diff --git a/lib/ComicBook.js b/lib/ComicBook.js
index 303d0bf..b40a8a4 100755
--- a/lib/ComicBook.js
+++ b/lib/ComicBook.js
@@ -2,7 +2,7 @@
/*
TODOs:
-
+
Fo sho:
- page controls
- chrome frame / ExplorerCanvas / non canvas version?
@@ -10,7 +10,7 @@
- check for html5 feature support where used: diveintohtml5.org/everything.html or www.modernizr.com
- really need to speed up enhancements, try to use webworkers
- namespace all css / ids
-
+
Nice 2 have:
- offline access
- thumbnail browser
@@ -58,9 +58,9 @@ function ComicBook(id, srcs, opts) {
}
}
};
-
+
var options = merge(defaults, opts); // options array for internal use
-
+
var no_pages = srcs.length;
var pages = []; // array of preloaded Image objects
var canvas; // the HTML5 canvas object
@@ -70,7 +70,7 @@ function ComicBook(id, srcs, opts) {
var scale = 1; // page zoom scale, 1 = 100%
var is_double_page_spread = false;
var controlsRendered = false; // have the user controls been inserted into the dom yet?
-
+
// the current page, can pass a default as a url hash
var pointer = (parseInt(location.hash.substring(1),10) - 1) || 0;
@@ -78,9 +78,9 @@ function ComicBook(id, srcs, opts) {
* enables the back button
**/
function checkHash() {
-
+
var hash = getHash();
-
+
if (hash !== pointer && loaded.indexOf(hash) > -1) {
pointer = hash;
ComicBook.prototype.draw();
@@ -94,7 +94,7 @@ function ComicBook(id, srcs, opts) {
function setHash(pageNo) {
location.hash = pageNo;
}
-
+
/**
* Figure out the cursor position relative to the canvas.
*
@@ -120,7 +120,7 @@ function ComicBook(id, srcs, opts) {
/**
* Setup the canvas element for use throughout the class.
- *
+ *
* @see #ComicBook.prototype.draw
* @see #ComicBook.prototype.enhance
*/
@@ -141,10 +141,10 @@ function ComicBook(id, srcs, opts) {
controlsRendered = true;
}
}
-
+
/**
* User controls
- *
+ *
* TODO: add reset links,
* TODO: style
* TODO: don't allow draggable controls to leave the visible window
@@ -153,7 +153,7 @@ function ComicBook(id, srcs, opts) {
* TODO: save current values
*/
ComicBook.prototype.control = {
-
+
/**
* Image enhancements
* TODO: split out brightness / contrast controls?
@@ -199,18 +199,18 @@ function ComicBook(id, srcs, opts) {
left: "40%"
})
.draggable(),
-
+
/**
* Page navigation
*/
navigation: {
-
+
left: $(document.createElement("div"))
.addClass("control navigate left")
.click(function(e){
ComicBook.prototype.drawPrevPage();
}),
-
+
right: $(document.createElement("div"))
.addClass("control navigate right")
.click(function(e) {
@@ -218,25 +218,25 @@ function ComicBook(id, srcs, opts) {
})
}
};
-
+
/**
* TODO: center, make sure they never leave the visible portion of the screen
*/
ComicBook.prototype.renderControls = function() {
-
+
$(canvas)
.after(this.getControl("navigation").left)
.after(this.getControl("navigation").right)
.after(this.getControl("color").hide());
-
+
$("#desaturate").click(function(e){
if ($(this).is(":checked")) {
ComicBook.prototype.enhance.desaturate();
- } else {
+ } else {
ComicBook.prototype.enhance.resaturate();
}
});
-
+
$("#reset").click(function(e){
// TODO: improve performance here.
$("#brightness").slider("value", 0)
@@ -247,16 +247,16 @@ function ComicBook(id, srcs, opts) {
ComicBook.prototype.enhance.reset();
});
};
-
+
ComicBook.prototype.getControl = function(control) {
-
+
if (typeof this.control[control] === "undefined") {
throw "invalid control: " + control;
}
-
+
return this.control[control];
};
-
+
ComicBook.prototype.showControl = function(control) {
this.getControl(control).show();
};
@@ -264,7 +264,7 @@ function ComicBook(id, srcs, opts) {
ComicBook.prototype.hideControl = function(control) {
this.getControl(control).hide();
}
-
+
ComicBook.prototype.toggleControl = function(control) {
if (this.getControl(control).is(":visible")) {
this.hideControl(control);
@@ -272,21 +272,21 @@ function ComicBook(id, srcs, opts) {
this.showControl(control);
}
}
-
+
/**
* Get the image for a given page.
*
* @return Image
*/
ComicBook.prototype.getPage = function(i) {
-
+
if (typeof pages[i] === "object") {
return pages[i];
} else {
throw "Invalid page index: " + i;
}
};
-
+
/**
* @see #preload
*/
@@ -301,7 +301,7 @@ function ComicBook(id, srcs, opts) {
/**
* Zoom the canvas
- *
+ *
* @param new_scale {Number} Scale the canvas to this ratio
*/
ComicBook.prototype.zoom = function (new_scale) {
@@ -309,7 +309,7 @@ function ComicBook(id, srcs, opts) {
scale = new_scale;
if (typeof this.getPage(pointer) === "object") { this.drawPage(); }
};
-
+
/**
* Preload all images, draw the page only after a given number have been loaded.
*
@@ -320,7 +320,7 @@ function ComicBook(id, srcs, opts) {
//var srcs = this.srcs;
if (no_pages < buffer) { buffer = no_pages; } // don't get stuck if the buffer level is higher than the number of pages
-
+
var i = pointer; // the current page counter for this method
//if (i - buffer >= 0) { i = i - buffer; } // start loading from the first requested page - buffer
@@ -328,11 +328,11 @@ function ComicBook(id, srcs, opts) {
if ($("#status").length === 0) {
$(canvas).after('
');
}
-
+
// I am using recursion instead of a forEach loop so that the next image is
// only loaded when the previous one has completely finished
function preload(i) {
-
+
var page = new Image();
$("#status p").text("loading page " + (i + 1) + " of " + no_pages);
@@ -343,7 +343,7 @@ function ComicBook(id, srcs, opts) {
pages[i] = this;
loaded.push(i);
-
+
// start to load from the begining if loading started midway
if (i === no_pages-1 && loaded.length !== no_pages) {
i = -1;
@@ -354,7 +354,7 @@ function ComicBook(id, srcs, opts) {
i++;
preload(i);
}
-
+
//console.log(loaded[loaded.length-1], pointer, pointer + buffer);
// start rendering the comic when the buffer level has been reached (FIXME: buggy, fails if trying to load the last couple of pages)
@@ -362,7 +362,7 @@ function ComicBook(id, srcs, opts) {
if (loaded.length === no_pages) { $("#status").fadeOut(150).remove(); }
};
}
-
+
// manually trigger the first load
preload(i);
};
@@ -381,9 +381,9 @@ function ComicBook(id, srcs, opts) {
var page2 = this.getPage(pointer + 1);
if (typeof page !== "object") { throw "invalid page type '"+ typeof page +"'"; }
-
+
var width = page.width;
-
+
// reset the canvas to stop duplicate pages showing
canvas.width = 0;
canvas.height = 0;
@@ -396,7 +396,7 @@ function ComicBook(id, srcs, opts) {
// for double page spreads, factor in the width of both pages
if (typeof page2 === "object") { width += page2.width; }
-
+
// if this is the last page and there is no page2, still keep the canvas wide
else { width += width; }
}
@@ -408,52 +408,52 @@ function ComicBook(id, srcs, opts) {
document.body.style.overflowX = "auto";
zoom_scale = (options.displayMode === "double") ? scale * 2 : scale;
break;
-
+
case "fitWidth":
document.body.style.overflowX = "hidden";
zoom_scale = (window.innerWidth > width) ? ((window.innerWidth - width) / window.innerWidth) + 1 // scale up if the window is wider than the page
: window.innerWidth / width; // scale down if the window is narrower than the page
break;
-
+
default:
throw "invalid zoomMode";
}
-
+
var canvas_width = page.width * zoom_scale;
var canvas_height = page.height * zoom_scale;
var page_width = (options.zoomMode === "manual") ? page.width * scale : canvas_width;
var page_height = (options.zoomMode === "manual") ? page.height * scale : canvas_height;
-
+
canvas_height = page_height;
-
+
// make sure the canvas is always at least full screen, even if the page is more narrow than the screen
canvas.width = (canvas_width < window.innerWidth) ? window.innerWidth : canvas_width;
canvas.height = (canvas_height < window.innerHeight) ? window.innerHeight : canvas_height;
-
+
// disable scrollbars if not needed
document.body.style.overflowX = (canvas_width < window.innerWidth) ? "hidden" : "auto";
document.body.style.overflowY = (canvas_height < window.innerHeight) ? "hidden" : "auto";
-
+
// work out a horizontal position that will keep the pages always centred
if (canvas_width < window.innerWidth && options.zoomMode === "manual") {
offsetW = (window.innerWidth - page_width) / 2;
if (options.displayMode === "double") { offsetW = offsetW - page_width / 2; }
}
-
+
// work out a vertical position that will keep the pages always centred
if (canvas_height < window.innerHeight && options.zoomMode === "manual") {
offsetH = (window.innerHeight - page_height) / 2;
}
-
+
// in manga double page mode reverse the page(s)
- if (options.manga && options.displayMode === "double") {
+ if (options.manga && options.displayMode === "double") {
var tmpPage = page;
var tmpPage2 = page2; // FIXME: check this exists before using
page = tmpPage2;
page2 = tmpPage;
}
-
+
// draw the page(s)
context.drawImage(page, offsetW, offsetH, page_width, page_height);
if (options.displayMode === "double" && typeof page2 === "object") { context.drawImage(page2, page_width + offsetW, offsetH, page_width, page_height); }
@@ -465,24 +465,24 @@ function ComicBook(id, srcs, opts) {
// revert page mode back to double if it was auto switched for a double page spread
if (is_double_page_spread) { options.displayMode = "double"; }
-
+
// resize navigation controls
$(".control.navigate").height(window.innerHeight);
-
+
// user callback
if (typeof options.afterDrawPage === "function") {
options.afterDrawPage(pointer + 1);
}
-
+
// update hash location
if (getHash() !== pointer) {
setHash(pointer + 1);
}
};
-
+
/**
* Increment the counter and draw the page in the canvas
- *
+ *
* @see #drawPage
*/
ComicBook.prototype.drawNextPage = function () {
@@ -491,7 +491,7 @@ function ComicBook(id, srcs, opts) {
this.drawPage();
}
};
-
+
/**
* Decrement the counter and draw the page in the canvas
*
@@ -500,28 +500,28 @@ function ComicBook(id, srcs, opts) {
ComicBook.prototype.drawPrevPage = function () {
is_double_page_spread = (this.getPage(pointer-1).width > this.getPage(pointer-1).height); // need to run double page check again here as we are going backwards
-
+
if (pointer > 0) {
pointer -= (options.displayMode === "single" || is_double_page_spread) ? 1 : 2;
this.drawPage();
}
};
-
+
/**
* Apply image enhancements to the canvas.
- *
+ *
* Powered by the awesome Pixastic: http://www.pixastic.com/
- *
+ *
* TODO: reset & apply all image enhancements each time before applying new one
* TODO: abstract this into an "Enhance" object, separate from ComicBook?
*/
ComicBook.prototype.enhance = {
-
+
/**
* Reset enhancements.
* This can reset a specific enhancement if the method name is passed, or
* it will reset all.
- *
+ *
* @param method {string} the specific enhancement to reset
*/
reset: function (method) {
@@ -532,49 +532,49 @@ function ComicBook(id, srcs, opts) {
}
ComicBook.prototype.drawPage();
},
-
+
/**
* Adjust brightness / contrast
- *
+ *
* params
* brightness (int) -150 to 150
* contrast: (float) -1 to infinity
- *
+ *
* @param {Object} params Brightness & contrast levels
* @param {Boolean} reset Reset before applying more enhancements?
*/
brightness: function (params, reset) {
-
+
if (reset !== false) { this.reset("brightness"); }
-
+
// merge user options with defaults
var opts = merge({ brightness: 0, contrast: 0 }, params);
-
+
// remember options for later
options.enhance.brightness = opts;
-
+
// run the enhancement
Pixastic.process(canvas, "brightness", {
brightness: opts.brightness,
contrast: opts.contrast,
legacy: true
});
-
+
init();
},
-
+
/**
* Force black and white
*/
- desaturate: function () {
-
+ desaturate: function () {
+
options.enhance.desaturate = {};
-
+
Pixastic.process(canvas, "desaturate", { average : false });
-
+
init();
},
-
+
/**
* Undo desaturate
*/
@@ -582,46 +582,46 @@ function ComicBook(id, srcs, opts) {
delete options.enhance.desaturate;
ComicBook.prototype.drawPage();
},
-
+
/**
* Sharpen
- *
+ *
* options:
* amount: number (-1 to infinity)
- *
- * @param {Object} options
+ *
+ * @param {Object} options
*/
sharpen: function (params) {
-
+
this.desharpen();
-
+
var opts = merge({ amount: 0 }, params);
-
+
options.enhance.sharpen = opts;
-
+
Pixastic.process(canvas, "sharpen", {
amount: opts.amount
});
-
+
init();
},
-
+
desharpen: function() {
delete options.enhance.sharpen;
ComicBook.prototype.drawPage();
}
};
-
+
ComicBook.prototype.navigation = function (e) {
-
+
var side;
-
+
switch (e.type) {
- case "click":
- side = getCursorPosition(e);
+ case "click":
+ side = getCursorPosition(e);
break;
- case "keydown":
-
+ case "keydown":
+
if (e.keyCode === options.keyboard.previous) { side = "left"; }
if (e.keyCode === options.keyboard.next) { side = "right"; }
if (e.keyCode === options.keyboard.control.color) {
@@ -631,26 +631,26 @@ function ComicBook(id, srcs, opts) {
default:
throw "invalid navigation event: " + e.type;
}
-
+
if (side) {
-
+
e.stopPropagation();
-
+
window.scroll(0, 0); // make sure the top of the page is in view
-
+
// western style (left to right)
if (!options.manga) {
if (side === "left") { ComicBook.prototype.drawPrevPage(); }
if (side === "right") { ComicBook.prototype.drawNextPage(); }
- }
+ }
// manga style (right to left)
else {
if (side === "left") { ComicBook.prototype.drawNextPage(); }
if (side === "right") { ComicBook.prototype.drawPrevPage(); }
}
-
+
return false;
}
};
-
+
}