >> 0) / 100;
+ if (prog > lastProg) {
+ lastProg = progress(prog);
+ }
+ }
+ }
+ }
+ }
+
+
+ return {
+
+ invert : function(inData, outData, width, height, options, progress) {
+ var n = width * height * 4,
+ prog, lastProg = 0;
+
+ for (i=0;i> 0) / 100;
+ if (prog > lastProg) {
+ lastProg = progress(prog);
+ }
+ }
+ }
+ },
+
+ sepia : function(inData, outData, width, height, options, progress) {
+ var n = width * height * 4,
+ prog, lastProg = 0,
+ r, g, b;
+
+ for (var i=0;i> 0) / 100;
+ if (prog > lastProg) {
+ lastProg = progress(prog);
+ }
+ }
+ }
+ },
+
+ solarize : function(inData, outData, width, height, options, progress) {
+ var n = width * height * 4,
+ prog, lastProg = 0,
+ r, g, b;
+
+ for (i=0;i 127 ? 255 - r : r;
+ outData[i+1] = g > 127 ? 255 - g : g;
+ outData[i+2] = b > 127 ? 255 - b : b;
+ outData[i+3] = inData[i+3];
+
+ if (progress) {
+ prog = (i/n*100 >> 0) / 100;
+ if (prog > lastProg) {
+ lastProg = progress(prog);
+ }
+ }
+ }
+ },
+
+ brightness : function(inData, outData, width, height, options, progress) {
+ options = defaultOptions(options, {
+ brightness : 0,
+ contrast : 0
+ });
+
+ var contrast = clamp(options.contrast, -1, 1) / 2,
+ brightness = 1 + clamp(options.brightness, -1, 1),
+ prog, lastProg = 0,
+ r, g, b,
+ n = width * height * 4;
+
+ var brightMul = brightness < 0 ? - brightness : brightness;
+ var brightAdd = brightness < 0 ? 0 : brightness;
+
+ contrast = 0.5 * Math.tan((contrast + 1) * Math.PI/4);
+ contrastAdd = - (contrast - 0.5) * 255;
+
+ for (var i=0;i> 0) / 100;
+ if (prog > lastProg) {
+ lastProg = progress(prog);
+ }
+ }
+ }
+ },
+
+ desaturate : function(inData, outData, width, height, options, progress) {
+ var n = width * height * 4,
+ prog, lastProg = 0,
+ level;
+
+ for (var i=0;i> 0) / 100;
+ if (prog > lastProg) {
+ lastProg = progress(prog);
+ }
+ }
+ }
+ },
+
+ lighten : function(inData, outData, width, height, options, progress) {
+ var n = width * height * 4,
+ prog, lastProg = 0,
+ mul = 1 + clamp(options.amount, 0, 1);
+
+ for (var i=0;i> 0) / 100;
+ if (prog > lastProg) {
+ lastProg = progress(prog);
+ }
+ }
+ }
+ },
+
+ noise : function(inData, outData, width, height, options, progress) {
+ var n = width * height * 4,
+ prog, lastProg = 0,
+ amount = clamp(options.amount, 0, 1),
+ strength = clamp(options.strength, 0, 1),
+ mono = !!options.mono,
+ random = Math.random,
+ rnd, r, g, b;
+
+ for (var i=0;i> 0) / 100;
+ if (prog > lastProg) {
+ lastProg = progress(prog);
+ }
+ }
+ }
+ },
+
+ flipv : function(inData, outData, width, height, options, progress) {
+ var inPix, outPix,
+ n = width * height * 4,
+ prog, lastProg = 0,
+ x, y;
+ for (y=0;y> 0) / 100;
+ if (prog > lastProg) {
+ lastProg = progress(prog);
+ }
+ }
+ }
+ }
+ },
+
+ fliph : function(inData, outData, width, height, options, progress) {
+ var inPix, outPix,
+ n = width * height * 4,
+ prog, lastProg = 0,
+ x, y;
+ for (y=0;y> 0) / 100;
+ if (prog > lastProg) {
+ lastProg = progress(prog);
+ }
+ }
+ }
+ }
+ },
+
+ blur : function(inData, outData, width, height, options, progress) {
+ gaussian(inData, outData, width, height, options.kernelSize, progress);
+ },
+
+ glow : function(inData, outData, width, height, options, progress) {
+ var n = width * height * 4,
+ i, r, g, b,
+ amount = options.amount,
+ tmpData = [],
+ gaussProgress,
+ prog, lastProg = 0;
+
+ if (progress) {
+ gaussProgress = function(p) {
+ progress(p * 0.8);
+ return p;
+ }
+ }
+
+ gaussian(inData, tmpData, width, height, options.kernelSize, gaussProgress);
+
+ for (i=0;i 255) r = 255;
+ if (g > 255) g = 255;
+ if (b > 255) b = 255;
+ outData[i] = r;
+ outData[i+1] = g;
+ outData[i+2] = b;
+ outData[i+3] = inData[i+3];
+
+ if (progress) {
+ prog = 0.8 + (i/n*100 >> 0) / 100 * 0.2;
+ if (prog > lastProg) {
+ lastProg = progress(prog);
+ }
+ }
+ }
+ },
+
+ convolve3x3 : function(inData, outData, width, height, options, progress) {
+ convolve3x3(inData, outData, width, height, options.kernel, progress);
+ },
+
+ convolve5x5 : function(inData, outData, width, height, options, progress) {
+ convolve3x3(inData, outData, width, height, options.kernel, progress);
+ },
+
+ // A 3x3 high-pass filter
+ sharpen3x3 : function(inData, outData, width, height, options, progress) {
+ var a = - clamp(options.strength, 0, 1);
+ convolve3x3(
+ inData, outData, width, height,
+ [[a, a, a],
+ [a, 1-a*8, a],
+ [a, a, a]],
+ progress
+ );
+ },
+
+ // A 5x5 high-pass filter
+ sharpen5x5 : function(inData, outData, width, height, options, progress) {
+ var a = - clamp(options.strength, 0, 1);
+ convolve5x5(
+ inData, outData, width, height,
+ [[a, a, a, a, a],
+ [a, a, a, a, a],
+ [a, a, 1-a*24, a, a],
+ [a, a, a, a, a],
+ [a, a, a, a, a]],
+ progress
+ );
+ },
+
+ // A 3x3 low-pass mean filter
+ soften3x3 : function(inData, outData, width, height, options, progress) {
+ var c = 1/9;
+ convolve3x3(
+ inData, outData, width, height,
+ [[c, c, c],
+ [c, c, c],
+ [c, c, c]],
+ progress
+ );
+ },
+
+ // A 5x5 low-pass mean filter
+ soften5x5 : function(inData, outData, width, height, options, progress) {
+ var c = 1/25;
+ convolve5x5(
+ inData, outData, width, height,
+ [[c, c, c, c, c],
+ [c, c, c, c, c],
+ [c, c, c, c, c],
+ [c, c, c, c, c],
+ [c, c, c, c, c]],
+ progress
+ );
+ },
+
+ // A 3x3 Cross edge-detect
+ crossedges : function(inData, outData, width, height, options, progress) {
+ var a = clamp(options.strength, 0, 1) * 5
+ convolve3x3(
+ inData, outData, width, height,
+ [[ 0, -a, 0],
+ [-a, 0, a],
+ [ 0, a, 0]],
+ progress,
+ false, true
+ );
+ },
+
+ // 3x3 directional emboss
+ emboss : function(inData, outData, width, height, options, progress) {
+ var amount = options.amount,
+ angle = options.angle,
+ x = Math.cos(-angle) * amount,
+ y = Math.sin(-angle) * amount,
+ n = width * height * 4,
+
+ a00 = -x - y,
+ a10 = -x,
+ a20 = y - x,
+ a01 = -y,
+ a21 = y,
+ a02 = -y + x,
+ a12 = x,
+ a22 = y + x,
+
+ tmpData = [],
+
+ prog, lastProg = 0,
+ convProgress;
+
+ if (progress) {
+ convProgress = function(p) {
+ progress(p * 0.5)
+ return p;
+ };
+ }
+
+ convolve3x3(
+ inData, tmpData, width, height,
+ [[a00, a01, a02],
+ [a10, 0, a12],
+ [a20, a21, a22]]
+ );
+
+ for (var i=0;i> 0) / 100 * 0.5;
+ if (prog > lastProg) {
+ lastProg = progress(prog);
+ }
+ }
+ }
+ },
+
+
+ // A 3x3 Sobel edge detect (similar to Photoshop's)
+ findedges : function(inData, outData, width, height, options, progress) {
+ var n = width * height * 4,
+ i,
+ data1 = [],
+ data2 = [],
+ gr1, gr2, gg1, gg2, gb1, gb2,
+ prog, lastProg = 0,
+ convProgress1, convProgress2;
+
+ if (progress) {
+ convProgress1 = function(p) {
+ progress(p * 0.4);
+ return p;
+ };
+ convProgress2 = function(p) {
+ progress(0.4 + p * 0.4);
+ return p;
+ };
+ }
+
+ convolve3x3(inData, data1, width, height,
+ [[-1, 0, 1],
+ [-2, 0, 2],
+ [-1, 0, 1]]
+ );
+ convolve3x3(inData, data2, width, height,
+ [[-1, -2, -1],
+ [ 0, 0, 0],
+ [ 1, 2, 1]]
+ );
+
+ for (i=0;i> 0) / 100 * 0.2;
+ if (prog > lastProg) {
+ lastProg = progress(prog);
+ }
+ }
+ }
+ },
+
+ // A 3x3 edge enhance
+ edgeenhance3x3 : function(inData, outData, width, height, options, progress) {
+ convolve3x3(
+ inData, outData, width, height,
+ [[-1/9, -1/9, -1/9],
+ [-1/9, 17/9, -1/9],
+ [-1/9, -1/9, -1/9]],
+ progress
+ );
+ },
+
+ // A 5x5 edge enhance
+ edgeenhance5x5 : function(inData, outData, width, height, options, progress) {
+ convolve5x5(
+ inData, outData, width, height,
+ [[-1/25, -1/25, -1/25, -1/25, -1/25],
+ [-1/25, -1/25, -1/25, -1/25, -1/25],
+ [-1/25, -1/25, 49/25, -1/25, -1/25],
+ [-1/25, -1/25, -1/25, -1/25, -1/25],
+ [-1/25, -1/25, -1/25, -1/25, -1/25]],
+ progress
+ );
+ },
+
+ // A 3x3 Laplacian edge-detect
+ laplace3x3 : function(inData, outData, width, height, options, progress) {
+ convolve3x3(
+ inData, outData, width, height,
+ [[-1, -1, -1],
+ [-1, 8, -1],
+ [-1, -1, -1]],
+ progress,
+ false, true, true
+ );
+ },
+
+ // A 5x5 Laplacian edge-detect
+ laplace5x5 : function(inData, outData, width, height, options, progress) {
+ convolve5x5(
+ inData, outData, width, height,
+ [[-1, -1, -1, -1, -1],
+ [-1, -1, -1, -1, -1],
+ [-1, -1, 24, -1, -1],
+ [-1, -1, -1, -1, -1],
+ [-1, -1, -1, -1, -1]],
+ progress,
+ false, true, true
+ );
+ },
+
+ coloradjust : function(inData, outData, width, height, options, progress) {
+ var n = width * height * 4,
+ r, g, b,
+ prog, lastProg = 0,
+ ar = clamp(options.r, -1, 1) * 255,
+ ag = clamp(options.g, -1, 1) * 255,
+ ab = clamp(options.b, -1, 1) * 255;
+
+ for (var i=0;i 255) r = 255;
+ if (g > 255) g = 255;
+ if (b > 255) b = 255;
+ outData[i] = r;
+ outData[i+1] = g;
+ outData[i+2] = b;
+ outData[i+3] = inData[i+3];
+
+ if (progress) {
+ prog = (i/n*100 >> 0) / 100;
+ if (prog > lastProg) {
+ lastProg = progress(prog);
+ }
+ }
+ }
+ },
+
+ colorfilter : function(inData, outData, width, height, options, progress) {
+ var n = width * height * 4,
+ i, r, g, b,
+ luminosity = !!options.luminosity,
+ prog, lastProg = 0,
+ min, max, h, l, h1, chroma, tmp, m,
+ ar = clamp(options.r, 0, 1),
+ ag = clamp(options.g, 0, 1),
+ ab = clamp(options.b, 0, 1);
+
+ for (i=0;i max) max = g;
+ if (b > max) max = b;
+ if (g < min) min = g;
+ if (b < min) min = b;
+ chroma = (max - min);
+
+ if (r == max) {
+ h = ((g - b) / chroma) % 6;
+ } else if (g == max) {
+ h = ((b - r) / chroma) + 2;
+ } else {
+ h = ((r - g) / chroma) + 4;
+ }
+
+ h1 = h >> 0;
+ tmp = chroma * (h - h1);
+ r = g = b = l - (r * 0.3 + g * 0.59 + b * 0.11);
+
+ if (h1 == 0) {
+ r += chroma;
+ g += tmp;
+ } else if (h1 == 1) {
+ r += chroma - tmp;
+ g += chroma;
+ } else if (h1 == 2) {
+ g += chroma;
+ b += tmp;
+ } else if (h1 == 3) {
+ g += chroma - tmp;
+ b += chroma;
+ } else if (h1 == 4) {
+ r += tmp;
+ b += chroma;
+ } else if (h1 == 5) {
+ r += chroma;
+ b += chroma - tmp;
+ }
+ }
+
+ outData[i] = r * 255;
+ outData[i+1] = g * 255;
+ outData[i+2] = b * 255;
+ outData[i+3] = inData[i+3];
+
+ if (progress) {
+ prog = (i/n*100 >> 0) / 100;
+ if (prog > lastProg) {
+ lastProg = progress(prog);
+ }
+ }
+ }
+ },
+
+ hsl : function(inData, outData, width, height, options, progress) {
+ var n = width * height * 4,
+ hue = clamp(options.hue, -1, 1),
+ saturation = clamp(options.saturation, -1, 1),
+ lightness = clamp(options.lightness, -1, 1),
+ satMul = 1 + saturation * (saturation < 0 ? 1 : 2),
+ lightMul = lightness < 0 ? 1 + lightness : 1 - lightness,
+ lightAdd = lightness < 0 ? 0 : lightness * 255,
+ vs, ms, vm, h, s, l, v, m, vmh, sextant,
+ prog, lastProg = 0;
+
+ hue = (hue * 6) % 6;
+
+ for (var i=0;i vs) vs = g;
+ if (b > vs) vs = b;
+ ms = r;
+ if (g < ms) ms = g;
+ if (b < ms) ms = b;
+ vm = (vs-ms);
+ l = (ms+vs)/510;
+
+ if (l > 0 && vm > 0) {
+ if (l <= 0.5) {
+ s = vm / (vs+ms) * satMul;
+ if (s > 1) s = 1;
+ v = (l * (1+s));
+ } else {
+ s = vm / (510-vs-ms) * satMul;
+ if (s > 1) s = 1;
+ v = (l+s - l*s);
+ }
+ if (r == vs) {
+ if (g == ms) {
+ h = 5 + ((vs-b)/vm) + hue;
+ } else {
+ h = 1 - ((vs-g)/vm) + hue;
+ }
+ } else if (g == vs) {
+ if (b == ms) {
+ h = 1 + ((vs-r)/vm) + hue;
+ } else {
+ h = 3 - ((vs-b)/vm) + hue;
+ }
+ } else {
+ if (r == ms) {
+ h = 3 + ((vs-g)/vm) + hue;
+ } else {
+ h = 5 - ((vs-r)/vm) + hue;
+ }
+ }
+ if (h < 0) h += 6;
+ if (h >= 6) h -= 6;
+ m = (l + l - v);
+ sextant = h >> 0;
+ vmh = (v - m) * (h - sextant);
+ if (sextant == 0) {
+ r = v;
+ g = m + vmh;
+ b = m;
+ } else if (sextant == 1) {
+ r = v - vmh;
+ g = v;
+ b = m;
+ } else if (sextant == 2) {
+ r = m;
+ g = v;
+ b = m + vmh;
+ } else if (sextant == 3) {
+ r = m;
+ g = v - vmh;
+ b = v;
+ } else if (sextant == 4) {
+ r = m + vmh;
+ g = m;
+ b = v;
+ } else if (sextant == 5) {
+ r = v;
+ g = m;
+ b = v - vmh;
+ }
+
+ r *= 255;
+ g *= 255;
+ b *= 255;
+ }
+ }
+
+ r = r * lightMul + lightAdd;
+ g = g * lightMul + lightAdd;
+ b = b * lightMul + lightAdd;
+
+ if (r < 0) r = 0;
+ if (g < 0) g = 0;
+ if (b < 0) b = 0;
+ if (r > 255) r = 255;
+ if (g > 255) g = 255;
+ if (b > 255) b = 255;
+
+ outData[i] = r;
+ outData[i+1] = g;
+ outData[i+2] = b;
+ outData[i+3] = inData[i+3];
+
+ if (progress) {
+ prog = (i/n*100 >> 0) / 100;
+ if (prog > lastProg) {
+ lastProg = progress(prog);
+ }
+ }
+ }
+ },
+
+ posterize : function(inData, outData, width, height, options, progress) {
+ var numLevels = clamp(options.levels, 2, 256),
+ numAreas = 256 / numLevels,
+ numValues = 256 / (numLevels-1),
+ r, g, b,
+ n = width * height * 4,
+ prog, lastProg = 0;
+
+ for (i=0;i>0);
+ outData[i+1] = numValues * ((inData[i+1] / numAreas)>>0);
+ outData[i+2] = numValues * ((inData[i+2] / numAreas)>>0);
+
+ outData[i+3] = inData[i+3];
+
+ if (progress) {
+ prog = (i/n*100 >> 0) / 100;
+ if (prog > lastProg) {
+ lastProg = progress(prog);
+ }
+ }
+ }
+
+ },
+
+ removenoise : function(inData, outData, width, height, options, progress) {
+ var r, g, b, c, y, x, idx,
+ pyc, pyp, pyn,
+ pxc, pxp, pxn,
+ minR, minG, minB, maxR, maxG, maxB,
+ n, prog, lastProg = 0;
+
+ n = width * height * 4;
+
+ for (y=0;y= width-1) pyn = pyc;
+
+ for (x=0;x= width-1) pxn = pxc;
+
+ minR = maxR = inData[pyc + pxp];
+ c = inData[pyc + pxn];
+ if (c < minR) minR = c;
+ if (c > maxR) maxR = c;
+ c = inData[pyp + pxc];
+ if (c < minR) minR = c;
+ if (c > maxR) maxR = c;
+ c = inData[pyn + pxc];
+ if (c < minR) minR = c;
+ if (c > maxR) maxR = c;
+
+ minG = inData[pyc + pxp + 1];
+ c = inData[pyc + pxn + 1];
+ if (c < minG) minG = c;
+ c = inData[pyp + pxc + 1];
+ if (c < minG) minG = c;
+ c = inData[pyn + pxc + 1];
+ if (c < minG) minG = c;
+
+ minB = inData[pyc + pxp + 2];
+ c = inData[pyc + pxn + 2];
+ if (c < minB) minB = c;
+ c = inData[pyp + pxc + 2];
+ if (c < minB) minB = c;
+ c = inData[pyn + pxc + 2];
+ if (c < minB) minB = c;
+
+ r = inData[idx]
+ g = inData[idx + 1]
+ b = inData[idx + 2]
+
+ if (r < minR) r = minR;
+ if (r > maxR) r = maxR;
+ if (g < minG) g = minG;
+ if (g > maxG) g = maxG;
+ if (b < minB) b = minB;
+ if (b > maxB) b = maxB;
+
+ outData[idx] = r;
+ outData[idx+1] = g;
+ outData[idx+2] = b;
+ outData[idx+3] = inData[idx+3];
+
+ if (progress) {
+ prog = (idx/n*100 >> 0) / 100;
+ if (prog > lastProg) {
+ lastProg = progress(prog);
+ }
+ }
+ }
+ }
+ }
+
+ };
+
+})();
diff --git a/lib/vendor/pixastic/pixastic.js b/lib/vendor/pixastic/pixastic.js
new file mode 100755
index 0000000..34bd5ca
--- /dev/null
+++ b/lib/vendor/pixastic/pixastic.js
@@ -0,0 +1,286 @@
+/*!
+ * Pixastic - JavaScript Image Processing
+ * http://pixastic.com/
+ * Copyright 2012, Jacob Seidelin
+ *
+ * Dual licensed under the MPL 1.1 or GPLv3 licenses.
+ * http://pixastic.com/license-mpl.txt
+ * http://pixastic.com/license-gpl-3.0.txt
+ *
+ */
+
+ var Pixastic = (function() {
+
+ var worker;
+
+ function createImageData(ctx, width, height) {
+ if (ctx.createImageData) {
+ return ctx.createImageData(width, height);
+ } else {
+ return ctx.getImageData(0, 0, width, height);
+ }
+ }
+
+ function Pixastic(ctx, workerControlPath) {
+
+ var P = {},
+ width = ctx.canvas.width,
+ height = ctx.canvas.height,
+ queue = [],
+ workerControlPath = workerControlPath || "";
+
+ if (!worker) {
+ if (typeof window.Worker != "undefined") {
+ try {
+ worker = new window.Worker(workerControlPath + "pixastic.worker.control.js");
+ } catch(e) {
+ if (location.protocol == "file:") {
+ Pixastic.log("Could not create real worker, running from file://")
+ } else {
+ Pixastic.log("Could not create real worker.")
+ }
+ }
+ }
+ if (!worker) {
+ worker = new Pixastic.Worker();
+ }
+ }
+
+ for (var e in Pixastic.Effects) {
+ if (Pixastic.Effects.hasOwnProperty(e)) {
+ (function(e) {
+ P[e] = function(options) {
+ queue.push({
+ effect : e,
+ options : options
+ });
+ return P;
+ }
+
+ P.done = function(callback, progress) {
+ var inData, outData;
+
+ try {
+ inData = ctx.getImageData(0, 0, width, height);
+ } catch(e) {
+ if (location.protocol == "file:") {
+ throw new Error("Could not access image data, running from file://");
+ } else {
+ throw new Error("Could not access image data, is canvas tainted by cross-origin data?");
+ }
+ }
+
+ outData = createImageData(ctx, width, height);
+
+ worker.postMessage({
+ queue : queue,
+ inData : inData,
+ outData : outData,
+ width : width,
+ height : height
+ });
+
+ worker.onmessage = function(message) {
+ var d = message.data;
+ switch (d.event) {
+ case "done" :
+ ctx.putImageData(d.data, 0, 0);
+ if (callback) {
+ callback();
+ }
+ if (progress) {
+ progress(1);
+ }
+ break;
+ case "progress" :
+ if (progress) {
+ progress(d.data);
+ }
+ break;
+ case "error" :
+ break;
+ }
+ }
+
+ if (progress) {
+ progress(0);
+ }
+ }
+ })(e);
+ }
+ }
+ return P;
+ }
+
+
+ Pixastic.Worker = function() {
+ var me = this;
+ function processMessage(data) {
+ var queue = data.queue,
+ inData = data.inData,
+ outData = data.outData,
+ width = data.width,
+ height = data.height,
+ tmpData;
+
+ for (var i=0;i 0) {
+ tmpData = inData;
+ inData = outData;
+ outData = tmpData;
+ }
+
+ if (typeof importScripts == "function") {
+ progressCallback = function(p) {
+ me.onmessage({
+ data : {
+ event : "progress",
+ data : (i + p) / queue.length
+ }
+ });
+ return p;
+ }
+ }
+
+ Pixastic.Effects[e](inData.data, outData.data, width, height, options, progressCallback);
+
+ me.onmessage({
+ data : {
+ event : "progress",
+ data : (i+1) / queue.length
+ }
+ });
+ }
+
+ me.onmessage({
+ data : {
+ event : "done",
+ data : outData
+ }
+ });
+ }
+
+ this.postMessage = function(data) {
+ setTimeout(function() {
+ processMessage(data)
+ }, 0);
+ };
+
+ this.onmessage = function() {};
+
+ }
+
+
+
+ Pixastic.log = function(str) {
+ if (typeof console != "undefined" && console.log) {
+ console.log("Pixastic: " + str);
+ }
+ };
+
+ function toCanvas(o) {
+ var canvas;
+ if (typeof o == "object") {
+ if (typeof o.tagName == "string") {
+ if (o.tagName.toLowerCase() == "canvas" || o.tagName.toLowerCase() == "img") {
+ canvas = document.createElement("canvas");
+ canvas.width = o.width;
+ canvas.height = o.height;
+ canvas.getContext("2d").drawImage(o, 0,0);
+ }
+ } else if ((window.ImageData && o instanceof window.ImageData)
+ || (typeof o.width == "number" && typeof o.height == "number" && typeof o.data == "object")) {
+ canvas = document.createElement("canvas");
+ canvas.width = o.width;
+ canvas.height = o.height;
+ canvas.getContext("2d").putImageData(o, 0, 0);
+ }
+ }
+ return canvas;
+ };
+
+ function toImage(o) {
+ var canvas = toCanvas(o),
+ image = new Image();
+ image.width = canvas.width;
+ image.height = canvas.height;
+ image.src = canvas.toDataURL();
+ return image;
+ };
+
+ function toImageData(o) {
+ var canvas = toCanvas(o),
+ ctx = canvas.getContext("2d");
+ return ctx.getImageData(0, 0, canvas.width, canvas.height);
+ };
+
+ function histogram(imageData) {
+ var values = [],
+ i, p,
+ data = imageData.data,
+ round = Math.round,
+ maxValue,
+ n = imageData.width * imageData.height;
+
+ for (i=0;i<256;i++) {
+ values[i] = 0;
+ }
+
+ for (i=0;i maxValue) {
+ maxValue = values[i];
+ }
+ }
+
+ return {
+ maxValue : maxValue,
+ values : values
+ };
+ }
+
+ Pixastic.toCanvas = toCanvas;
+ Pixastic.toImage = toImage;
+ Pixastic.toImageData = toImageData;
+ Pixastic.histogram = histogram;
+
+ Pixastic.Color = {
+ rgb2hsl : function(r, g, b) {
+ if (r < 0) r = 0;
+ if (g < 0) g = 0;
+ if (b < 0) b = 0;
+ if (r > 255) r = 0;
+ if (g > 255) g = 0;
+ if (b > 255) b = 0;
+ },
+
+ rgb2hsv : function(r, g, b) {
+ },
+
+ rgb2hex : function(r, g, b) {
+ },
+
+ hsl2rgb : function(h, s, l) {
+ },
+
+ hsv2rgb : function(h, s, v) {
+ }
+
+ }
+
+ return Pixastic;
+
+})();
+
+
+
+
diff --git a/lib/vendor/pixastic/pixastic.worker.control.js b/lib/vendor/pixastic/pixastic.worker.control.js
new file mode 100755
index 0000000..76a383a
--- /dev/null
+++ b/lib/vendor/pixastic/pixastic.worker.control.js
@@ -0,0 +1,13 @@
+importScripts("pixastic.js");
+importScripts("pixastic.effects.js");
+
+var worker = new Pixastic.Worker();
+
+worker.onmessage = function(message) {
+ postMessage(message.data);
+}
+
+onmessage = function(message) {
+ worker.postMessage(message.data);
+}
+
diff --git a/lib/vendor/pixastic/pixastic.worker.js b/lib/vendor/pixastic/pixastic.worker.js
new file mode 100755
index 0000000..733d79a
--- /dev/null
+++ b/lib/vendor/pixastic/pixastic.worker.js
@@ -0,0 +1,47 @@
+Pixastic.Worker = function() {
+ var me = this;
+ function processMessage(data) {
+ var queue = data.queue,
+ inData = data.inData,
+ outData = data.outData,
+ width = data.width,
+ height = data.height,
+ tmpData;
+
+ for (var i=0;i 0) {
+ tmpData = inData;
+ inData = outData;
+ outData = tmpData;
+ }
+
+ Pixastic.Effects[e](inData.data, outData.data, width, height, options);
+
+ me.onmessage({
+ data : {
+ event : "progress",
+ data : (i+1) / queue.length
+ }
+ });
+ }
+
+ me.onmessage({
+ data : {
+ event : "done",
+ data : outData
+ }
+ });
+ }
+
+ this.postMessage = function(data) {
+ setTimeout(function() {
+ processMessage(data)
+ }, 0);
+ }
+
+ this.onmessage = function() {};
+
+}
diff --git a/lib/vendor/pixastic/sample-images/earth.png b/lib/vendor/pixastic/sample-images/earth.png
new file mode 100755
index 0000000..46b0398
Binary files /dev/null and b/lib/vendor/pixastic/sample-images/earth.png differ
diff --git a/lib/vendor/pixastic/sample-images/monalisa.jpg b/lib/vendor/pixastic/sample-images/monalisa.jpg
new file mode 100755
index 0000000..8656d86
Binary files /dev/null and b/lib/vendor/pixastic/sample-images/monalisa.jpg differ
diff --git a/lib/vendor/pixastic/styles.css b/lib/vendor/pixastic/styles.css
new file mode 100755
index 0000000..b90abaf
--- /dev/null
+++ b/lib/vendor/pixastic/styles.css
@@ -0,0 +1,45 @@
+#original-image,
+#output-canvas {
+ display : block;
+ float : left;
+ margin : 10px;
+}
+
+ul#testlist {
+ display : block;
+ float : left;
+ width : 300px;
+ list-style : none;
+ padding : 0;
+ margin : 10px;
+ max-height : 512px;
+ overflow : auto;
+}
+
+ul#testlist li {
+ margin-bottom : 5px;
+ background-color : rgb(200,220,255);
+ padding : 4px;
+ font-family : sans-serif;
+ font-size : 14px;
+ cursor : pointer;
+}
+
+ul#testlist li:hover {
+ background-color : rgb(200,240,255);
+}
+
+div#progress {
+ float : left;
+ width : 20px;
+ height : 512px;
+ margin-top : 10px;
+ box-sizing : border-box;
+ border : 1px solid black;
+}
+
+div#progress div {
+ width : 100%;
+ height : 0;
+ background-color : rgb(190,220,190);
+}