canvas-based-HTML5-Comic-Bo.../app/comic-book.js
2015-07-20 23:49:44 +02:00

154 lines
4 KiB
JavaScript

let EventEmitter = require('events').EventEmitter
let Canvas = require('./view/canvas')
let LoadIndicator = require('./view/load-indicator')
let ProgressBar = require('./view/progress-bar')
class ComicBook extends EventEmitter {
constructor (srcs = [], options) {
super()
this.options = Object.assign({
// manga mode
rtl: false,
doublePage: false
}, options)
// requested image srcs
this.srcs = srcs
// loaded image objects
this.pages = new Map()
this.preloadBuffer = 4
// TODO move this logic into the router
this.currentPageIndex = 0
this.canvas = new Canvas()
this.loadIndicator = new LoadIndicator()
this.progressBar = new ProgressBar()
this.addEventListeners()
}
addEventListeners () {
this.on('preload:start', this.loadIndicator.show.bind(this.loadIndicator))
this.on('preload:start', this.progressBar.show.bind(this.progressBar))
this.on('preload:image', this.updateProgressBar.bind(this))
this.on('preload:ready', this.loadIndicator.hide.bind(this.loadIndicator))
this.on('preload:ready', this.drawPage.bind(this))
this.on('preload:finish', this.progressBar.hide.bind(this.progressBar))
}
render () {
this.pageRendered = false
this.el = document.createElement('div')
this.el.appendChild(this.canvas.canvas)
this.el.appendChild(this.progressBar.el)
this.el.appendChild(this.loadIndicator.el)
this.drawPage()
return this
}
// TODO use a queue, only allow x concurrent downloads at a time
// TODO preload in both directions
// TODO fire ready on forward direction only
preload (startIndex) {
this.emit('preload:start')
if (startIndex == null || startIndex >= this.srcs.length) {
startIndex = this.currentPageIndex
}
// reorder srcs to start from the requested index
let _srcs = this.srcs.slice()
let srcs = _srcs.splice(startIndex).concat(_srcs)
this.currentPageIndex = startIndex
srcs.forEach((src, pageIndex) => {
// allow preload to be run multiple times without duplicating requests
if (this.pages.has(pageIndex)) return
let image = new window.Image()
image.src = src
image.onload = setImage.bind(this, image, pageIndex)
function setImage (image, index) {
this.pages.set(index, image)
this.emit('preload:image', image)
if (this.pages.size >= this.preloadBuffer && !this.pageRendered) {
this.emit('preload:ready')
}
if (this.pages.size === this.srcs.length) {
this.emit('preload:finish')
}
}
})
}
updateProgressBar () {
let percentage = Math.floor((this.pages.size / this.srcs.length) * 100)
this.progressBar.update(percentage)
}
drawPage (pageIndex) {
if (typeof pageIndex !== 'number') pageIndex = this.currentPageIndex
let page = this.pages.get(pageIndex)
// if the requested image hasn't been loaded yet, force another preload run
if (!page) return this.preload(pageIndex)
let args = [ page ]
if (this.options.doublePage) {
let page2Index = pageIndex + 1
let page2 = this.pages.get(page2Index)
if (page2Index <= (this.pages.size - 1) && !page2) {
return this.preload(page2Index)
}
args.push(page2)
if (this.options.rtl) {
args.reverse()
}
}
args.push(this.options)
try {
this.canvas.drawImage.apply(this.canvas, args)
this.currentPageIndex = pageIndex
this.pageRendered = true
} catch (e) {
if (e.message !== 'Invalid image') throw e
}
}
drawNextPage () {
let increment = this.options.doublePage ? 2 : 1
let index = this.currentPageIndex + increment
if (index >= this.pages.size) {
index = this.pages.size - 1
}
this.drawPage(index)
}
drawPreviousPage () {
let increment = this.options.doublePage ? 2 : 1
let index = this.currentPageIndex - increment
if (index < 0) index = 0
this.drawPage(index)
}
}
module.exports = ComicBook