178 lines
4.3 KiB
JavaScript
178 lines
4.3 KiB
JavaScript
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var book;
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window.onload = function() {
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var pages = [
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"http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/00.jpg",
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"http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/01.jpg",
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"http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/02.jpg",
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"http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/03.jpg",
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"http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/04.jpg",
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"http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/05.jpg",
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"http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/06.jpg",
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"http://dev.justforcomics.com/get/image/?f=comics/extracted/oni_whiteout_melt_1/07.jpg"
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];
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book = new ComicBook();
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book.draw("comic", pages);
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}
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function ComicBook() {
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var srcs = [];
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var pages = [];
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var canvas;
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var context;
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var buffer = 4;
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var pointer = 0;
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var loaded = 0;
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var scale = 1;
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var zoomMode = "fitWidth"; // manual / fitWidth / fitHeight
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/*
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* @param {String} id The canvas ID to draw the comic on.
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* @param {Object} srcs An array of all the comic page srcs, in order
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* @see #preload
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*/
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this.draw = function(id, srcs) {
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// setup canvas
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canvas = document.getElementById(id);
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context = canvas.getContext("2d");
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// preload images
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preload(srcs);
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// add page controls
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canvas.addEventListener("click", navigation, false);
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}
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/*
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* Zoom the canvas
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*
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* @param new_scale {Number} Scale the canvas to this ratio
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*/
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this.zoom = function(new_scale) {
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scale = new_scale;
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drawPage();
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}
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/**
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* Preload all images, draw the page only after a given number have been loaded.
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*
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* @param srcs {Object} srcs
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* @see #drawPage
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*/
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function preload(srcs) {
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if (srcs.length < buffer) buffer = srcs.length; // don't get stuck if the buffer level is higher than the number of pages
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srcs.forEach(function(src, i) {
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var page = new Image();
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page.src = src;
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page.onload = function() {
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pages[i] = this; loaded++;
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if (loaded == buffer) drawPage();
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}
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});
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}
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/**
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* Draw the current page in the canvas
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*
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* TODO: break this down into drawSinglePage() & drawDoublePage()
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* TODO: if the current browser doesn't have canvas support, use img tags
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*/
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function drawPage() {
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var width, height, page = pages[pointer];
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if (typeof page != "object") throw "invalid page type";
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// update the page scale if a non manual mode has been chosen
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switch(zoomMode) {
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case "fitWidth":
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scale = (window.innerWidth > page.width)
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? ((window.innerWidth - page.width) / window.innerWidth) + 1 // scale up if the window is wider than the page
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: window.innerWidth / page.width; // scale down if the window is narrower than the page
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break;
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}
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width = page.width * scale;
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height = page.height * scale;
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// make sure the canvas is always at least full screen, even if the page is more narrow than the screen
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canvas.width = (height < window.innerWidth) ? window.innerWidth : width;
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canvas.height = (height < window.innerHeight) ? window.innerHeight : height;
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context.drawImage(page, 0, 0, width, height);
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}
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/**
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* Increment the counter and draw the page in the canvas
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*
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* @see #drawPage
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*/
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function drawNextPage() {
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if (pointer + 1 < pages.length) {
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pointer++;
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drawPage();
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}
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}
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/**
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* Decrement the counter and draw the page in the canvas
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*
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* @see #drawPage
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*/
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function drawPrevPage() {
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if (pointer > 0) {
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pointer--;
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drawPage();
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}
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}
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function navigation(e) {
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switch (e.type) {
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case "click":
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switch (getCursorPosition(e)) {
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case "left": drawPrevPage(); break;
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case "right": drawNextPage(); break;
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}
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break;
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defualt: console.log(e.type);
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}
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}
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/**
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* Figure out the cursor position relative to the canvas.
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*
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* Thanks to: Mark Pilgrim & http://diveintohtml5.org/canvas.html
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*/
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function getCursorPosition(e) {
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var x;
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// check if page relative positions exist
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if (e.pageX) x = e.pageX;
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// if not figure them out
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else x = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
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// make the position relative to the canvas
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x -= canvas.offsetLeft;
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// check if the user clicked on the left or right side
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return (x <= canvas.width / 2) ? 'left' : 'right';
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}
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}
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