removed console.log

This commit is contained in:
Bala Clark 2010-07-08 00:00:44 +01:00
parent c39ed3da21
commit d64ea3fd34

View file

@ -1,239 +1,238 @@
var book var book
window.onload = function() { window.onload = function() {
var pages = [ var pages = [
"http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/00.jpg", "http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/00.jpg",
"http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/01.jpg", "http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/01.jpg",
"http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/02.jpg", "http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/02.jpg",
"http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/03.jpg", "http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/03.jpg",
"http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/04.jpg", "http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/04.jpg",
"http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/05.jpg", "http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/05.jpg",
"http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/06.jpg" "http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/06.jpg"
]; ];
var options = { var options = {
displayMode: "double", displayMode: "double",
zoomMode: "fitWidth" zoomMode: "manual"
} }
book = new ComicBook("comic", pages, options); book = new ComicBook("comic", pages, options);
book.draw(); book.draw();
} book.zoom(.5);
}
window.onresize = function() {
book.draw(); window.onresize = function() {
} book.draw();
}
function ComicBook(id, srcs, opts) {
function ComicBook(id, srcs, opts) {
this.id = id;
this.srcs = srcs; this.id = id;
this.srcs = srcs;
var defaults = {
displayMode: "double", // single / double var defaults = {
zoomMode: "fitWidth" // manual / fitWidth displayMode: "double", // single / double
} zoomMode: "fitWidth" // manual / fitWidth
var options = merge(defaults, opts); }
var options = merge(defaults, opts);
var pages = [];
var canvas; var pages = [];
var context; var canvas;
var context;
var buffer = 4;
var pointer = 0; var buffer = 4;
var loaded = 0; var pointer = 0;
var loaded = 0;
var scale = 1;
var scale = 1;
/*
* @param {String} id The canvas ID to draw the comic on. /*
* @param {Object} srcs An array of all the comic page srcs, in order * @param {String} id The canvas ID to draw the comic on.
* @see #preload * @param {Object} srcs An array of all the comic page srcs, in order
*/ * @see #preload
ComicBook.prototype.draw = function() { */
ComicBook.prototype.draw = function() {
// setup canvas
canvas = document.getElementById(this.id); // setup canvas
context = canvas.getContext("2d"); canvas = document.getElementById(this.id);
context = canvas.getContext("2d");
// preload images if needed
if (pages.length != this.srcs.length) this.preload(this.srcs); // preload images if needed
else this.drawPage(); if (pages.length != this.srcs.length) this.preload(this.srcs);
else this.drawPage();
// add page controls
canvas.addEventListener("click", ComicBook.prototype.navigation, false); // add page controls
} canvas.addEventListener("click", ComicBook.prototype.navigation, false);
}
/*
* Zoom the canvas /*
* * Zoom the canvas
* @param new_scale {Number} Scale the canvas to this ratio *
*/ * @param new_scale {Number} Scale the canvas to this ratio
ComicBook.prototype.zoom = function(new_scale) { */
options.zoomMode = "manual"; ComicBook.prototype.zoom = function(new_scale) {
scale = new_scale; options.zoomMode = "manual";
this.drawPage(); scale = new_scale;
} this.drawPage();
}
/**
* Preload all images, draw the page only after a given number have been loaded. /**
* * Preload all images, draw the page only after a given number have been loaded.
* @param srcs {Object} srcs *
* @see #drawPage * @param srcs {Object} srcs
*/ * @see #drawPage
ComicBook.prototype.preload = function(srcs) { */
ComicBook.prototype.preload = function(srcs) {
if (srcs.length < buffer) buffer = srcs.length; // don't get stuck if the buffer level is higher than the number of pages
if (srcs.length < buffer) buffer = srcs.length; // don't get stuck if the buffer level is higher than the number of pages
srcs.forEach(function(src, i) {
srcs.forEach(function(src, i) {
var page = new Image();
var page = new Image();
page.src = src;
page.src = src;
page.onload = function() {
pages[i] = this;loaded++; page.onload = function() {
if (loaded == buffer) ComicBook.prototype.drawPage(); pages[i] = this;loaded++;
} if (loaded == buffer) ComicBook.prototype.drawPage();
}); }
} });
}
/**
* Draw the current page in the canvas /**
* * Draw the current page in the canvas
* TODO: break this down into drawSinglePage() & drawDoublePage() *
* TODO: if the current browser doesn't have canvas support, use img tags * TODO: break this down into drawSinglePage() & drawDoublePage()
*/ * TODO: if the current browser doesn't have canvas support, use img tags
ComicBook.prototype.drawPage = function() { */
ComicBook.prototype.drawPage = function() {
var zoom_scale;
var page = pages[pointer]; var zoom_scale;
var page2 = pages[pointer + 1]; var page = pages[pointer];
var page2 = pages[pointer + 1];
if (typeof page != "object") throw "invalid page";
if (typeof page != "object") throw "invalid page";
var width = page.width;
var width = page.width;
if (options.displayMode == "double") {
if (options.displayMode == "double") {
// for double page spreads, factor in the width of both pages
if (typeof page2 == "object") width += page2.width; // for double page spreads, factor in the width of both pages
if (typeof page2 == "object") width += page2.width;
// if this is the last page and there is no page2, still keep the canvas wide
else width += width; // if this is the last page and there is no page2, still keep the canvas wide
} else width += width;
}
// update the page scale if a non manual mode has been chosen
switch(options.zoomMode) { // update the page scale if a non manual mode has been chosen
switch(options.zoomMode) {
case "manual":
zoom_scale = (options.displayMode == "double") ? scale * 2 : scale; case "manual":
break; zoom_scale = (options.displayMode == "double") ? scale * 2 : scale;
break;
case "fitWidth":
zoom_scale = (window.innerWidth > width) case "fitWidth":
? ((window.innerWidth - width) / window.innerWidth) + 1 // scale up if the window is wider than the page zoom_scale = (window.innerWidth > width)
: window.innerWidth / width; // scale down if the window is narrower than the page ? ((window.innerWidth - width) / window.innerWidth) + 1 // scale up if the window is wider than the page
break; : window.innerWidth / width; // scale down if the window is narrower than the page
break;
default:throw "invalid zoomMode";
} default:throw "invalid zoomMode";
}
var canvas_width = page.width * zoom_scale;
var canvas_height = page.height * zoom_scale; var canvas_width = page.width * zoom_scale;
var canvas_height = page.height * zoom_scale;
var page_width = (options.zoomMode == "manual") ? page.width * scale : canvas_width;
var page_height = (options.zoomMode == "manual") ? page.height * scale : canvas_height; var page_width = (options.zoomMode == "manual") ? page.width * scale : canvas_width;
var page_height = (options.zoomMode == "manual") ? page.height * scale : canvas_height;
// make sure the canvas is always at least full screen, even if the page is more narrow than the screen
canvas.width = (canvas_width < window.innerWidth) ? window.innerWidth : canvas_width; // make sure the canvas is always at least full screen, even if the page is more narrow than the screen
canvas.height = (canvas_height < window.innerHeight) ? window.innerHeight : canvas_height; canvas.width = (canvas_width < window.innerWidth) ? window.innerWidth : canvas_width;
canvas.height = (canvas_height < window.innerHeight) ? window.innerHeight : canvas_height;
// draw the page(s)
context.drawImage(page, 0, 0, page_width, page_height); // draw the page(s)
if (options.displayMode == "double" && typeof page2 == "object") context.drawImage(page2, page_width, 0, page_width, page_height); context.drawImage(page, 0, 0, page_width, page_height);
if (options.displayMode == "double" && typeof page2 == "object") context.drawImage(page2, page_width, 0, page_width, page_height);
}
}
/**
* Increment the counter and draw the page in the canvas /**
* * Increment the counter and draw the page in the canvas
* @see #drawPage *
*/ * @see #drawPage
ComicBook.prototype.drawNextPage = function() { */
if (pointer + 1 < pages.length) { ComicBook.prototype.drawNextPage = function() {
pointer++; if (pointer + 1 < pages.length) {
this.drawPage(); pointer++;
} this.drawPage();
} }
}
/**
* Decrement the counter and draw the page in the canvas /**
* * Decrement the counter and draw the page in the canvas
* @see #drawPage *
*/ * @see #drawPage
ComicBook.prototype.drawPrevPage = function() { */
if (pointer > 0) { ComicBook.prototype.drawPrevPage = function() {
pointer--; if (pointer > 0) {
this.drawPage(); pointer--;
} this.drawPage();
} }
}
ComicBook.prototype.navigation = function(e) {
ComicBook.prototype.navigation = function(e) {
switch (e.type) {
switch (e.type) {
case "click":
switch (getCursorPosition(e)) { case "click":
case "left": ComicBook.prototype.drawPrevPage(); break; switch (getCursorPosition(e)) {
case "right": ComicBook.prototype.drawNextPage(); break; case "left": ComicBook.prototype.drawPrevPage(); break;
} case "right": ComicBook.prototype.drawNextPage(); break;
break; }
break;
defualt: console.log(e.type); }
} }
}
/**
/** * Figure out the cursor position relative to the canvas.
* Figure out the cursor position relative to the canvas. *
* * Thanks to: Mark Pilgrim & http://diveintohtml5.org/canvas.html
* Thanks to: Mark Pilgrim & http://diveintohtml5.org/canvas.html */
*/ function getCursorPosition(e) {
function getCursorPosition(e) {
var x;
var x;
// check if page relative positions exist
// check if page relative positions exist if (e.pageX) x = e.pageX;
if (e.pageX) x = e.pageX;
// if not figure them out
// if not figure them out else x = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
else x = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
// make the position relative to the canvas
// make the position relative to the canvas x -= canvas.offsetLeft;
x -= canvas.offsetLeft;
// check if the user clicked on the left or right side
// check if the user clicked on the left or right side return (x <= canvas.width / 2) ? 'left' : 'right';
return (x <= canvas.width / 2) ? 'left' : 'right'; }
}
/**
/** * Merge two arrays. Any properties in b will replace the same properties in
* Merge two arrays. Any properties in b will replace the same properties in * a. New properties from b will be added to a.
* a. New properties from b will be added to a. *
* * @param a {Object}
* @param a {Object} * @param b {Object}
* @param b {Object} */
*/ function merge(a, b) {
function merge(a, b) {
if (typeof b == "undefined") b = {};
if (typeof b == "undefined") b = {};
for (prop in a) {
for (prop in a) { if (prop in b) continue;
if (prop in b) continue; b[prop] = a[prop];
b[prop] = a[prop]; }
}
return b;
return b; }
} }
}